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Old 03-07-2011, 11:07 AM   #1
drol
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drol's TD
a robust, basic and fun tower defense

v1.16 release

_____________________________________________________________________________________________


Introduction
Worked on this map for a couple of weeks. It's a tower defense map, quite like others but very solid and fun. I would like to have some feedback on it. Its pretty balanced if I say so myself, so check it out!

_____________________________________________________________________________________________

Gameplay
The objective of the map is to prevent waves of creeps from running to the portal. You can use towers to kill, slow, stun or in any other way stop them.
The main thing you'll be doing is building towers and upgrading them to keep them good enough to survive the next wave.

_____________________________________________________________________________________________
Features
Players: 1 - 4
Elements: Darkness/Nature/Frost/Air/Fire/Astral (new!)
Towers: 129
Waves: 100, then endless
Items: 57
Difficulties: 5
Achievements: 11
Landscapes: Tropical/Snow/Desert/Forest/Lava/City

_____________________________________________________________________________________________

Creep Path



Screenshots







Technology Tree Darkness



_____________________________________________________________________________________________

Changelog

v1.16
  • Added a new stat for towers; Bounty Collected, increases the gold the owner of a tower gets when the tower kills a creep, for example;
    A creep normally gives 4 gold when killed by a tower, if the tower has an item that provides +50% bounty collected it now grants 6 gold when killed by that tower.
  • Added 5 brand new items, making a total of 57 items in the map now
  • Made the chance for a chain lightning by the Storm Accumulator increase when the tower has increased luck
  • Fixed a bug with Pillage Aura, now works properly
  • Added a new aura for Skull Rock; Hidden Treasure, increases the bounty gained by towers around it by 50%
  • Added a new ability to the Gryphon Aviary; Recall Gryphon, with this ability its easier to call your gryphon back when it decides to travel around
  • Made item chance items able to work on the following towers; Gryphon Aviary, Skull Rock, Frost Wyrm Rock and Storm Accumulator
v1.15b
  • Added 4 new items to the game
  • Added version number to the game name in the map listing
  • Reduced the damage of Wellspring to its proper level
  • Added SFX effects to the abilities "Astral Burst" and "Quake"
v1.15
  • Added a new stat for towers; Item Chance, increases the chance for the tower to find an item when it kills a creep, for example;
    A tower has a default chance of 20% of finding an item when it kills a creep, with an item that increases item chance by 10% it now has a 22% chance to find an item when killing a creep.
  • Added 5 brand new items, one increasing luck, all others increasing item chance
  • Changed the way creep HP scales with multiple players, instead of multiplying the creeps HP with the number of players, it now multiplies with a factor of 1.2 per player
  • Added a new aura to Altar of Resonance, since it was an underpowered tower, new ability is called Pillage Aura;
    Increases the item chance of all towers within 300 range by 30%.
  • Added a new ability to Polar Bear, named Ravage;
    Increases the item chance of this tower by 30%.
  • Altered Enlightment spell, reduced the damage and added luck increase
  • Adjusted the range display for Holy Fire Beacon and Stargate
v1.14c
  • Removed an Immortal tower at the start of the game
v1.14b
  • Bug fixed with Enlightment not buffing
  • Corrected the amount of inventory slots to the proper amount of the following towers; Firespray Tower, Fortress of Fire, High Temple of Light and Monolithic Obelisk
  • Reduced the slow of High Temple of Light from 25% to 18% and Temple of Light from 20% to 10%
  • Added the exceptions of Warp at its tooltip
v1.14
  • Added an entire new element; Astral, specialized in buffs and debuffs, and increasing luck
  • Added 21 brand new towers for Astral, including a new Hero Tower
  • Added a new stat for towers; Luck, increases the chance for some abilities to trigger, an example;
    A tower has a 20% chance to cast a spell. It gets an item that increases luck by 10%, now it has a 22% chance to cast its spell.
  • Added 4 brand new items, all increasing luck by a percentage
  • Rebalanced regeneration creeps to 60% of normal creep HP down from 75%
  • Rebalanced Triple Armor; now named Extra Armor, armor modifier increased from x3 to x5
  • Added credits for testing in the Game Info tag in-game
  • Some minor bug and tooltip fixes
v1.13
  • Remade the ending of this game, when a player now gets to wave 210 he'll win (from wave 200 - 210 you'll get mass creep spawns)
  • Added a new achievement; Insanity, when you beat the first 100 waves on Insane mode you'll gain 100 bonus score points
