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Old 04-23-2009, 03:08 PM   #1
Rao Dao Zao
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Default Tektite

I hate spiders, so I never use them in my projects. But since they're a valuable non-humanoid enemy model resource, I was trying to make something that wasn't a spider out of the spider...

My initial concept was a "Proto-Drakk Pod", the ammunition for the Drakk Laser in Unreal II: The Awakening. Then it turned out that what I was imagining looked nothing like that anyway, and I couldn't seem to get anything down beyond a big squid-like abdomen and the reduction to four legs.

And then I thought, "mmm, Zelda", and made a Tektite.

No, they do not have a jumping animation. Yes, the eye wanders (slightly drunkenly) and blinks. They're global-sequence, so yes he continues to look and blink after death; however, I believe the dead-pose masks this enough that it is not important. This is a small creep model, not a hero or boss, so it is liable to look awful if you scale it up considerably.

These are not to be modified or redistributed (beyond inclusion in your project). These are a WC3C exclusive resource and I wish them to remain that way. If your friends want these models, direct them here.
Attached Images
File Type: jpg tektites.jpg (37.8 KB, 2229 views)
File Type: jpg tekkyblue.jpg (16.7 KB, 856 views)
File Type: jpg tekkygreen.jpg (17.9 KB, 723 views)
Attached Files
File Type: mdx TektiteGreen.mdx (90.3 KB, 439 views)
File Type: mdx TektiteBlue.mdx (90.3 KB, 350 views)
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Old 04-23-2009, 04:19 PM   #2
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lovely :D
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Old 04-23-2009, 04:32 PM   #3
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Hehe, nice. I like the eye animations.
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Old 04-23-2009, 07:53 PM   #4
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Funny =D
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Old 04-24-2009, 01:17 AM   #5
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i like how you used the creepy watcher ward eye on the creepy spider legs = creepy spider watcher thing
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Old 04-24-2009, 02:22 AM   #6
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Jump anim plox.

However, Zelda is almost always a home-run. Very neat. :P
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Old 04-24-2009, 05:37 AM   #7
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I'm just gonna wait for a Deku Baba model now. This is pretty freaking awesome!
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Old 04-24-2009, 10:12 AM   #8
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Quote:
Originally Posted by Tide-Arc Ephemera
I'm just gonna wait for a Deku Baba model now. This is pretty freaking awesome!
I'm afraid I have absolutely no idea what that is. I'm just a Link's Awakening man.
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Old 04-24-2009, 10:56 AM   #9
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Deku Baba. The Zelda equivalent of Super Mario Brother's "Piranha Plant" if you will.
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You may never stop our bioweapon! We mexicans shall rule the third world! Mwahahahahahahaha!
Please acknowledge that I use Mac and avoid suggesting vJass and other tools that don't work on it. Thank you.

Last edited by Tide-Arc Ephemera : 04-24-2009 at 10:56 AM.
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Old 04-24-2009, 11:04 AM   #10
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http://www.zeldadungeon.net/Zelda05/Enemies/Tektite.gif
http://ganonstower.com/bluetektite.jpg
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Old 04-24-2009, 03:58 PM   #11
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Quote:
Originally Posted by Tide-Arc Ephemera
I'm just gonna wait for a Deku Baba model now.
Yeah, but didn't Werewulf (or someone) already make a "Plant Trap" model that's basically the same thing? At least this is unique.
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Old 04-24-2009, 04:02 PM   #12
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I have wanted to make a (WC3-styled) carnivorous plant model for some time, but the base models just aren't there. The closest is the Naga sea serpent tower thing, but it's too tall and with ranged animations. I'm not sure if could hack at it with Warforger, every time I try something like that it ends up breaking.
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Old 04-24-2009, 06:02 PM   #13
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That's why you have old and trusty MDLVIS, which never breaks (the russian version doesn't, at least).
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Old 04-29-2009, 08:29 PM   #14
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I think this is definitely good enough for the database. Approved.
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Old 04-29-2009, 11:30 PM   #15
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Very nice! Very nice!
Would you also be interested in making a floormaster model?:p Argh I hate asking this since you probably have your own things. But anyway a great job on this model, really like it haha very funny and freaky one.


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