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#1 | |
Dread Lord of the Cookies
Content Director
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![]() Warlords
By Captain Griffen
Last edited by Captain Griffen : 07-01-2010 at 08:33 PM. |
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#2 |
www.raodaozao.net
MDL & Resource Moderator
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![]() Full import credits in your post there, Griffo?
__________________I thought not. Dis-proven Last edited by Rao Dao Zao : 04-30-2007 at 09:57 PM. |
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#3 |
Alpha Male of Wc3c
Official Map Reviewer
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![]() Wow. That's Irony to the maximum.
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#4 |
:emote_grin:
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![]() I'd say revenge.
__________________![]() Anyway, will take a crack at it tomorrow and I'll get back to you with my 2 dimes (I'm rich! ^^). |
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#5 |
Wc3Helper
Join Date: May 2006
Posts: 199
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![]() Unapproved
__________________Fundamentally flawed. ------------------------------------------------ Kidding :P I played this map full house, good stuff. Pros:
Cons:
Overall, nice map. One can really enjoy it. The fact that you never walk around in pure boredom is nice. Ogres are a bit overpowered though ;) Last edited by Daxtreme : 05-01-2007 at 02:16 AM. |
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#6 | ||||||
Dread Lord of the Cookies
Content Director
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![]() Glad you liked it, thanks for the feedback.
__________________Quote:
Nah, hardly any are triggered, but they're all interesting, no? Quote:
Sometime soon I'll go through them all fix them and harmonise the style. Quote:
I've been thinking about this. I think I'll move the background stuff to quests, and some of the info to the loading screen. Quote:
I think I need to add in a check to stop you portalling where it is blocked by pathing. Quote:
No items, not really much need. Quote:
They are expensive and powerful, but not amazing in combat. More of them means less arcane elementals being summoned behind your lines. |
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#7 | |
Dread Lord of the Cookies
Content Director
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![]() Quote:
Rao, you know damned well it's the map it needs to be in, not the submission post. Anyway, new version out. 0.1.9l. > Fixed memory leak in portaling. > Fixed portal error for areas that aren't pathable. > Made portal errors display to ally when the portaling player leaves. > Fixed portal to use location of the teleportation node, rather than the casting. > Nerfed Nature's Retribution. > Fixed several tooltips, especially spearman tooltip. > Changed messages at start; moved background to quests. > Added About section to quests. > Changed quest strings to be correct for information. > Changed to loading screen with basic info. > First Imperial trebuchet cost up to 6, from 0. > Monk's heal range increased and cooldown reduced. > Revive cooldown and mana cost down. > Fixed Restore (was healing too efficiently, due to weird Blizzard labeling). > Ability tooltips changed to have short, non-necessary messages on them. |
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#8 |
Dread Lord of the Cookies
Content Director
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![]() New emergancy version released due to major bug caused by unitilialised variable killing off a thread.
__________________> Fixed tower ownership switching and resetting of spawns on capture of control points. > Fixed slowing effect of Battle Cry. > Removed mana from Elven soldiers. > Fixed level requirements for store/release energy. |
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#9 |
www.raodaozao.net
MDL & Resource Moderator
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![]() Triple posting, absolutely shameful.
__________________Graveyarded |
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#10 |
Dread Lord of the Cookies
Content Director
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![]() New version released. Sort of untested, and the Fire Pot ability is a semi-placeholder, since I'll be triggering it in future (if it stays). I've left up 0.1.9m, as well as the new version, for those reasons.
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#11 |
Vast Graphics Animator
Project Leader: WotTH
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![]() Here we go.
__________________Pros:
Cons:
In conclusion, I approve this map. It is balanced (I saw both sides win just as easily), very easy on the eyes, and challenging. A very different game than one usually finds on Battle.net. Even though I approve, please go back and look into any issues I have addressed, because the map can only be made even better. |
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#12 | ||||
Dread Lord of the Cookies
Content Director
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![]() Thanks for the feedback (and the approval).
__________________*gives cookies* Quote:
Aye, this is a bit of a problem. Mainly it comes down to noticing new ways to apply the tools (units and abilities) - I aim to make it easy to play, hard to master. Quote:
I must say that was the most dominating usage of it I've seen. I'll probably reduce the effective cooldown, or maybe reduce the range. Hmm...I'll think on it. Quote:
Runs fine on my really old computer that bugs out on many maps. I blame the upload capacity of my broadband. Normally it's fine, but sometimes it's a bit variable I think. Quote:
Thank you, always nice to have more angles. |
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#13 |
A Nitpicky Map Reviewer
Official Map Reviewer
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![]() Pros:
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Chriz. has my major concern (the first), but another concern I noticed: Why are the tower foundations left after a player is left with nothing else? Also, why does a player continue to get income at this point? Overall, I approve of this map. |
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#14 | ||
Dread Lord of the Cookies
Content Director
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![]() Thank you for the comments, and of course the approval.
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Scenery? And it doesn't affect anything really (though warlord ones can be captured, and at some point I ought to make it so warlords can rebuild the Imperial's towers at the fort if the Imperial player isn't there). Quote:
Again, it has no effect. I could make it stop giving income, but since they can't transfer it anyway, it makes no difference. They cannot transfer because Imperials can use gold much more effectively, etc., and issues like that due to asymetric design. |
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#15 |
A Nitpicky Map Reviewer
Official Map Reviewer
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![]() The only thing is: If a player stays in, with the foundations left, said player is able to use the income to upgrade the foundations, which can help a fair amount if the other barbarian is still alive.
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