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Old 11-02-2006, 09:35 PM   #1
Callahan
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Default Doodads disappear

How to make doodad with large scaling value to not disappears when they're still in the screen but the game detect they're offscreen.Is it related to the bound radius of the model?
Look what happen

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Here everything seems to be normal no pb

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But when the camera bound go a bit upward the doodads disappear!
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File Type: jpg Don't sux.jpg (37.5 KB, 132 views)
File Type: jpg Sux!.jpg (33.3 KB, 122 views)
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Old 11-03-2006, 09:58 PM   #2
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You can't do anything with that, since it's engine bug.
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Old 11-03-2006, 10:41 PM   #3
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So i had to make plenty of smaller doodads instead of making big doodad.
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Old 11-03-2006, 10:44 PM   #4
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Right. BTW, lots of smaller look better
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Old 11-03-2006, 10:59 PM   #5
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Yeah but it's longer and harder for lazy ass like me.
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Old 11-03-2006, 11:08 PM   #6
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Censored ~Pyrogasm
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Old 11-03-2006, 11:35 PM   #7
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Requesting rep can get you neg rep'd. If I had mod powers here that post wouldn't exist any more.
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Old 11-03-2006, 11:38 PM   #8
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It's related to scaling up doodads, if you scale the doodad up with a model editing program then you won't get this problem.
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Old 05-01-2007, 10:56 AM   #9
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and you have to recalculate the the model extends with magos ( i think there is a tutorial by olof around)

i am not sure, i think that you dont have to scale it via model editor though...
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Old 05-01-2007, 11:00 AM   #10
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Can you say necromanced? >.>
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Old 05-01-2007, 11:36 AM   #11
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"necromanced"

It's not a bug. Just because you don't like a part of the engine, does not make it a bug.

If every doodad was visible despite being wholly or partially offscreen, it would intensify graphic processing.

This game is very old, live with it or move on.
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Old 05-01-2007, 01:31 PM   #12
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Callahan, you make models... why don't you make a model of what you want using in game textures? You could probably do it with your talent, and it may even solve your problem.
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Old 05-01-2007, 09:07 PM   #13
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Safe to say that if Callahan were still concerned about this, he would have posted in the thread since last November. Closed.
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