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Old 08-07-2010, 06:03 AM   #121
Viktory
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Isn't there a way to do *almost* the same thing in GUI?
like instead of using handicaps etc, you use Chat.

PROS:
Easier to implement
Players can choose an appropriate handicap
No upper limit to races
Made entirely in GUI
Works in standard WE

CONS:
Players start a few seconds late

This was used in the Blizz map 'Monolith' if it helps.
Of couse, you need to turn it off (prevents players from doing so when they are defeated, giving them a free revival)

Last edited by Viktory : 08-14-2010 at 05:06 AM.
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Old 08-21-2010, 03:18 AM   #122
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No.
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Old 09-30-2010, 10:04 PM   #123
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I have found a way to do this entirely in GUI.
What it does is it gives players 10 seconds to type -naga if they wish to play as naga, and then, with a quick replacement, Naga units are at hand!
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Old 10-01-2010, 12:37 AM   #124
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Quote:
Originally Posted by Viktory
I have found a way to do this entirely in GUI.
What it does is it gives players 10 seconds to type -naga if they wish to play as naga, and then, with a quick replacement, Naga units are at hand!
sigh...
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Old 10-01-2010, 12:58 AM   #125
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Quote:
Originally Posted by Viktory
I have found a way to do this entirely in GUI.
What it does is it gives players 10 seconds to type -naga if they wish to play as naga, and then, with a quick replacement, Naga units are at hand!

I think you missed the finer points of this system.
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Old 10-01-2010, 02:38 AM   #126
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Quote:
Originally Posted by syrathia
I think you missed the finer points of this system.
like what?

EDIT: Oh, you mean the AI, right?
I just wanted to make one that would work in an unmodded WE.
Ok, maybe com players cannot use it, but every system has pros and cons, and thats a con of my own one.
This one's con is it requires a mod for WE, but it is better. (mine is a cheap, GUI alternative for noobs who have no clue of JASS's workings)

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Old 10-16-2010, 09:18 PM   #127
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This system does not require Jass New Gen Pack; it requires Jasshelper to compile vJass into Jass, and Jasshelper is conveniently bundled with JNGP.

The purpose of my system is to emulate standard melee with the addition of custom races, with race selection mediated by the player's race and handicap settings, implemented using appropriately modified versions of Blizzard's melee set up functions in blizzard.j.

Your system differs in how a custom race is selected and likely how effectively you emulate standard melee mechanics. Not only is my code more efficient than anything you could implement in GUI, it is more modular and more easily modified, and is almost certainly more accurate in its emulation of standard melee.

There is no competition. You've created an inferior product because you choose not to utilize the system I have developed, as is well your right, but do not pretend as though there are points to compare, scores to tally, and judgments to be made on the relative merits of two equally valuable products; there isn't.
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Old 10-23-2010, 09:42 PM   #128
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Just wondering, but does this cover the Tiny Great Hall item that the Orcs can buy?

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Old 10-24-2010, 01:03 AM   #129
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Could you explain what you mean? "cover" is not descriptive enough.
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Old 10-24-2010, 06:47 AM   #130
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the answer is no.
When I play as Naga, I buy a Tiny Great Hall from my orcish allies.
I use it, and get a Tree of Life.
Easily curable, and a very minor detail.
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Old 10-24-2010, 04:21 PM   #131
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Items like the Tiny Great Hall are not covered by this system; I advise you write a script to address it.
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Old 07-09-2011, 05:37 AM   #132
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May I suggest putting in more Naga Heroes? Kinda unfair for Naga AI.
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