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Old 05-24-2008, 06:12 PM   #1
Sunwarrior25
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Default Card Item and Missile

This pack contains multiple card items and their respective missiles (Both of which make use of planes). Two of which were originally made after the Yu-gi-oh! show and tcg, the rest done by request. Remove the "war3mapimported\" in the texture path(s) in order to get them to work. These could be used for card keys or spell cards or w/e.

Please give credits to Sunwarrior25 and Blizzard (for the base models) if you use these in your map, and note that an Item's default team color seems to be white.

Update List


*Update*
- Uploaded cards that use the Earthquake icon as a texture :p

*Update*
- Uploaded all cards in one RAR file
- Fixed an annoying issue in some of the Item cards
- Added a TC card Item and missle
- Added a "Rocket" card. (Still need to replace the Roman textures)
- Updated the Readme.txt file

*Update*
- Fixed a bug with the UGO card missile which crashed the WE.
- Replaced the "Rocket" card's Roman textures with Roman_Blue textures.
- Renamed some files

*Update*
- Really fixed the bug this time
- Sparkly missiles got lost in the fix
- Added screeny of TC missile

*Update*
- added 3 missing textures
- finished smoothing out the Items' animations

*Update (the most recent)*
- "fixed" the planes on the Item models.
- Renamed some models
- Updated the Readme.txt file
- Added a TC "Greeting" card
- Started to clear my HD of old/problematic versions

EDIT for clarity. No change to resources.



P.S.:
You may go ahead and use your own design instead of the ones in the pack, and if you want to show it off, then please PM me (or reply to this thread) with a link to a Pastebin/thread and I will provide a link to said Pastebin/thread in the "Custom Designs" box below. Hint: These tutorials can help.


Custom Designs

Currently 1 person has redesigned the card back.
Balnnazar - Luxord Card

Attached Images
File Type: gif ItemScreeny00.gif (158.2 KB, 2408 views)
File Type: gif MissilePack.gif (103.5 KB, 1395 views)
Attached Files
File Type: rar Cards Redone.rar (147.7 KB, 755 views)
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Last edited by Sunwarrior25 : 05-27-2009 at 09:22 PM. Reason: Summarize me cap'n!
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Old 05-24-2008, 08:07 PM   #2
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The card missile is kinda dark. Otherwise, cool.
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Old 05-24-2008, 08:22 PM   #3
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EDIT: The best I can do is brighten up the alternate texture. I just looked at a RL Yu-gi-oh! card, and it's back is pretty dark. However, the first season of the show (in the U.S.) used a simpler design (what the alternate is based on). It is possible to replace either of those textures with your own, as they are just 128x128 targas.

Last edited by Sunwarrior25 : 06-01-2008 at 08:12 PM.
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Old 05-24-2008, 09:31 PM   #4
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The plane itself is facing the wrong way, you should rotate it 180 degrees, so that faces face the right way. Also, you should attach .blp-s instead of targas.
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Old 05-24-2008, 09:34 PM   #5
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Quote:
Originally Posted by Totally Awesome
The plane itself is facing the wrong way, you should rotate it 180 degrees, so that faces face the right way.
Does it really matter? It rotates when animated
Quote:
Also, you should attach .blp-s instead of targas.
Point me in the direction of a program that converts to .blp-s, and I'll upload .blp-s. But targas work just fine ingame (for some strange reason...)

EDIT/DOH!: I probably won't upload the skins as .blp-s until I can figure out the BLPaletter, get the Wc3 Image Extractor II to recognize the "compression" on the targas, or heck freezes over...

Last edited by Sunwarrior25 : 06-01-2008 at 08:13 PM. Reason: Doh!!!
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Old 05-24-2008, 10:05 PM   #6
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Yu-Gi-Oh-esque things make me cry so much inside. Though, this could equally be used for Magic: The Gathering (it makes me cry to see that done badly).

It's a good, basic work. Though, I have one comment... are the cards really that pointy cornered? I always thought they had curved corners.
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Please acknowledge that I use Mac and avoid suggesting vJass and other tools that don't work on it. Thank you.
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Old 05-24-2008, 10:18 PM   #7
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Hmmm... I'll alpha out some curves onto the skins. You are of course free to put your own textures onto these cards (Go Fish?)

EDIT: The RL Yu-gi-oh! cards (I have a good strong deck right next to me) actually have sharp corners, although they get round with age. I'm not sure about the show's though... I'll wiki it.

EDIT2: ok, the RL cards have a slight curve to their corners, but not that noticeable from a distance. I'm not enough of a fan to know the specifics of the show's cards...

*UPDATE: added BLPs, seems like Wc3viewer is the one program that liked me.

Last edited by Sunwarrior25 : 06-01-2008 at 08:13 PM.
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Old 05-24-2008, 10:43 PM   #8
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I think the texture needs to be brightened; right now it just looks like black pieces of cardboard flying around.
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Old 05-24-2008, 10:49 PM   #9
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EDIT: Should I check the unshaded marker in the material? or make the texture lighter (again)?

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Old 05-24-2008, 10:58 PM   #10
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This may be a late suggestion, but how about making a highlighted edge like on actual Yu-Gi-Oh cards or something?
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Originally Posted by Alevice
You may never stop our bioweapon! We mexicans shall rule the third world! Mwahahahahahahaha!
Please acknowledge that I use Mac and avoid suggesting vJass and other tools that don't work on it. Thank you.
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Old 05-24-2008, 11:06 PM   #11
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I did... it seems that the top of the card is being shaded as though it were the bottom, and vice versa... making details unnoticeable in game I'm going to change these models so that they aren't shaded, just so that they'll be bright enough to see.

UPDATE: uploaded the unshaded cards... my hands are cramping, I think I'll take a break and let you guys do what you guys do (whatever it is)

EDIT: I notice that the items have this annoying habit of throbbing. If any of you can help me fix this common cause of migranes, I would greatly appreciate it.

Last edited by Sunwarrior25 : 06-01-2008 at 08:13 PM.
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Old 05-25-2008, 11:40 AM   #12
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As I have told you, you should rotate the model! So that bottom part is shaded, and the upper one is not.
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Old 05-25-2008, 12:30 PM   #13
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EDIT5: I have resolved to leave the Items unshaded, as I think they are more visible that way. The missiles... I still need help there.

EDIT4:
Quote:
Originally Posted by Totally Awsome
The plane itself is facing the wrong way, you should rotate it 180 degrees, so that faces face the right way.
180 degrees on which axis and on which point? If you could give me some more information on how to solve the problem, I might consider unchecking the unshaded option.

EDIT6,000,473: Would this have any chance of approval if I left the planes unshaded?

Last edited by Sunwarrior25 : 06-01-2008 at 08:14 PM. Reason: I need some allergy relief!
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Old 05-25-2008, 04:30 PM   #14
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*BUMP*

EDIT2: reattached the resources. Please do what you guys do.

Last edited by Sunwarrior25 : 06-01-2008 at 08:14 PM.
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Old 05-25-2008, 10:53 PM   #15
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Ah, that's better. They're much easier to see now. I can actually tell what they are.
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