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Old 02-22-2009, 10:42 PM   #1
Anitarf
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2008 Spell olympics - Fire - SilverApproved Map: Old School Alliance TacticsHero Contest #2 - 3rd PlaceSpell making session 2 winner

Default Spell Making Session #14 - Submissions

This thread is intended for posting final submissions for the 14th spell making session. Any posts not containing a spell submission will be deleted, so please post any such comments in the main contest thread instead.

A spell submission post should contain the following to qualify:
  • A brief description of the spell.
  • A test map containing the spell with the spell author properly credited.
  • A 124*124pixel preview image of the spell to be used in the voting poll.

The session has ended on Sunday, March 8th, 2009 at 23:59 UTC
The session has now ended, you can see the votes here.

The winner is Blackroot with his Nature's Hand spell. Congratulations!
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Old 02-22-2009, 10:44 PM
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Old 02-26-2009, 05:24 AM   #2
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Approved Map: SheepGuard TD

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Call of Sylvanas
Summons a portal to the underworld, releasing waves of banshees that temporarily possess an enemy unit for 5 seconds upon impact.
Lasts 20 seconds. Does not affect heroes.

Uses: vJASS/GUI
Table by Vexorian
IDDS by Rising_Dusk
Attached Images
File Type: jpg CoS Preview.jpg (5.1 KB, 137 views)
Attached Files
File Type: w3x [SPELL14] Call of Sylvanas.w3x (39.1 KB, 28 views)
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Old 02-27-2009, 07:41 PM   #3
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Summon Reflection
Summons a unit which gains health when you take damage, and for which you gain health when it takes damage. Lasts 20 to 30 seconds, recovers 50% to 100% of damage.

Uses: vJASS
Decal by Strilanc

Tactics
Effective against splash damage, and against cpu units because they don't focus fire. Can be used as a self-healing spell by friendly-firing the summon. Combines well with spirit link.
Attached Images
File Type: png [SPELL14] Reflection.PNG (33.6 KB, 123 views)
Attached Files
File Type: w3x [Spell 14, Strilanc] Reflection.w3x (25.0 KB, 29 views)
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Old 03-03-2009, 01:23 PM   #4
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Summon Phoenix
This spell is based on Immolation - it drains mana while active and can be acitvated and deactivated at any time and ends when u run out of mana.
While active the caster keeps a mighty phoenix alive, which flyes around the caster and attacks random enemys. You totally got a point when thinking "so basicly its a Locustswarm ability, which drains mana while active." But the real idea behind it, was to create a realistic and smooth flying movement unlike the jagged one of locuses.
In addition, you can order the Phoenix to fly to a target location and explode there, dealing aoe dmg, for some additional mana

But please just try the demomap :)

Uses vJASS, Rising_Dusk´s UnitIndexingUtils and Vexorian´s TimerUtils
Attached Images
File Type: jpg phoenix.jpg (37.0 KB, 97 views)
Attached Files
File Type: w3x phoenix.w3x (30.2 KB, 36 views)
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Old 03-04-2009, 01:10 PM   #5
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Seemed like a good idea at the time so here's my entry.

Color Defence
Summons varicolored barriers that rotate around the caster and grant the caster invulnerability so long as a barrier of the same color as the caster is alive. The caster cycles randomly between colors of barriers, alive and dead in which case the caster becomes vulnerable. Each level increases the amount of barriers, makes them move faster and further and increases cycle speed(making them harder to hit). The spell ends when the the caster dies, all the barriers have died or the duration is up.

Uses vJASS, Vexorian´s TimerUtils, Rising_Dusk's GroupUtils, Anitarf's ADamage(Table by Vexorian) and BoundSentinel though it is not a requirement for the spell.
Attached Images
File Type: jpg ColorDefence.jpg (5.4 KB, 104 views)
Attached Files
File Type: w3x SpellMakingSession 14 - Color Defence.w3x (68.6 KB, 30 views)

Last edited by Kafrizzle : 03-04-2009 at 02:17 PM.
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Old 03-05-2009, 01:55 AM   #6
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Spell Making Session 14 Winner

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Nature's Hand

The Keeper of the Grove calls upon nearby tree spirits to conjour a seedling. The seedling consumes nearby tree spirits growing stronger; if it is to far from trees it will slowly deplete in power. The seedling will get increasingly stronger the more spirits it gathers. Lasts until killed or wilts.Requires a tree witthin the cast radius to perform.

