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Old 05-19-2009, 11:49 PM   #16
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Level two is a simple Legend of Zelda style boss fight. Run away when he rages, and deal as much damage as you can when he's not. I would assume it's possible to kill him before his second rage if your team is coordinated enough.
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Old 05-20-2009, 02:14 AM   #17
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Something went very wrong in your game design then. No game should be so hard that the obvious way to go will wipe your team in 3 minutes.
Maybe you should add a door or an information tip or something; "It is recommended that are level 10 before you fight the first boss" or "The boss is retardedly strong, the only way to kill him is to kite him"

In a public game this map is completely unplayable. That just wiped out more than 90% of your target audience. Gg.
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Old 05-20-2009, 04:17 AM   #18
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Not really, if you go through the quest log + posts.

People had actually beat the first level with a pub team.

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Old 05-20-2009, 07:33 PM   #19
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If Ramm's gonna have an effect, make him have that "knockback" effect attached to his feet.

For awesomeness.
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Old 05-21-2009, 12:42 AM   #20
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I do agree with the idea that no one should ever be forced to die.

Maybe make him charge up for 1 or 2 seconds before he starts charging with MOOOVE.
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Old 05-21-2009, 03:00 AM   #21
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if you have a necro you can put the key on a skeleton. or if you have a really good hunter he can teleport.
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Old 05-24-2009, 11:31 PM   #22
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played it this evening with 7 friends - all areŽnt noobys of this map. In the new version we failed at Lv 3.
In the last version (r) we could save and load in bnet - that was nice (pe before Lv 5...).
So today we came back to the old version at least.
Can you reinvent save/ load for us traditionalists? Or is it against the honor of od?
Else an "easy mode" would be fair.
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Old 05-25-2009, 06:30 AM   #23
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Quote:
Originally Posted by Gwydal
In the last version (r) we could save and load in bnet - that was nice (pe before Lv 5...).
So today we came back to the old version at least.
Can you reinvent save/ load for us traditionalists? Or is it against the honor of od?
Huh? I broke that? God damnit, I'm not sure what I did to manage that..
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Old 05-25-2009, 07:47 AM   #24
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Someone asked for a replay of beating level 2?

Of course, we died on level 3

And yeah, save/load is broken
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Old 05-25-2009, 02:50 PM   #25
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Damnit, now I have to go over what I changed in those versions to make it break. It's probably a string table screwup somewhere, I know I compare to "" in the map somewhere.
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Old 06-05-2009, 08:55 AM   #26
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I dont want to be impatient, so just as a question:
Can we expect a version in the next time, where save/ load is reinstalled?
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Old 06-05-2009, 02:36 PM   #27
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Quote:
Originally Posted by ClichesAreSt00pid
I do agree with the idea that no one should ever be forced to die.

Maybe make him charge up for 1 or 2 seconds before he starts charging with MOOOVE.

I just played this game last night actually... Everytime we were getting ready to fight that boss, we would always have one guy go up to "Sacrifice" himself just to initiate the boss fight.
(While the rest of us would wait on the other side of the map)

I'm not sure if its even possible to give him the key and run away before his rage destroys you, is it?
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Old 06-05-2009, 06:32 PM   #28
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You can try to use the Hunter to blink away when MOOOVE procs. Or you can have a necromancer on your team to give the key to a skeleton and then have it go wake up Cow.
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Old 06-05-2009, 10:29 PM   #29
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Hunter's Escape ability or give the key to a skeleton.

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