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#1 | |
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Bullseye
Join Date: Jan 2006
Posts: 976
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I'm designing a nerubian race for fun maybe an altered melee...
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#3 |
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Obscurity, the Art
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Is that what those orb-shaped things are? I couldn't tell. I'm really interested to see what you do for the buildings, personally. It'd be really cool if one of the other hero models you went with was kind of like Gohma. Looks pretty sweet so far, though; keep it up. :)
__________________Last edited by Rising_Dusk : 05-18-2009 at 05:04 AM. |
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#4 |
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GeoSet Specialist
Join Date: Jan 2006
Posts: 532
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Very nice. I especially like the mother spider thingy. Although, does it only occurs to me that the Wc3 font is different in the French version than in the English or German one?
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#5 |
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My vision is augmented
MDL & Resource Moderator
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Just when you think you've seen everything Callahan can do, he goes and does something better.
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#6 |
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Bullseye
Join Date: Jan 2006
Posts: 976
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These are cocoons.
__________________Blue ones are normal cocoon and white ones are Royal breed cocoon. The Broodmother produce larva wich morph into cocoons. Cocoons can morph into units or into a royal breed cocoon. |
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#7 |
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~There we go~
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Ah cool. Hey, I have some stuff that might help/add to this; a WIP Nerubian UI from Ominous Horizons that could be reworked, and loads of information/ideas (some other models, too, though I know you can certainly model all your own).
__________________Guht luhck. |
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#8 |
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Lepus?
Join Date: Jan 2009
Posts: 1,306
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Interesting... I like it, design-wise... keep on it!
__________________BTW I guess a lot of people here would be interested in testing/supporting this if it becomes something more concrete. In other words, if you need anything a lame coder like me could do, don't be afraid to ask. And... let us see some more nerubian magic you just modeled. ![]() Last edited by Michael Peppers : 05-18-2009 at 06:16 PM. |
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#9 |
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User
Join Date: Jul 2007
Posts: 252
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You should find more textures for them units, unless you want stuff to get painfully repetative.
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#11 |
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~There we go~
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What might be cool and save room would be to have a basic "Larva" model, with 2 sets of Morph/Alternate anims; one set (Morph, Stand Alternate, Death Alternate, Spell Atlernate (for spawning the unit)) for the "regular" coccoons, and then another for the "royal" coccoons. I'm pretty sure it would work, using "Morph" and "Morph 2" (with triggers to force anims).
Also, check out this map for a Nerubian UI; might need some work, but certainly a good base. It's from Ominous Horizons, made by Kirthi (lyer?). Last edited by Kyrbi0 : 05-30-2009 at 03:15 AM. |
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#12 |
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master of fugue
Join Date: Jun 2007
Posts: 2,558
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Zerg like race, that can never fail.
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#13 | |
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insubstantial
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