  • Started with adding the Astral element, not fully implemented yet
  • Reduced the model size of Burning Totem and Totem of the Dragon
  • Some minor bug fixes
v1.12c
  • Solved a bug where endless wave leaks caused more lives lost than was intended
  • Solved a bug where endless wave HP upgrades affected creeps of the previous wave
  • Reduced the HP scaling in endless slightly
v1.12b
  • Solved a bug where insane mode was the default setting
  • Solved a bug where endless creeps dropped more items and gave more bounty than was intended
  • Recolored Immolation buff to red
  • Corrected some typo mistakes in Firelord tooltip
  • Renamed Tree to Tree Stomp in forest landscape
v1.12
  • Added an entire new element; Fire, specialized in splash attacks, damage aura's and damage over time effects
  • Added 21 brand new towers for Fire, including a new Hero Tower
  • Redesigned two Darkness towers that were Fire-like, made them pure Darkness towers now
  • Added a minimum speed for bosses
  • Solved an issue with splash attacks on two Frost towers
  • Numerous minor fixes
v1.11
  • Added 2 new creep abilities/possibilities; Mass waves and Slow Aura
  • Made bosses immune to most stuns, this way they won't be killed so easily
  • Solved a bug with Tombstone triggering at endless
  • Numerous minor fixes
v1.10b
  • Solved a bug with item and gold drops for endless waves, they were boss-drops
  • Solved an issue with the hero experience achievements
v1.10
  • Added 4 new creep abilities/possibilities; Regeneration, Triple Armor, Speed and Boss
  • Added 6 new achievements that award score points
  • Endless waves now have a chance to be air waves
  • Multiboard now keeps showing the current wave until the next one spawns
  • Solved a bug with HP scaling in endless
  • Minimap in-game should work properly now
  • Size of the Windcatcher model increased
  • Numerous minor fixes
v1.09
  • Rewrote the core engine of the map, this should have no effect on the gameplay only on efficiency and lag reduction
  • Tree of Life has its "Spirits" ability removed and replaced by "Life Force";
    Marks a target creep with nature for 5 seconds. If the creep dies while still affected it will burst its life force outwards, dealing 500 damage to all creeps in 250 range.
v1.08
  • Endless waves now spawn continueously after wave 200
  • Creeps in endless waves are now immune to stuns, this to prevent perma stunning
  • Bloodlust duration increased for the Seer from 10 to 30 seconds, and from 20 to 60 for the Warcaster
  • Doodad buildings have their ground texture removed
  • The tooltips of resources are more clearer now
  • Multiboard now shows the wavenumber at endless waves
v1.07
  • Endless waves health scaling increased
  • Endless waves now have a minimum movement speed
  • Combustion and Breed aura's area's increased from 150 to 200
  • Solved a bug with Hero Towers attack after experience level 25
  • Added an item (Lightning Stone)
  • Added a model for Snow Tree
  • Minor tooltip fixes
v1.06
  • Reworked endless waves, they now have scaling armor and bounty, health scaling increased
  • Aura slow of Brittle Bones lowered from 15% to 12%
  • Aura slow of Hurricane Tower lowered from 10% to 8%
  • Added tooltip for Shock ability at the Gryphon Aviary
  • Solved a bug with Lightning Vault not working properly on endless
  • Solved a bug with Hero Towers attack damage not working properly when upgraded
  • Minor player message fixes
v1.05b
  • Added hotkeys to all towers
  • Added the next upgrades of a tower in tooltip
v1.05
  • Fixed a bug when selling Gold Generator
  • Added a lot of new items, total of 38 now
v1.04
  • Multiple times terrain switching disabled to prevent bugs, now only one change within the first minute is possible
  • Change the way triggers are activated when skills are researched
  • Black Spiders attack type changed from siege to chaos
  • Minor tooltip errors fixed
v1.03
  • Some positions of Rocks and Trees were improved
  • Frost Wyrm and Ghost Ship pathing improved even more
  • Hero tower now display kills above 250
  • Added lava and city terrain
  • Minor tooltip errors fixed
v1.02
  • Added forest terrain
  • Minor tooltip errors fixed
v1.01
  • Ground creep pathing fixed
  • Tooltip errors fixed
  • Player messages errors fixed
v1.0
  • Initial release




_____________________________________________________________________________________________

Credits
Map made by me (drol/yuvixadun)
I would like to thank Ken Plattel by helping with multiplayer testing.
Additional testing credits are inside the Game Info tab in the map.
No custom models or icons were used in this map
except for SnowPine by Gottfrei

_____________________________________________________________________________________________

DOWNLOAD: HERE
FEEDBACK IS APPRECIATED!
Attached Files
File Type: w3x drol's TD v1.16.w3x (458.1 KB, 44 views)

Last edited by drol : 03-08-2011 at 06:16 PM.
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Old 03-07-2011, 04:18 PM   #2
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Small update, new version up!

