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Old 04-29-2007, 02:06 PM   #16
Rising_Dusk
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Yes i know but the spike model isn't like i would like it to be.They're too thin and not oriented in the way I want.So i've made bigger spike but i reconize i could make the custom spike in a separate model and fix attachement but it require a lot of time.
Filesize is important to me though --
All I'm asking is that you tack on some mount attachment points.
Then I or anyone, should they want to use it, could save filespace and not have to import two models.

Just a thought.
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Old 04-29-2007, 02:47 PM   #17
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Originally Posted by Ice King
ok it's very cool man,but post the other you will make only here.don't go post them on hive work shop becuase people know this site post them only here.
huh? He can post whenever he wants?

...
The model is cute, made me wish I had the polish skills and time necessary to make a good AoS so I could throw this model in it.
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Old 04-29-2007, 03:38 PM   #18
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OOhhhh Rising does have a very good point
I'd say do it Cally
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Old 04-29-2007, 03:43 PM   #19
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Just let it have sprite attachment points like the cryptlord/bloodmage/flying machine etc
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Old 04-29-2007, 04:29 PM   #20
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Werewulf on the hive suggest me to add alternate anim that show the spike.I think it would be the easiest way.Becausen even if i add sprite attachement, the cryptlord spike won't fit to my model.

Edit:I've solved the problem go check first post.
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Old 04-29-2007, 06:03 PM   #21
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Wow, very good model, certainly unique.

Only thing that I could suggest is:
- Some of those crypt lord animations (So you could give him a good impale spell)
- Attachment points, like Dusk said, theres really no need for 2 models
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Old 04-29-2007, 06:15 PM   #22
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I said i've solved the problem about attachement.
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Old 04-30-2007, 07:30 AM   #23
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Quote:
Originally Posted by Vexorian
huh? He can post whenever he wants?

...
The model is cute, made me wish I had the polish skills and time necessary to make a good AoS so I could throw this model in it.

ok man i understand ,but what i am trying to say is that he should post them only here so that people should come here more.
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Old 04-30-2007, 09:05 AM   #24
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Nice work, WotS could use those!
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I am hoping that i can be more well know somehow, somewhere and some...WHAT?

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Random Fact of the day: if you look into the submitted resources, you will find mine under the least views, sigh, no one cares about other map makers other than blade, vex, dae and some other random guys... SAD
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Old 04-30-2007, 10:02 AM   #25
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Fixed issue with attachement and spike model.For those of you who have previous version you should redownload if you want it works properly ingame.
Now it works.Tested ingame!

Isn't Wots dead?
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Old 04-30-2007, 11:34 AM   #26
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No!! i am doing the triggering!! Plastics gone but i am continueing the project!! actually i do need icon makers and stuff, but people just kinda ignore me...
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I am hoping that i can be more well know somehow, somewhere and some...WHAT?

PS: i am in no way affiliated to sheep.slayer lol

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Old 04-30-2007, 02:30 PM   #27
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oh...sry i'm not icon maker but i'll be honoured if you use my model.
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Old 05-11-2007, 11:50 AM   #28
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Nice model. Any chance you still have a copy with the makura's decay animations? This would be very useful to me as a normal unit.
Thanks
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Old 06-03-2007, 03:13 AM   #29
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For the thorny attachments, can we just give it spiked carapace and it will work? or do we have to make a new buff with the new attachments in it? Cool skin by the way. I named it Juggernaut in my map :]
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