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Old 08-20-2008, 10:56 PM   #1
Archian
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Lands of Conflict is a fast paced multiplayer strategy game of expansion and domination. All players have to do the best they can out of their unique starting positions, using their strengths while not exposing their weaknesses if they want to be the one who ends up conquering the entire map.

Each player start off in a settlement determined by faction/race. This can vary from great castles to lesser encampments.
The main objective is the same for all players, which is basically to destroy the enemies capital building.
A capital building is the center for many events such as: gate control, tax rate & hero resurrection. Not to mention that a capital building itself is a source of gold & food production.
A capital building is located within a defendsive position. However, that may not be enough to keep your enemies at bay forever.
It is crucial that your capital building is kept well-defended at all time.
Because once a capital building is destroyed, the player who owned it is instantly defeated.
And the player who destroyed it gains control of the defeated players' gold & food production, buildings, units etc.

Gold and food are primarily produced from farms (the mob).
You can choose how much your people have to pay in taxes - selected from a capital building.
You are eligible to choose from:
  1. Low Taxes
  2. Average Taxes
  3. High Taxes

The higher taxes the less food your farms will produce thus decreasing your armys maximum size.

Tax Rate:
Tax
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ID:	36650 Gold Income per Farm
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However, there are ways to expand your empire and become greater. The best way is probably to take control over another player's settlement. But there are other alternatives. In the lands of Enroth you will find gold mines, dragon roosts, small "rescueable" villages, savage mercenaries for hire and much more to expand the empire!

Players can hire units from the various buildings they control.
Some "neutral" buildings have more advanced units at disposal (mercenaries). However, usually you have to defeat the creeps defending it, before you're able to hire such units. And sometimes you have maintain a defensive formation around the building, in order to prevent other players to take control over it and gain the advantage to hire more powerful units.

You're able to create teams during gameplay. This is done using the Capital Building.
A player can at any time leave a team or invite another player to join. The Hall of Heroes are also used to declare war against other players.
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Last edited by Archian : 06-27-2011 at 11:31 PM.
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Old 01-30-2011, 10:31 PM   #2
Archian
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Exclamation GAME CHANGES!

Work has been revived for Lands of Conflict, and with new features to enhance the gameplay experience.

Every 20th season, the leaders of each kingdom gather together at the Hall of Heroes to discuss the progress of the land.
Exactly what is discussed at these meetings are unknown to everyone but them. Upon your leaders return, he take you aside and in a very simple voice whisper the words "Prepare for War" ...



AGE OF KINGS

********************** LIST OF CHANGES **********************

General:
  • Starting Locations have been balanced.
    • Each player now start with 6 Guard Towers, 1 Gate, 1 Barrack, 1 Stable, 1 Blacksmith, 1 Siege Workshop and a Capital Building.
  • Capital Buildings are now also center for Alliances & Declaration of War
  • Map have been balanced.
    • Made changes to the terrian, starting locations, gold mines, mercenaries and more.
  • Players must now also KILL the ROYAL QUEEN of a settlement to defeat the player.
  • Each player start with a KING hero.
  • Each player start with a ROYAL QUEEN unit.

New Units:

King
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ID:	49997Represents the player. Has abilities that can boost your troops morale in combat or weaken your enemies. This guy should be around in any major battle.
Royal Queen
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ID:	50001Should be kept out of harms way at all time. Can take shelter inside any friendly building, heal units and summon Royal Guards. If your Capital Building is destroyed, and your ROYAL QUEEN is killed: you are instantly defeated.
Royal Guard
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ID:	49999Powerful unit. Useful for protecting the ROYAL QUEEN. Can take shelter inside any friendly building.
Royal Guard (Mounted)
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Man-at-arms (Mounted)
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Crossbowman
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Spearman
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ID:	50000

LIST INCOMPLETE - STAY TUNED FOR UPDATES!

Last edited by Archian : 01-30-2011 at 10:42 PM.
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Old 01-31-2011, 01:54 PM   #3
deolrin
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That's awesome - an update! I'll be keeping an eye on this. :D
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