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Old 03-08-2009, 04:14 PM   #31
Flame_Phoenix
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Im not that much in the advanced in WE. I havnt learned scripting, jass or ai yet :S, So if you got time I can just send an unprotected version :)
I would appreciate it very much.

If you are interested in an open source version of CCFE, please post on the thread:
http://www.wc3c.net/showthread.php?t=104502
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Old 03-08-2009, 04:23 PM
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Old 03-08-2009, 04:24 PM   #32
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What do you mean?
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Old 03-08-2009, 04:30 PM   #33
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I guess that this discussion is becoming a little confusing... Phoenix, he was referring to me...

However to send me the map, create a thread in the pastebin with the map and then send me the link with a PM.
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Old 03-08-2009, 04:32 PM   #34
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Too late. I've just sent an e-mail :P
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Old 03-08-2009, 04:41 PM   #35
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Default Ohh You mean....

Quote:
Originally Posted by Flame_Phoenix

OMG, I have a question, what changes did you made to make the player able to select Blood Elf race ???
I really want to know please ...

The place where you select colour, team and race? You change that in Advanced>Gameplay Interface under
General Text - 'Human' : change Human to Blood Elf
General Text - 'Human' : change Human to Blood Elf:
Remember the " : " after the last one :)
You might also wanna change the score screen icon. You do this under
Icon - Score Screen Player (Human) just change the path to UI\Glues\ScoreScreen\scorescreen-player-bloodelf.blp
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Old 03-08-2009, 04:51 PM   #36
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Just solved the problem, I'll send you the ".wai" file soon, but I couldn't set anything else because I have to know the race to do that.

However, in your import manager I found a ".w3o" file that (probably) won't be used in the map, I suggest you to delete it.

Complete the ".wai" file, then export the ".ai" script and import it in your map.
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Old 03-08-2009, 04:56 PM   #37
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Okay thanks :)
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Old 03-10-2009, 07:02 PM   #38
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If any one have tested it please come with some feedback. Like what you think of it, improvements or suggestions. That would really help me to improve it.
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Old 03-10-2009, 09:41 PM   #39
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Quote:
If any one have tested it please come with some feedback. Like what you think of it, improvements or suggestions. That would really help me to improve it.
The shield of the buildings bugs hard. Sometimes I have mana and the buildings take damage ...
Also, the movement of the falcon is bad imo, you should make it circular, like the phoenix movement in the summon spell contest 14.
Your race has good ideas, I will use some of them =P
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Old 03-13-2009, 01:27 PM   #40
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I dont got any good ideas how to make the mana protection activate when it have been removed. And to the bird watchers I then I think they are moving around nicely. They are meant just to fly around randomly. Just to spot enemies at a long distance. But if the contest 14 spell thing is good then I might use it. BTW cant find it.
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Old 03-13-2009, 01:59 PM   #41
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I dont got any good ideas how to make the mana protection activate when it have been removed.
That can be fixed by 2 solutions:
1 - Import a damage detectiong and prevent system, such as ADamage
2 - Use Mana shield combined with a simple trigger. Every 1 second the trigger will check for all units with the elf mana shield ability and it will order them to enable the shield.

I think the second idea is the best IMO because it is the easiest, however the 1st option will allow you to develop shield spells that your map could use.

Quote:
And to the bird watchers I then I think they are moving around nicely. They are meant just to fly around randomly. Just to spot enemies at a long distance. But if the contest 14 spell thing is good then I might use it. BTW cant find it.
The angular movement would look awesome in your birds:
http://www.wc3c.net/showthread.php?t=104688
The spell is "Summon Phoenix".
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Old 03-14-2009, 11:26 AM   #42
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About your mana protection ideas:
The first one I dont get you mean. Is it a system that someone else made?
And the second one: I did that in the start but it makes the game lag alot.

I've tested the Summon Pheonix spell. but its very complicated since that I dont know JASS. I've tried to learn it, but without results.

