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Old 08-05-2006, 02:34 PM   #31
buttoxide
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The best part of this map is that it has a well-defined theme that he has kept to very well.

It's really something that stands out.

I'm very impressed.
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Old 08-05-2006, 02:56 PM   #32
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Well if it was not a random view today I would never know that you have ONLY JUST put this map here, KK ;-)
Yay... it was a few days' enjoy for me, it was too hard for a non-skilled player like me ^_^ At a certain point I always went to find the tentacle myself 'cause the camera changed right at that moment~~
See now that your map is accepted, grats to u ***
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Old 08-05-2006, 03:03 PM   #33
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Congratulations King Klear!!!

You really deserve it, is really a good map. The only bad thing is that I haven't had time to play it complete, but I'm sure one day I will and I'll give you my review.
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Old 08-05-2006, 04:15 PM   #34
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King Klear has a spectacular aura about (84)King Klear has a spectacular aura about (84)King Klear has a spectacular aura about (84)

Approved Map: Zombie Island: The Curse of the Lost City

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Thank you so much for your feedback and for the approval!
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Old 08-05-2006, 07:18 PM   #35
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This game is a neverending flow of inspiration, it has inspired me uncountable times to do day long projects :P
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Old 08-06-2006, 03:08 AM   #36
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Hero Contest #3 - 1st PlaceApproved Map: Desert of ExileApproved Map: Advent of the ZenithHero Contest #2 - 1st PlaceHero Contest - Third place>

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Well, albeit I really didn't enjoy it --
(The camera angles killed me more often than anything else, it's the reason I hate the old Resident Evils)

I cannot deny it is a well made map.
Well done, King.
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Old 08-06-2006, 07:03 PM   #37
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This game kicks ass, i've always contemplated making a game with similar camera angles, its fun and the books you find add nice storyline, but its very difficult.
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Old 08-07-2006, 01:38 PM   #38
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Nice map, though it's a little hard but I enjoy playing it.. but there is a place in the map where all the doodads and units become invisible.. don't know why, or maybe it's just because of my computer. It was when I pass through the skeleton archers, before facing the skeleton warrior at the entrance of the cave. I just thought that you might need to know but you've done a nice job, keep it up!!

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Old 08-07-2006, 02:05 PM   #39
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Hmm... I've never encoutered anything like that before.
Does that happen everytime you play? Could you take a screenshot of it?
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Old 08-07-2006, 02:25 PM   #40
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The reason I love this map is. I loved resident evil 2 when I played it. The sounds, the terrain.

The reason I hate this map is. I made the same book system for SoV, back in 2004, so It wont be unique now
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Old 08-07-2006, 10:41 PM   #41
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Quote:
Originally Posted by King Klear
Hmm... I've never encoutered anything like that before.
Does that happen everytime you play? Could you take a screenshot of it?

It happens to me 2 times in a row, after that it doesn't happen again, and I was not able to take a screenshot of it. I've tried to take one but it does not happen again.

Maybe you could just ignored what I've said earlier, can't show evidence about what I've said anyway...

I am looking forward for your new projects

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Old 08-08-2006, 12:15 AM   #42
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Very nice map, No critisim except that you should return the Saving vail Incase someone couldn't save due to delay,lag,etc..

Also can you make a Season 2007 in your cinematic series? Personally it Rocked.
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Old 08-08-2006, 10:49 AM   #43
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King Klear has a spectacular aura about (84)King Klear has a spectacular aura about (84)King Klear has a spectacular aura about (84)

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Well, I'm not sure it's possible to detect player saving game. You have your 5 seconds, which should be enough to hit F6.

And I'm working (slowly, sigh) on Tournament 2006.
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Old 08-08-2006, 11:25 AM   #44
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Hello ^^
Always wondered why it's like that
I thought that you must wrote some really really hard triggers or jass
What happens after 5 seconds?
Maybe nothing, just horrifying you ^^
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Old 08-08-2006, 11:37 AM   #45
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King Klear has a spectacular aura about (84)King Klear has a spectacular aura about (84)King Klear has a spectacular aura about (84)

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No, it's quite simple:

After the 5 seconds (and at map initialization too) a descriptinon of a quest, which is never used in game, is changed to a text which is very long (I think 513 or 1025 characters)

When you throw a bottle in the sea, the description is changed to nothing. Why you ask?

Such a long description of a quest will corrupt any savegame you make. At least that was true when I released the first version, several patches ago.
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