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Old 04-05-2010, 08:45 PM   #76
jk2pach
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I would add one more thing: this system, even it is very good, prevents to use AutoIndex with the UnitUserDate activated.

Would you make an AutoIndex without UnitUserData and Hasthable instead of Gamecache do?

That would be great.

Thanks a lot!
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Old 04-13-2010, 11:42 AM   #77
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I'm not sure I understand. AutoIndex already comes with an option to use a hashtable instead of unit user data if that is what you want.
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Old 04-13-2010, 09:08 PM   #78
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The thing is they are rare case where using hasthable is not safe contrary to using UnitUserData, and more, it is slower. Since each of my units in my maps use a lot of structs linked with Autoindex , it will decrease the performances.

It's not dramatic, since I use, at the moment, timers to have perfectly timed cinematics. But your system was well done (excepted the imposition of Gui variables).

Thanks for your answer.
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