wc3campaigns
WC3C Homepage - www.wc3c.netUser Control Panel (Requires Log-In)Engage in discussions with other users and join contests in the WC3C forums!Read one of our many tutorials, ranging in difficulty from beginner to advanced!Show off your artistic talents in the WC3C Gallery!Download quality models, textures, spells (vJASS/JASS), systems, and scripts!Download maps that have passed through our rigorous approval process!

Go Back   Wc3C.net > Warcraft III Modding > Hosted Projects > Elimination Tournament
User Name
Password
Register Rules Get Hosted! Chat Pastebin FAQ and Rules Members List Calendar



Reply
 
Thread Tools Search this Thread
Old 03-31-2007, 01:47 AM   #76
Nave47
User
 
Nave47's Avatar
 
Join Date: Mar 2007
Posts: 58

Nave47 has little to show at this moment (0)

Default

How about a controllable Robot that acts like a camera. It can be used for shor period of time and exploads upon death. It would be useful in scanning dangerous areas.
__________________
Nave47 is offline   Reply With Quote
Sponsored Links - Login to hide this ad!
Old 04-01-2007, 06:17 AM   #77
TheCrystalBlade
User
 
Join Date: Jan 2007
Posts: 429

TheCrystalBlade has little to show at this moment (2)

Default

Sort of dumb to me, it wouldn't be useful unless EVERYONE is using snipers or shotguns because of Cooldown/Range.
TheCrystalBlade is offline   Reply With Quote
Old 07-15-2007, 05:08 AM   #78
Decomposer
User
 
Join Date: Jul 2007
Posts: 5

Decomposer has little to show at this moment (0)

Default

Shard Grenade

Gold Cost: 35 gold
Effects: On explosion, the grenade unleashes shards in every direction, about the size of the sniper bullet, but move slower. Each shard is spaced out from the next so they can be dodged. The AoE would be slightly smaller than the gas grenade.
Damage: about 25 per shard, so if enemies are moving they could take multiple hits and take a good amount of damage. More than one of this being thrown would own.
Decomposer is offline   Reply With Quote
Old 10-01-2009, 10:25 PM   #79
Master_of_Ra
User
 
Join Date: Mar 2009
Posts: 10

Master_of_Ra has little to show at this moment (0)

Default

Personal Kinetic Forcefield
Costs 50 gold
Use on self, lasts 5-15 seconds, or until the field absorbs 250 damage
Absorbs(or reflects would work) all bullets(allied and enemy, not your own) and explosions within 200 range of player, (but not if they were already inside) converting the damage they would deal to knockback (distance would be 2x damage), does not protect from lava, lasers, acidbolts, and a grenade will penetrate the field if it moves slowly enough. Would make you almost invulnerable, but you could be knocked into a bad location, and bullets coming from inside the field could hit you anyway.

A alternative would be one that deflects grenades only, or otherwise.

Kinetic Forcefield
Costs 50 gold
Use on location, lasts until depleted
has 100 health, regenerates 5 per second.
Creates a large forcefield that absorbs bullets(allied and enemy, yours too), taking damage. Anything slow (grenades, players, acidbolts) or lasers can pass through. Explosions on one side do not effect objects on the other side(but will deplete the field).

take the flag, and place one behind you, it will absorb bullets for a short duration.

You could also make a level with permanent ones, that make it so that players cannot shoot at eachother from the other side, or make them have different deflection rules(such as only deflect grenades)

All values are negotiable


Idea came from Stargate SG1, the Goa'uld Personal force field shield, which has deflection capability proportional to the kinetic energy in the object hitting it. Although it could also deflect energy bursts in the show, allowing a laser to pass through it would make it have anouther weakness. the knockback effect for the personal shield will make it less convenient. There was never a shield like this that would block a hallway in the show, mainly because it wouldnt be very helpful, people could walk right through. however, in this game, it would be a interesting object to use.

Edit:
AmmoCam
Costs 50 gold
Passive, effects all ammo, bullets, grenades ect
Bullets reveal in a small radius, maybe 250-350

Last edited by Master_of_Ra : 10-20-2009 at 11:32 AM.
Master_of_Ra is offline   Reply With Quote
Old 10-03-2009, 10:18 AM   #80
iNfraNe
PhD
 
iNfraNe's Avatar


Cinematics Moderator
 
Join Date: Dec 2003
Posts: 2,283

Submissions (7)

iNfraNe is just really nice (266)iNfraNe is just really nice (266)iNfraNe is just really nice (266)iNfraNe is just really nice (266)iNfraNe is just really nice (266)

Approved Map: Mortar Ball

Send a message via MSN to iNfraNe
Default

Those sound like fun, but a little tedious to create... I'll think about it. Thanks for your suggestion
__________________
Ever so slightly active.
Table:
Past Projects:
The Spirit of Vengeance (Cinematic, Blizzard contest winner)
Elimination Tournament
Mortar Ball
iNfraNe is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT. The time now is 09:49 AM.


Affiliates
The Hubb The JASS Vault Clan WEnW Campaign Creations Clan CBS GamesModding Flixreel Videos

Powered by vBulletin (Copyright ©2000 - 2019, Jelsoft Enterprises Ltd).
Hosted by www.OICcam.com
IT Support and Services provided by Executive IT Services