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Old 07-10-2009, 03:57 PM   #16
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updated!
you can read in the describtion what changed.

well AR my english sucks. i didnt understand 100% what you said, but i hope i understood the right things. Btw nice hint with the shading, didnt really thought about the fact before that the light comes from the top not from the front ;)

thank you very much up to now. in my eyes it looks really better now with your improvement ideas. i hope i did execute them good enaugh :)
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Old 07-19-2009, 01:10 AM   #17
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Much better, you'll need to post an ingame shot with the updated texture as well.

For next time, try not to shade with black or use the Dodge and Burn tools because they reduce the saturation in the shadows, making the texture look 'dirty.' A better way to shade is to use dark, saturated colours and blend them in the way TDR uses in this tutorial
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Old 07-28-2009, 09:59 PM   #18
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updated!
smaller filesize + ingamescreen
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Old 07-29-2009, 01:45 AM   #19
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Quote:
Originally Posted by AnemicRoyalty
Dodge and Burn
Agreed. Never ever use dodge and burn on anything with color.

I really don't know what to do with this. Dusk, what's your opinion?
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Old 07-29-2009, 12:18 PM   #20
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a thanks for the hint AR and erwtenpeller! i ll try it out in futur skins.
and btw this is my 2nd freehand skin so go bit easy on me :D
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Old 07-30-2009, 05:28 PM   #21
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~Approved~
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Old 07-30-2009, 07:31 PM   #22
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Yeah, I was going to say that it's probably "good enough" for approval. It needs a bit of tweaking here and there, particularly in the way the pants are rendered. They look very flat right now.
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Old 08-02-2009, 09:43 PM   #23
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Yeah, the pant bottoms could use some more contrast but I like the model a lot. It's very creative.
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