Requirements (Oi! >.<) (My libraries in red)
IDT, Table, Bound Sentinel (recommended but optional), DamageDetect, MotionSys, PTC, CALLBACKS, ABSORB

Enjoy!
Attached Images
File Type: jpg NaturesHand.jpg (40.0 KB, 92 views)
Attached Files
File Type: w3x SummoningSpell.w3x (70.5 KB, 27 views)

Last edited by Blackroot : 03-05-2009 at 01:56 AM.
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Old 03-05-2009, 10:10 PM   #7
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In two hours, from scratch, using only NewGen editor.
It is made entirely in GUI, and is not MUI.
Edit: Accidentally made image 124x117, fixed.
Attached Images
File Type: jpg Lava Rock.jpg (39.0 KB, 92 views)
Attached Files
File Type: w3x Lava Rock.w3x (23.5 KB, 23 views)

Last edited by Weyrling : 03-05-2009 at 11:35 PM.
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Old 03-05-2009, 11:39 PM   #8
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Spent like an hour on it.
Used JassNewGen, not any of the features though.
GUI, tested it a few dozen times.

Btw, online account is TheOverWhelming so I use it as default.
Attached Images
File Type: jpg Elder Void.jpg (43.0 KB, 98 views)
Attached Files
File Type: w3x Elder Void.w3x (17.2 KB, 29 views)

Last edited by TheCrystalBlade : 03-05-2009 at 11:39 PM.
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Old 03-06-2009, 12:00 AM
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Old 03-07-2009, 10:54 AM   #9
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Fiery Summon and Immolation by Flame_Phoenix

All spells in this entry are MUI, leakless and modular (or so I think xD).
It is a vJASS spell.

Requires:
- TimerUtils
- Table
- TimedEffects
- ShapeSystem (by me! xD )

Fiery Summon:
- A spell that creates a symbol on the casting position and that channels a powerful magic. Every cycle a fire monster will raise from the ground to fight for the enemies of the caster. If an enemy unit is under a raising monster it will take damage. After the raise of the monster it's spawn position will also be on fire for an amount of time. If an enemy unit steps into the lines of the symbol it will also be damaged.

Coded Immolation:
- A simulation of the immolation ability.This ability sets the caster on fire dealing damage to enemy units near it. Drain life when active.

Why created Immolation?
- Basically I wanted my summons to have a special ability. Regular immolation was bad because it required mana, so I simulated my own Immolation spell for the lava spawn level 3.

For the judge:
- I know that the map contains 2 spells, but please consider it as 1 entry. I really can't imagine my Fiery Summon without an overpowered lv3 lava spawn =D

I hope there are enough images here for people to see and download the map !
I am also happy that now people will be able to see my small shape system, that makes all kind of stuff easy!
I really enjoyed making it. This time I am not here to win, although I do feel confident about it, I am just (very happy) I managed to finish the spell before the end and that I can enter with it in another contest. Yey!

PS: I really hope I can win, but if not, I am sure to use this baby on my map and submit it for wc3c!
Attached Images
File Type: jpg Fiery Summon.jpg (21.5 KB, 87 views)
Attached Files
File Type: w3x Fiery Summon and Immlation 1.41.w3x (52.9 KB, 21 views)
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Last edited by Flame_Phoenix : 03-07-2009 at 08:22 PM.
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Old 03-07-2009, 09:12 PM   #10
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Ecliptic Summoning by The Dark One.

The caster channels an astronomical mark that summons the avatar of sun or moon depending on the time of day. The avatar of the sun runs around burning surrounding enemies for 30 points of damage per second, the moon avatar stands stationary and shots moon light bursts at random enemies damaging them for 50 points of damage and stunning them for 1 second. Lasts 10 seconds.
Costs 150 mana and has 30 second cooldown.

