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#1 | |
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Two Blue
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Introduction
UnitMaxState is written in vJass and requires the NewGen editor, or Jass Helper with PitzerMike's Object Merger configured for it. UnitMaxState requires the latest version of Jass Helper.Credits
The UnitMaxState Library Requirements: UnitMaxState:Change Log
Last edited by Earth-Fury : 11-06-2009 at 02:37 AM. |
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#2 |
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Element Tower Defense
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Could you be kind enough to explain the differences between the systems? Why should I use your system over his, and vice versa? I notice the difference in the base, perhaps you could elaborate on that too.
__________________I also think that you should give more credit to Deaod. Let's face it, your system didn't handle the abilities the way it does now. It used one giant dummy ability, and it's only this new version that has this change (in response to Deaod doing it). Please correct me if I am wrong... Last edited by Karawasa : 08-31-2009 at 09:09 PM. |
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#3 |
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Obscurity, the Art
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EF's system not being submitted here was the reason Deaod submitted his. I have a funny feeling that Deaod would not feel hurt at all if his was graveyarded in light of this being submitted.
__________________ |
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#4 | |||
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Two Blue
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Quote:
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For the record, you are not wrong. Quote:
As for which is superior... I've not examined the matter closely enough. I'll get on to doing a benchmark and such in a while. (Mayhaps later today) Further comments welcome! :) |
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#5 | |||
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Element Tower Defense
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I'm a nitpick for these type of things, so thank you for doing it. Quote:
I can't speak for Deaod, but my experiences with the guy tell me there is probably no animosity at all. As a mapper, I like the competition :). I hope nothing gets graveyarded until we get benchmarks though. Quote:
That would be very much welcomed. I've been wondering about this ever since he posted his version (I was using your old version previous to that). Last edited by Karawasa : 09-01-2009 at 02:09 AM. |
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#6 |
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Obscurity, the Art
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Is there any particular reason you went against all indentation standards and made the globals and englobals keywords at the beginning of your script right-justified?
__________________ |
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#7 | |
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Two Blue
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Yes. It fit the layout of the configuration block better. (In my opinion, of course.) |
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#8 | |
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Element Tower Defense
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Meh, I'd prefer to see it follow convention but I'm just one guy. Your constants also aren't indented correctly. Last edited by Karawasa : 09-01-2009 at 06:36 PM. |
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#9 |
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Obscurity, the Art
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Other than weird indentation in spots, I don't see anything wrong with the code. I will wait until Ani has a look at it, though, and if after that no problems are spotted then this will be approved.
__________________ |
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#10 | |
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Two Blue
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(If I can't get stopwatch for benchmarks in a few days, and if no one else does benchmarks, then I guess my request to hold off becomes a bit of a moot point...) |
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#11 | ||
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Element Tower Defense
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Since we have two submissions that accomplish the same thing but via different methods, don't you think it's a bit unwise to rush into approval? Quote:
Thank you for being reasonable. I hope you find what you're looking for soon. |
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#13 |
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Obscurity, the Art
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I tested this library and like it very much. I have only a few concerns.
__________________
Last edited by Rising_Dusk : 09-04-2009 at 07:06 PM. |
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#14 | |||
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Two Blue
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I'm perfectly willing to concede this point if you are not willing to concede it. It's a rather trivial matter. Quote:
Yes. A relic from the way I initially wrote the system. (A whole lot of variable initialization...) Quote:
You've spent time in the acrid halls of the eternally vile Hive Workshop. You have seen the horrors stupidity can do to a man. One minute he's just sitting there, drinking an energy drink, coding a spell. Then, the idiocy comes. His guts laid bare. Flesh sundered from bone and soul to rot in the stench of the perverted den know as "The world editor help zone". You can fight it as hard as your body will allow. Rend your arms through the almost solid wall of stupidity. Fight with every ounce of strength, until your body lies bruised and beaten; broken and defeated on the shores of some distant land of horror. Barely beyond the wet of the ocean before the idiocy has won. We can't win against it. No one can. We can, however, lose. We lose by removing useful functionality which can only be abused by true stupidity. We lose by diminishing the works of the great, for the sake of those too tiny to even grasp the magnitude of the creation, let alone use it in the fabrication of the awe-inspiring. We lose by destroying ourselves for fear that we are of no use to those that would doom us to a fate no better than the eternal fires of hell! TL;DR: It is out job to protect users from crazy unexpected border cases, by preventing undefined behaviour in every way possible. It is not our job to protect users from utter stupidity. |
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#15 | |
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Element Tower Defense
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Best description of THW I've seen. Any luck with benchmarking? I only persist because I am dealing with insanely high health bonuses so... Last edited by Karawasa : 09-05-2009 at 09:50 AM. |
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