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Old 09-05-2009, 05:50 PM   #16
Archian
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Quote:
Originally Posted by unwirklich
@Karawasa: the program doesnt work on my pc. dont know why. i will try it again but my ... vista (SHAAAAME!) sometimes is... strange.

they are in the map. i think i should add a screenshot of every texture to make that clear?
I recommend Windows 7 :)

Also, erhm.. I think you misunderstood my question. I asked about your naga campaign project. Unless, of course you mean that you included the naga interface within this package. Wouldn't make much sense, but it would be cool nonetheless.

Or what different creep texture are you refering to?
I'm sorry, I would have tested this to see it for myself. But sadly I don't have Warcraft from where I'm sitting atm...
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Old 09-06-2009, 04:13 PM   #17
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... i thought you ment the creep texture and the creep doodad skins.
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do you have any idea how much efford it is to make an interface? i dont just think them into existence in two or five minutes...
but thanks for the positive feedback anyways^^
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Old 09-11-2009, 08:31 AM   #18
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hmm i tested and the last field when you train units is under the right part of the UI :(
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Old 09-12-2009, 12:11 PM   #19
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Yes, its quite nice.
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Old 09-16-2009, 12:11 PM   #20
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greaat work!

it looks realy good quality, i think i wil start something scifi ,but probably it wont finish :(

an idea, the cross-axes (ally color change) button and camp (show neutral creep) button may be changed with something different like a flag for cross-axes and may be a small side view silhoutte of zergling or something monstery for camp button and a magnifying glass on it of course
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Old 09-16-2009, 12:33 PM   #21
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i think changing these buttons is not really needed...
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do you have any idea how much efford it is to make an interface? i dont just think them into existence in two or five minutes...
but thanks for the positive feedback anyways^^
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Old 09-16-2009, 02:25 PM   #22
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I actually recommend not changing them, because it will confuse users as to what they do.
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Old 11-19-2009, 11:35 PM   #23
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A very, very lovely interface! I will certainly be using it and credit will be given. Thanks!
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Old 11-20-2009, 02:31 PM   #24
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Very nice, now all I need is a protoss and zerg version lol.
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Old 02-08-2010, 10:46 PM   #25
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The 7th unit in the production queue overlaps the right border, either than that its very nice.
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Old 03-30-2010, 01:02 AM   #26
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Quote:
Originally Posted by Callahan
This is suprisingly the 1st sci-fi/futuristic type UI released for wc3.
I think I'm gonna use this in my project.

There was one a long time ago on wc3sear.ch, it was light blue and had some alien-esque symbols. It didn't look too shabby, I saw it in a bunch of places (the old Tech Wars map that was loaded with SC models, Wintermaul Wars Tournament Edition, and others).

Also, we made a sci-fi interface for my map, Metastasis, but since that wasn't released I guess it doesn't count.
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Old 04-18-2010, 03:29 PM   #27
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This interface looks epic :D but one question, since I'm also working on an interface, what are the timeindicatormasks and the portrait mask for, since they are never included in your packages o.O I mean, did blizzard just put some useless stuff in wc3?
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Old 05-22-2010, 11:47 AM   #28
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The Night/Day indicator (up, centre) isn't like the screenshot. What am I doing wrong? In the screenshot it's angular and mechanical, while in game it's like a snaky looking thing. (I have a feeling that it's something I did not because of the mod).

And also, when I use "attack ground" there aren't any crosses/indicators.
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Old 07-13-2010, 06:02 PM   #29
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Can't even see the map in my frozen throne.. what's wrong? :S
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Old 07-13-2010, 06:09 PM   #30
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=( why i cannot view the map in my warcraft?
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