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Old 03-13-2009, 09:45 AM   #586
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Quote:
Originally Posted by gyrosphinx
Lol Dragoon, fix that stuff, or make the warrior worth swarming with (stun, evasion, 1 food cost, 10 gold etc.)

I'm working to give them the same food cost as Zerglings... (0.5 food)
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Old 03-13-2009, 11:04 AM   #587
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Am I allowed to get help from other people on something like editing models?
If so, If someone could remove the "goblin running out of the building" animation from the Goblin Merchant building, I would be hugely grateful and would +rep.
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Old 03-13-2009, 11:06 AM   #588
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Quote:
Originally Posted by Pyrogasm
Michael Peppers, your issue is simply visual first-cast-lag. You're not leaking anything at all. To fix this, have a dummy unit cast the spell at the beginning of the game somewhere in a corner where it won't affect anything. This will cause a bit of a lag (like it does now), but it won't do so for any more casts, which is good.

Quote:
Originally Posted by Michael Peppers before
(I guess I could create a neutral caster at the map init that castes it somewhere unnoticed and then I remove him via triggers, but I'd want something more orthodox...)

...But if someone with the experience that you have says this, this means that probably it's the more "orthodox" way

Quote:
Originally Posted by Pyrogasm
I don't see what's wrong with "Gurl" myself. I found it a bit comical, but that didn't make me feel less about the race at all; in fact, I think it gives it a lot of character, which I particularly enjoyed.
Thanks, Pyro!
Really, a race can have a bit of funny points but be at the same level of the other races... wait and see. :P

Quote:
Originally Posted by bobbuttons
Am I allowed to get help from other people on something like editing models?
If so, If someone could remove the "goblin running out of the building" animation from the Goblin Merchant building, I would be hugely grateful and would +rep.

I can give it a quick try, but I can't assure you that:

1. It's allowed (Dusk gave the OK, so it's allowed)
2. I'll make something good... -.-

UPDATE: Try this, I can't test it now, so if there are problems, report them to me.
Attached Files
File Type: mdx Merchantmod.mdx (119.8 KB, 3 views)
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Last edited by Michael Peppers : 03-13-2009 at 02:44 PM.
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Old 03-13-2009, 11:16 AM   #589
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Will the player be able to build 2 at a time? (i.e. a trigger creates a warrior at position of trained unit each time a warrior is trained)

Update: Exactly what is he supposed to try? You didn't actually upload anything. >_>
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Last edited by cosmicat : 03-13-2009 at 11:17 AM.
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Old 03-13-2009, 11:22 AM   #590
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Quote:
Originally Posted by cosmicat
Update: Exactly what is he supposed to try? You didn't actually upload anything. >_>

Strange... I see the attachment and it works... site refresh?
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Last edited by Michael Peppers : 03-13-2009 at 11:27 AM.
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Old 03-13-2009, 11:27 AM   #591
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Um, now I see the link. That was weird. Sorry about that!
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Old 03-13-2009, 11:39 AM   #592
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No Problem, コスミカエト。。。 :P

@ bobbuttons: In the case you don't notice, I edited one of my posts with the model you asked for. You still have to ask if it's allowed, though...
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Old 03-13-2009, 12:03 PM   #593
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Yes, I got the split food thingy work
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Old 03-13-2009, 01:01 PM   #594
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@-Av3n:

Quote:
You can Tot... And it is possible, but you need to "trigger" the lightning.

That's the JASS line: native SetLightningColor takes lightning whichBolt,real r,real g,real b,real a returns boolean.
And if you use GUI, there's a BJ for it as well.

-Av3n

Wich one?

@all other (especially @Peppers and Dusk)
is there a limit for dummy-units and what counts as a dummy unit?
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Old 03-13-2009, 01:22 PM   #595
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Quote:
Originally Posted by Tot
@-Av3n:
@all other (especially @Peppers and Dusk)
is there a limit for dummy-units and what counts as a dummy unit?

Dummies are things that help casting an ability or helping triggers work. There's no limit for them
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Old 03-13-2009, 02:17 PM   #596
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Quote:
Originally Posted by Dragoon
Quote:
Originally Posted by tot
@all other (especially @Peppers and Dusk)
is there a limit for dummy-units and what counts as a dummy unit?
Dummies are things that help casting an ability or helping triggers work. There's no limit for them

Exactly. Oh, and I really appreciate my name near that of Dusk.
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Old 03-13-2009, 02:31 PM   #597
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@Peppers and Dragoon:
Does the e.g. Orc-Spiritwalker(Astral) count as Dummy, although he does not help an ability to work?
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Old 03-13-2009, 02:33 PM   #598
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Quote:
Originally Posted by Tot
@Peppers and Dragoon:
Does the e.g. Orc-Spiritwalker(Astral) count as Dummy, although he does not help an ability to work?

I think so, it's a shapeshift ability.
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Old 03-13-2009, 02:37 PM   #599
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Quote:
Originally Posted by Av3n
Rising_Dusk, you know how you said we can fix up models if they got animation quirks right?

Can I add particle emitters to "fix" one animation quirk for the Tarvern model, since it's got the "Stand work" sequence, but there is nothing indicating that it is doing that animation.
Yes, that would be fine so long as -
  • You adhere to the filesize limit.
  • You change nothing else about the model.
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Old 03-13-2009, 02:38 PM   #600
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Quote:
Originally Posted by Tot
@Peppers and Dragoon:
Does the e.g. Orc-Spiritwalker(Astral) count as Dummy, although he does not help an ability to work?

I lost you, if he doesn't help an ability to work, what's his purpose, shapeshifting?

For the unit limits we don't count neither dummies nor simply shapeshifts (like Headhunter-Warrior, or Spiritwalker(normal)-Spiritwalker(astral)), but we count heavily modifying ones (like Acolyte-Shade or Obsidian Statue-Destroyer)

Dusk, I'm helping modifying a model for "bobbuttons" since he got no mac programs to do that, it's allowed?
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