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#1 | ||
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User
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Hey there.
This is an utility, made for my current project. You can easily modify it by attaching any kind of model to it, so you can have good looking items on the ground. Please give credits if used. You are allowed to change this to suit your own needs.
It's a model where you can add any model you have in your map, and the spinner will take care of everything itself. Ofcourse you can also add models already in the Warcraft III mpq. It works in the way, that you attach a model to the only attachment point it has. This is easiest in Magos or Notesblok, but you can also do it ingame, to save alot of map size. JASS:native AddSpecialEffectTarget takes string modelName, widget targetWidget, string attachPointName returns effect EDIT: Removed. Last edited by RolePlaynGamer : 01-23-2010 at 10:42 PM. |
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#2 |
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Gladiator of Bellevue
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Very nice! Could come in handy. +Rep.
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#3 |
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Join Date: Apr 2008
Posts: 12
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Hey, thanks so much.
This is realy great for people like me. Greets |
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#4 |
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Overdoses result in death
Join Date: Jan 2007
Posts: 2,365
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Not that I'll be able to use this, I still quite haven't grasped the idea of what this is.
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#5 |
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My vision is augmented
MDL & Resource Moderator
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It's a utility model that anyone can edit to quickly and easily create ground item models based on generic attachments.
__________________Quite convenient. It could well be more of a 'tutorial' than an item submission, though. |
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#6 |
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Overdoses result in death
Join Date: Jan 2007
Posts: 2,365
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Ah, so to clarify... it's not an attachment thing, it's more like a model edit template to get those rotating items?
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#7 |
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User
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Yes, it's a model where you can add any model you have in your map, and the model will take care of everything itself. Ofcourse you can also add models already in the Warcraft III mpq.
__________________It works in the way, that you attach a model to the only attachment point it has. This is easiest in Magos or Notesblok, but you can also do it ingame, to save alot of map size. JASS:native AddSpecialEffectTarget takes string modelName, widget targetWidget, string attachPointName returns effect Last edited by RolePlaynGamer : 11-04-2008 at 01:09 PM. |
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#8 |
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My vision is augmented
MDL & Resource Moderator
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The problem with adding it in-game via special effect is that the actual item won't appear in this model's portrait; also, special effects don't work on items at all?
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#9 |
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User
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The function takes widget, so it should work fine.. At least as far as i know. =/
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#10 | ||
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Obscurity, the Art
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Quote:
Quote:
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#11 |
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The screenshot is taken in my ORPG, and those item are model edits.
__________________I didn't test if the function works, but maybe a H2Item/W2Item could do the job? =0 |
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#12 |
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Obscurity, the Art
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Is there any way you can either elaborate better the means to make this work or provide a demo map with examples on how to make it work? It seems to be a utility model, which is cool and could be useful, but I really am not sure from your explanations thus far what it actually is intended to do.
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#13 |
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User
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Okay, I will make some kind of demo map.
__________________Edit: I've included the test map in the .rar file. Last edited by RolePlaynGamer : 01-17-2009 at 09:17 AM. |
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#14 |
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My vision is augmented
MDL & Resource Moderator
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So, Dusquo and I have decided that this isn't really a model -- but it is a resource.
__________________So it's approved... But to the MDL editing board! |
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#15 |
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User
Join Date: Jul 2009
Posts: 2
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This is a very useful resource, but I have two questions:
The attachment models I added to your spinner are tilted downwards or upside down, is there any easy way to make them parallel to the ground in the Magos model editor? Also is it possible to only have the model spin without the sparkling effect? |
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