BTW do you like the way my belfs work? With the units, spells and items?
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Old 03-14-2009, 12:12 PM   #43
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BTW do you like the way my belfs work?
belfs !?
lol

Anyway, the way they work seems quite natural for me. I think that the "mobile lumber mill" should be purchased at the town center, or maybe built by the workers, because in all other races, they never start with a lumber mill ... they build one and it isn't mobile at all.
Gathering gold and wood seems a good idea, and I specially like the upgrade that you make to make them carry more (how do you make a unit carry more gold ?)

Quote:
The first one I dont get you mean. Is it a system that someone else made?

Yes, check it here: http://www.wc3c.net/showthread.php?t...hlight=ADamage
However it involves vJASS and it will be hard for you to use.

Quote:
And the second one: I did that in the start but it makes the game lag alot.
Impossible, that only happens if you apply it the wrong way. It can be done in GUI, but I will make it in JASS (does your map allow vJASS)?
Here is a VJASS code, allow me:
Collapse JASS:
//===========================================================================
//A simple script that orders a unit to enable mana shield if it has less than 
//a certain of mana. This way it always keeps mana shield active.
//
//@author Flame_Phoenix 
//
//@version 1.0
//===========================================================================
scope BuildingShield initializer Init
//===========================================================================
//=============================SETUP START===================================
//===========================================================================
    globals
        private constant integer AID = 'A000'   //rawcode of the ability mana shield
        private constant string ABI_ORDER = "manashieldon"  //string order to activate mana shield
        
        //minimum amount of mana. If a building has less then this amount we ask it to 
        //activate the shield every 1 second
        private constant real MIN_MANA = 5. 
    endglobals
//===========================================================================
//=============================SETUP END=====================================
//===========================================================================

    globals
        private group elf_buildigns
        private boolexpr targs
    endglobals
//===========================================================================
    private function ChooseBuildings takes nothing returns nothing
        return GetUnitAbilityLevel(GetFilterUnit(), AID) > 0
    endfunction
//===========================================================================
    private function Actions takes nothing returns nothing
        local unit f
        
        //here we pick all units with shield ability and insert them into a group
        call GroupEnumUnitsInRect(elf_buildings, bj_mapInitialPlayableArea, targs)
        
        //now we loop through the group and check if all units have min mana allowed.
        //if a unit has more than MIN_MANA then it has the shield activated
        loop
            set f = FirstOfGroup(elf_buildings)
            exitwhen(f == null)
            call GroupRemoveUnit(elf_buildings, f)
            
            if GetUnitState(f, UNIT_STATE_MANA) < MIN_MANA then
                call IssueImmediateOrder(f, ABI_ORDER)
            endif
        endloop
    endfunction
//===========================================================================
    private function Init takes nothing returns nothing
        local trigger shieldTrg = CreateTrigger()
        call TriggerRegisterTimerEvent(shieldTrg, 1.00, true )
        call TriggerAddAction(shieldTrg, function Actions)
        
        //setting globals
        set elf_buildings = CreateGroup()
    endfunction
endscope

And I guarantee you, this script will not make the map lag.

Quote:
I've tested the Summon Pheonix spell. but its very complicated since that I dont know JASS. I've tried to learn it, but without results.
It is in deed a complicated spell I agree.
Quote:
With the units, spells and items?
IMO you are using too many imports. Sure they are a new race, but you should use more models from ingame, specially from the campaign. Also you don't seem to be following any standard. This tutorial may help you making a balanced race, I use it on my map:
http://www.wc3c.net/showthread.php?t=93188
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Castle vs Castle Flame Edition

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Old 03-14-2009, 12:20 PM   #44
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Quote:
Originally Posted by Flame_Phoenix
Gathering gold and wood seems a good idea, and I specially like the upgrade that you make to make them carry more (how do you make a unit carry more gold ?)

Check the Human lumber upgrade, it has two fields:
1 for + lumber (+5)
1 for + gold (+0)

Obviously if you copy or modify it, you can set these parameters as you like.
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Old 03-14-2009, 12:55 PM   #45
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Obviously if you copy or modify it, you can set these parameters as you like.
Thx =D

However that may be a little unbalanced don't you think? If all other races get +10, why elfs get +15?
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