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Old 08-12-2008, 11:42 PM   #16
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so as usual no one knows about my problem ? :'''(
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Old 08-13-2008, 05:18 AM   #17
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No, they're deliberately not telling you so you'll triple post bump.
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Old 08-13-2008, 12:04 PM   #18
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No one knows. Investigate yourself. If you find something, report it. If you don't, you're probably stuffed. Based on what blu said, you're probably stuffed and need a walkaround anyway.
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Old 08-13-2008, 08:01 PM   #19
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what does stuffed means ? i'm not english native and didn't found a correct translation
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Old 08-14-2008, 01:56 AM   #20
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what does stuffed means ? i'm not english native and didn't found a correct translation

Out of luck.
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Old 08-16-2008, 11:43 AM   #21
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yes, i'm often out of luck with what i want to do in we, will post reply if i found something interesting about this pb
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Old 08-20-2008, 07:46 PM   #22
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He doesn't need to know which player's view is selected, he simply want display the message for the specific player.
And because GetLocalPlayer returns the first human player, observer or player (first slot not empty, note that an observer take the first slot unused, even if you have specify "nothing" for this slot in the force properties) the gui function fails :

Collapse JASS:
function DisplayTimedTextToForce takes force toForce, real duration, string message returns nothing
    if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, duration, message)
    endif
endfunction

I just told him to use the native function DisplayTimedTextToPlayer.

Also i tried to detect which view is selected but he seems we get all the data of the first player.

For example i tried to create X items for X players.
Then i hide all of them, and unhide the Y item of the Y local player, but when it's a replay the function IsItemVisible return true for the first player's item.
Even if the selected view is not the first player's one.

Last edited by Troll-Brain : 05-04-2009 at 06:57 PM. Reason: this is not the saver but the first human full slot
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