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Old 09-14-2009, 07:06 AM   #16
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which palette generation method are you using? octrees or median cut? or do you use a premade palette? It would be nice to know, since I feel the color quality is a bit lacking.
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Old 09-14-2009, 08:01 AM   #17
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Octree, of course, median cut method generates quite inaccurate images.
I wrote above, there's an option "Error diffusion", which enables Floyd-Steinberg dithering for image during palette generation process. As far as I know, BLPaletter applies dithering by default.
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Old 09-14-2009, 08:07 AM   #18
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Quote:
Originally Posted by Spec
Octree, of course, median cut method generates quite inaccurate images.
I wrote above, there's an option "Error diffusion", which enables Floyd-Steinberg dithering for image during palette generation process. As far as I know, BLPaletter applies dithering by default.

well median cut is better in some specific cases (high amount of highlights). However, octrees are almost always better.

thanks for telling, keep up the nice work ;).
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Old 10-23-2009, 08:51 PM   #19
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Attached BLP is valid in game and in WC3Viewer, but not in your tool. Generated with PitzerMike's TextSplat font generation tool.

Also, awesome tool, other than this bug.
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File Type: blp 36.blp (3.2 KB, 11 views)
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Old 10-24-2009, 12:12 PM   #20
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The problem is in that the size, specified in BLP header (1024), doesn't match with real image size (2048). Thanks for reporting, it will be fixed in the next version.
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Old 11-12-2009, 01:07 AM   #21
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New version
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Old 02-04-2010, 06:42 PM   #22
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My attempts at using the Mass Converter have been fruitless. Either it only converts one or two in a directory, or pops the error "Nothing to convert".
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Old 02-05-2010, 04:36 AM   #23
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That's quite untypical. How about screenshot of the corresponding folder and the Mass Converter window?
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Old 02-05-2010, 06:22 AM   #24
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I know it's not an issue of file format, since doing each one manually seems to work. I examined each and every file and their formats were uniform.

Note that I've redacted certain parts of the directory only because My Lady has her name as her user profile on this computer.
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File Type: jpg MassConverter.jpg (126.2 KB, 18 views)
File Type: jpg TestFolder.jpg (320.2 KB, 24 views)
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Old 02-05-2010, 03:20 PM   #25
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Caught the problem. The extensions of some files are written in UPPER case. Extension is not transformed to lower case in mass converter handler. Thanks, fixed now.

New version coming soon.
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Old 02-05-2010, 05:57 PM   #26
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can you add something for generating images out of files (you know, the transparent 1px border thingy)?
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Old 03-04-2010, 04:28 PM   #27
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New version

Major features of this version are comments in BLP, the BLP optimization and partial DDS support.
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Old 03-06-2010, 07:35 AM   #28
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Can you add an option to the mass converter to maintain the directory structure of the source directory?

so:
source\blah\a.blp
goes in to:
dest\blah\a.blp
instead of:
dest\a.blp

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On a somewhat unrelated note, this tool converts (almost) every texture in WC3 insanely fast. Good job.
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Old 03-06-2010, 10:28 AM   #29
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Quote:
Originally Posted by Earth-Fury
Can you add an option to the mass converter to maintain the directory structure of the source directory?
I recently got request on such feature from testers, so I'm going to add it in the next version.

Also, due to new resizing method implied in the library, I decided to compare compressed BLPs saved with v0.3.2 and v0.4.0, got following results (resaved BloodElf-SpellThief.blp texture):

Table:
VersionMethodFile size (in bytes)Size in MPQ (in bytes)
0.3.2Baseline, 80%85 60884 763
0.4.0Baseline, 80%82 77681 931
Difference2 8322 832
0.3.2Progressive, 80%86 14583 428
0.4.0Progressive, 80%83 49580 792
Difference2 6502 636

Not bad, at all.
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Old 03-31-2010, 07:25 AM   #30
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It appears that some .blps generated appear broken in war3 Model Editor but don't in Blp Lab.

I think its something to do with palatted BLPs, but it could be something else. I attached the .blps which are "faulty"
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File Type: blp Button0.blp (8.2 KB, 6 views)
File Type: blp ButtonBasic.blp (8.4 KB, 8 views)
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