Uses GUI and no imports.

Click image for larger version

Name:	small Ecliptic Summoning.JPG
Views:	80
Size:	20.6 KB
ID:	41007
The balance may be a little off but the spell works as it was intended to.
Ecliptic Summoning.w3x
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Last edited by The Dark One : 03-08-2009 at 04:09 AM.
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Old 03-07-2009, 11:25 PM   #11
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Default Plague of Locusts

Perhaps not the best test map, and perhaps a fairly crummy summon idea, but here it is:
Plague of Locusts
Summons a swarm of locusts with Slow Poison on top of an enemy unit or structure for 60 seconds. The swarm moves independently of the caster and will focus on random targets in range, but cannot be controlled. When no enemy units are in range, the swarm will die.

Uses: GUI
Multi-Instance: Yes, although certain people may complain loudly that it's "unoptimized as hell" because it lags a bit if 10+ Swarms are summoned.
Additional Resources Used: None. This spell was created from scratch in the regular World Editor and imported nothing from nobody. Base spells, models, and units by Blizzard. Everything else by me.

Note: My summon ability is the plague of locusts, not the thing that summons test subjects. Although that is perhaps a somewhat unique summoning ability (summon enemies?!) it's not really what I had in mind. Thanks.
Attached Images
File Type: png Locust Thumb.png (39.8 KB, 89 views)
Attached Files
File Type: w3x Plague of Locusts.w3x (21.5 KB, 17 views)
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Last edited by cosmicat : 03-08-2009 at 03:50 PM. Reason: Better version uploaded. Yeah, because the five of you who did look at the first submission loved it so much, right?
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Old 03-08-2009, 05:18 AM   #12
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Grim Ward
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Places a powerful ward which continually spawns legions of skeletons from the ground, including Warriors, Archers, Orcs, and Mages. Grim Ward is invincible, but slowly decays. Lasts 30 seconds.
Attached Images
File Type: jpg [SPELL14] Grim Ward SS.jpg (6.5 KB, 262 views)
Attached Files
File Type: w3x [SPELL14] Grim Ward.w3x (54.4 KB, 22 views)
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Old 03-08-2009, 07:16 PM   #13
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Default Awaken The Arcane

Awaken The Arcane
Entry by Archmage Owenalacaster
Requires vJass. Uses TimerUtils.


Channels infernal power to give life to magic. When a nearby enemy casts a spell, it summons a minor demon under your control.
Arcane Minions autocast Netherfrost Clutch, which adds attack damage and slows enemies.

Level 1 - 100 hitpoints, 0 armor, deal 6 - 10 damage, and 30 second duration.
Level 2 - 175 hitpoints, 2 armor, deal 6 - 14 damage, and 45 second duration.
Level 3 - 250 hitpoints, 4 armor, deal 6 - 18 damage, and 60 second duration.
Attached Images
File Type: jpg AwakenTheArcanePreview.jpg (57.1 KB, 86 views)
Attached Files
File Type: w3x SpellSession14_AwakenTheArcane.w3x (87.8 KB, 24 views)
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Old 03-08-2009, 08:07 PM   #14
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Default Glacial Harbinger

Glacial Harbinger
By Zerzax

Uses vJASS and two libraries.

Summons 5 icy spirits that last 60 seconds. The spirits are invulnerable and possess two self-sacrificing skills:

Frozen Rage - Sends an allied unit into a numbing frenzy, increasing attack speed, movement speed, and attack damage.
Smothering Cold - Envelopes an enemy unit in suffocating cold, reducing movement speed, attack speed, and armor.

The buffs last 30 seconds and may be "stacked" up to 5 times on any specific unit.

Enjoy!

I'm going to test to make sure vJASS has compiled this one....

EDIT: Works so far. Tell me immediately if it doesn't for you.
Attached Images
File Type: jpg GlacialHarbinger.jpg (12.6 KB, 89 views)
Attached Files
File Type: w3x [SPELL14]GlacialHarbinger.w3x (33.6 KB, 13 views)
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