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Old 03-04-2006, 09:48 PM   #1
TDR
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The weapon pack I dit for the modelling callenge. There are 7 weapons in total, to be used as attachements. Tell me if there's something wrong when attaching them.
Some of them partialy or entirely use in-game textures. All are under or have exactly 100 faces.

All you need to know is in the zip file.

Enjoy and give credits to TDR if you use them.

Oh, and I won't approve this, 'cause it won't be moral; so someone else with the power to do so and who considers these are worthy should do it.
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Old 03-04-2006, 10:16 PM   #2
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~approved~
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Old 03-04-2006, 10:31 PM   #3
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Work fine.

A quick note to anyone wanting to save space on the Poison blade - use the flaming blade texture and tint the model green :)

Falx ingame.
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Old 03-05-2006, 07:49 AM   #4
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Not gonna lie... I JUST LOVE THE FIRST SWORD!!!
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Old 03-05-2006, 03:42 PM   #5
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very good, nothing else to say
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Old 04-09-2006, 02:41 AM   #6
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how do you attach those sword into a unit?
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Old 07-21-2006, 01:11 PM   #7
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sweeeeeeeeet
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Old 11-02-2006, 07:53 AM   #8
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elemental use hand left, hand right nodes.
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Old 11-02-2006, 03:58 PM   #9
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ArchWorm, I suggest that you analyze things a bit before you post. First of all, that reply was from 7 months ago, so you may think that he already figured this out. Secondly, the user was last active 6 months a go, so what makes you think he'll be back any time soon? Please pay more attention, misters and misses.
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Old 11-25-2006, 01:40 PM   #10
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TDR why not? Someone else would find this useful. ;)
I had an issue with these on my computer, but I have no idea, am I so stupid, or it's ME bug. When I look at flaming or poison blade in W3ME or in WE, emitter lines look perpendicular with the blades, not parallel. What's the problem with this?
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Old 11-25-2006, 02:07 PM   #11
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Quote:
Originally Posted by ArchWorm
TDR why not? Someone else would find this useful. ;)
I had an issue with these on my computer, but I have no idea, am I so stupid, or it's ME bug. When I look at flaming or poison blade in W3ME or in WE, emitter lines look perpendicular with the blades, not parallel. What's the problem with this?
It's Magos' model editor's fault, seems like it considers particle width as length and length as width.
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Old 11-25-2006, 02:51 PM   #12
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Exactly. In-game it works fine.
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Old 11-25-2006, 03:24 PM   #13
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Quote:
Originally Posted by TDR
In-game it works fine.
But in my WE it doesn't work fine and with other models, that bug doesn't happen. I have no idea.
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Old 11-25-2006, 03:46 PM   #14
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Works like a charm

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Old 11-25-2006, 04:02 PM   #15
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You even used your own Nightmare! =)
Alright, it seems that it's local computer bug, and no one will help me :'(
I'll have to edit them, do you allow?
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