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Old 04-23-2008, 02:17 AM   #1
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Hero Contest #3 - 2nd PlaceModeling session 2 - Chimeras

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Default Ancestral Trap Pack

Well, these traps were actually inspired by my hero xD. They're supposed to be temple-styled magic traps with different elements. No custom textures were used. They have both a birth and death animations just so you can use them as wards too. I managed to do 16 elements in total containing:

Arcane Trap
Chaos Trap
Dark Trap
Earth Trap
Energy Trap
Fire Trap
Frost Trap
Lightning Trap
Mana Trap
Nature Trap
Poison Trap
Slow Trap
Spectral Trap
Sun Trap
Water Trap
Wind Trap

And the new and most impressive one!

Empty Trap

To add something to the empty trap you should simply use the Sprite attachment and done.
You may do whatever you want to these models as long as you give credit, enjoy.
Attached Images
File Type: jpg Trapack.jpg (107.1 KB, 1297 views)
File Type: jpg IngameShot.jpg (422.8 KB, 982 views)
Attached Files
File Type: zip Traps.zip (92.0 KB, 706 views)
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Last edited by Mc ! : 05-01-2008 at 06:33 PM.
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Old 04-23-2008, 02:53 AM   #2
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nice models! +rep
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Old 04-23-2008, 03:51 AM   #3
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Avery interesting
I like Mc!
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Old 04-23-2008, 06:23 AM   #4
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You sir, rock my socks.
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Old 04-23-2008, 07:24 AM   #5
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Looks rather neat. Could work as orb holders or something aswell. Very multipurpose effect!
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Old 04-24-2008, 10:25 PM   #6
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Good god, I will be using 8 of those, maybe more. My map just so happens to use 8 of those elements. (Fire water nature lightning night day life death), and I think I can assign 8 of those wards as hero pickers. Or something.
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Old 04-24-2008, 11:15 PM   #7
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These are simply mighty freaking awesome...
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Old 04-25-2008, 02:06 AM   #8
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if i could secks these, i would
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Old 04-25-2008, 07:36 AM   #9
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How about a version without an element at the top but an attachment point there instead? That might be useful in some form.

At any rate, these are intensely cool!
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Old 04-28-2008, 12:52 AM   #10
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Are the Slow and Spectral traps' particles supposed to be so large? They look strange compared with the other traps whose particles are much smaller.
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Old 04-28-2008, 12:58 AM   #11
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The thing with those two is that they have a 100% variation at the particle, it gives them an special feeling which I wanted for those traps.
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Old 04-28-2008, 01:42 AM   #12
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I think you should seriously do a version with an attachment point at the top, it would be so amazingly useful.
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Old 04-28-2008, 02:24 AM   #13
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It would take him 5 seconds =P
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Old 05-01-2008, 06:34 PM   #14
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Added an empty trap with an sprite attachment
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Old 05-17-2008, 09:32 AM   #15
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