Changelog
v1.15b
  • Added 4 new items to the game
  • Added version number to the game name in the map listing
  • Reduced the damage of Wellspring to its proper level
  • Added SFX effects to the abilities "Astral Burst" and "Quake"
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Old 03-08-2011, 06:12 PM   #3
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New version;

Changelog
v1.16
  • Added a new stat for towers; Bounty Collected, increases the gold the owner of a tower gets when the tower kills a creep, for example;
    A creep normally gives 4 gold when killed by a tower, if the tower has an item that provides +50% bounty collected it now grants 6 gold when killed by that tower.
  • Added 5 brand new items, making a total of 57 items in the map now
  • Made the chance for a chain lightning by the Storm Accumulator increase when the tower has increased luck
  • Fixed a bug with Pillage Aura, now works properly
  • Added a new aura for Skull Rock; Hidden Treasure, increases the bounty gained by towers around it by 50%
  • Added a new ability to the Gryphon Aviary; Recall Gryphon, with this ability its easier to call your gryphon back when it decides to travel around
  • Made item chance items able to work on the following towers; Gryphon Aviary, Skull Rock, Frost Wyrm Rock and Storm Accumulator
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Old 03-25-2011, 11:51 AM   #4
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For more updates, check the hiveworkshop.
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Old 04-05-2011, 04:02 PM   #5
Thanatos9
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I played your map and i have to say it was pretty good but, that doesn't it didn't have problems. First the terrain changer only worked once, or it only worked for snow. Second flying creeps seemed to take shortcuts away from the initial creep path. last i seemed to lose lives even before creeps enter the portal. But, it was good little map and best of luck to you on any other maps you make.

Last edited by Thanatos9 : 04-05-2011 at 04:03 PM.
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Old 01-14-2012, 10:05 AM   #6
cohadar
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cohadar is just really nice (250)cohadar is just really nice (250)cohadar is just really nice (250)cohadar is just really nice (250)cohadar is just really nice (250)

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Solid terrain, appropriate zoom.

I did not see a research center right away,
ping it for the user at the beginning of map.

Builder is NOT a flying unit! I LOVE THIS.
You did not abuse custom icons and models, this is a big plus.
Towers have display range feature, yay.
Nice tower upgrade effects, so rarely seen, great job.

B+Q is very bad hotkey combination for tower building,
I was very surprised by this.
B+T is standard, besides T is much closer to B than Q is.
Similarly B+H for hero tower instead of B+W

When first invisible wave spawns:
Give more warnings or new players can miss them totally.
Use both alarm sounds and display warning messages to player.

Upgrading a tower drops the items to the groud,
this can be fixed with one simple trigger,
I was surprised you did not do it.

Gold coins and other perishable items should be used automatically.

Just picking up items gets monotonous after some time.
Make it so 4 same items can be combined into level 2 item.
Do NOT use random item recipes, it would be too complicated,
combine only same items.

Bad message: Only heroes can pick up items.
Should be: Only towers can pick up items.
(set this in game interface texts)

Put some terrain markers, so player understands why flying creeps take turns in certain places.
(This would be a great spot to place building blocker, rock or a tree, or something unique)

Nature skill needs a better icon, poison orb is misleading.

"Sell Tower" icon is not good, use demolish button for this.
Demolish does not have active icon by default but you can do this:
Extract ReplaceableTextures\PassiveButtons\PASBTNDemolish.blp with Wc3 Image Extractor II
(extract it as .jpg image)
Than use wc3borderizer to generate active version of the icon.
Note that if you import active icon in path:
ReplaceableTextures\CommandButtons\BTNDemolish.blp
you do not have to import disabled icon because it will use the
default passive icon of the standard passive demolish button.
(you probably did not need this long explanation, heh)

I really don't like gold generator.
Just throw it away, it is a bad concept, it brings nothing to the gameplay.

Basic Hero Tower should say on tooltip in big colored letters:
YOU CAN HAVE ONLY ONE HERO TOWER.
In my opinion hero towers are not worth the skill points you need to invest in them,
it is better to use many different tower types.
I think you should remove the basic hero tower tooltip,
and make some boss drop a tiny hero tower item.

The 3 doodads in upper-left are too close together and block very important building area,
I was very annoyed by them, just delete 2 rocs, and leave the palm tree.

All in all a very solid game, with a lot of potential.
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