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Old 12-07-2009, 09:48 AM   #1
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Default Map does compile but doesn't run

Hey. I have made a window system, however, it does compile, but when you test it, it goes back to wc3 main screen. I have tried a lot, I hope you have more luck with it.

CW.v.1.01.w3x

Thanks in advance.
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Old 12-07-2009, 12:55 PM   #2
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only problem is in library TrackAble:
"//! runtextmacro getVar("getHandle", "Handle", "texttag")"
should be:
"//! runtextmacro getVar("getHandle", "Handle", "trackable")"
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Old 12-07-2009, 12:57 PM   #3
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So it works when you change it? Can't test right now.
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Old 12-07-2009, 01:42 PM   #4
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It would be a return bug otherwise, so I would presume that is the problem.
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Old 12-07-2009, 01:47 PM   #5
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How comes it compiles? I mean textmacros will replace the call with the actual text, so why won't that text be syntax-checked?
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Old 12-07-2009, 02:27 PM   #6
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you attempt to return trackable as texttag with handle array...

because both trackable and texttag are handles this compile well.
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Old 12-07-2009, 02:37 PM   #7
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I thought we have returntypsafety?
W/e, thanks a lot.
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Old 12-07-2009, 02:44 PM   #8
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Quote:
Originally Posted by Anachron
How comes it compiles?
The same reason the following still compiles.
Collapse JASS:
function H2I takes handle h returns integer
    return h
    return i
endfunction
Blizzard still lets that compile, they just don't let the map run if it's there. Your illegal typecast of a texttag to a trackable is similar.
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I thought we have returntypsafety?
Don't give Blizzard too much credit.
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Old 12-07-2009, 02:54 PM   #9
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Well, I guess I automaticly thought that we have typesafety, but that's only in bigger programming languages, such as PHP and so on.

Except for the H2I-Bug, is there any reasonable situation why it could be useful?
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Old 12-10-2009, 02:03 AM   #10
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typecasting was pretty useful when you needed to get a destructable back from that event that returned widget, but now you can use gettriggerdestructable...

The only reason to typecast is to use an old map without a super duper amount of effort to fix it.
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Old 12-10-2009, 08:43 AM   #11
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I see. But since the old map does have crappy scripts then, its a waste of time, isn't it?
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Old 12-10-2009, 09:44 AM   #12
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remake\rewrite code will take more time then just fixing it.
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