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Old 07-21-2009, 02:05 PM   #16
Michael Peppers
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Moyack would know.

So would Archmage Owenalacaster.
Me agrees. C'mon, boys, let's criticize this! :P
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Old 03-01-2010, 03:17 PM   #17
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(Anniversary BUMP)

Is there something I should fix in this tutorial? Let me know
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Old 07-09-2010, 07:31 AM   #18
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I did an AI that is is setup very closely to yours.

but it seems to have these issue, do you know why?

1) intermittently, they decided to permanently sit in the base with 70-80 food ( with enough farms ) and 2-3k gold. They just sit there like it's on permanent loop

2) AI made using AI editor have no capability of getting their units to join main army outside of the base. They usually go back to base and regroup in oppose to using Melee script's Attack Sequence.

3) with the condition set to tier 2/3 hall they still decided to build 2 town hall sometimes when the army takes too long to clear the expansion. It's as if they're impatient and they just build the expansion hall inside the base.

4) It seems that setting attack priority that way Allied AI to rush to the aid even on first creeping regardless of the distance. I'm not sure if this have anything to do with Common Alliance Target set to be priority 1, but it seems that the Grunt Master's Sample AI one is set that way too.


I'd like to know if the AI You use above suffers from the same issue. I tried mine on x6 speed match on 2v2 , custom AI vs Blizzard's Melee AI and custom AI seems to suffer ALL of the above 8 out of 10 tries.
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Old 07-18-2010, 05:04 PM   #19
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Quote:
Originally Posted by frozenfire2
I did an AI that is is setup very closely to yours.

but it seems to have these issue, do you know why?
Ouch, sorry for the delay, I don't check this thread often. =)

Quote:
Originally Posted by frozenfire2
1) intermittently, they decided to permanently sit in the base with 70-80 food ( with enough farms ) and 2-3k gold. They just sit there like it's on permanent loop
There's probably something broken in the building/training priorities later in game in your case, maybe they're trying to, dunno, train headhunters when they have Berserkers. If that's the case I suggest to set a condition like I said in the tutorial to avoid that.

Quote:
Originally Posted by frozenfire2
2) AI made using AI editor have no capability of getting their units to join main army outside of the base. They usually go back to base and regroup in oppose to using Melee script's Attack Sequence.
Ah, yes, that's a common problem and unsolvable AFAIK with the AI editor. It's based on the fact that Attack Groups need a "captain" (often a hero) to be formed, so units without a captain won't do anything until they have one near.

Quote:
Originally Posted by frozenfire2
3) with the condition set to tier 2/3 hall they still decided to build 2 town hall sometimes when the army takes too long to clear the expansion. It's as if they're impatient and they just build the expansion hall inside the base.
Uhm, that's weird... there may be some problems if the AI doesn't clear an expansion at their first attack, try to order it to attack only when they have a decent unit group. (4/5 footies, 5 ranged units, maybe?)
Just to be sure, check if the AI's town hall in the "Building Priorities" is the same one the race has.

Quote:
Originally Posted by frozenfire2
4) It seems that setting attack priority that way Allied AI to rush to the aid even on first creeping regardless of the distance. I'm not sure if this have anything to do with Common Alliance Target set to be priority 1, but it seems that the Grunt Master's Sample AI one is set that way too.
Yeah, Common Alliance Target's priority set lower would help a lot in this case.
If the behavior doesn't change much, you may want also to uncheck "Defend Users".

Quote:
Originally Posted by frozenfire2
I'd like to know if the AI You use above suffers from the same issue. I tried mine on x6 speed match on 2v2 , custom AI vs Blizzard's Melee AI and custom AI seems to suffer ALL of the above 8 out of 10 tries.
It surely suffers from the 2nd problem, and 'probably' from the 4th one (I'm more of an AI "scripter" now, so I'm not using that kind of AI anymore), I don't recall the other ones happening after all the bugfixes I had to do on it.
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Old 07-18-2010, 06:57 PM   #20
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Peppers ought to write an AI scripting tutorial, then.
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Old 07-18-2010, 07:27 PM   #21
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Quote:
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Peppers ought to write an AI scripting tutorial, then.
Haha, maybe in the future. My scripting skills are based on the "magical" template I created to ease the work, so I'm not really expert in writing one from scratch. =)

I probably will, but not until this is approved. =P
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Old 06-18-2011, 04:25 PM   #22
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Oh my, I forgot to make the 2nd Anniversary Bump!
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Old 06-20-2011, 11:02 PM   #23
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Oh lordy lord. Hahaha. Tutorials were always slow, but....
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Old 06-21-2011, 12:35 AM   #24
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Oh lordy lord. Hahaha. Tutorials were always slow, but....
That's fine, I'm slow too. Also, I'm way more amused than annoyed by this situation.
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Old 06-29-2011, 03:54 PM   #25
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While I was never really interested in (custom) AI's, I can appreciate that this is made for custom races; perhaps changing the title to reflect that would help?

/shamelessbump
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Old 06-29-2011, 03:55 PM   #26
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Hah!
This will never get approved anyway, but that's some cool advice nonetheless.

Speaking about AIs, I've edited my last post on your thread.
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