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Old 02-11-2010, 04:15 AM   #91
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Super creeps in the demos aren't relevant to the CRS, but I imagine people might get a little pissed when they get wasted by some creeps if they weren't informed prior.

Also, the only things I could think to bribe them with are either fudge or cheesecake. I doubt those would retain freshness if I were to mail them.
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Old 02-11-2010, 04:38 AM   #92
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Wrap them on a battery powered fridge. Or just wait. One fine day, the mods will finally graveyard it and everyone will dance around the firepit.

But seriously enough, I take there was no practical way to start the game without waiting preciouss seconds to finally see your units?
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Old 02-11-2010, 05:53 AM   #93
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It is certainly possible it may be graveyarded, but I imagine that will happen if some other code-monkey goes "I wrote an optimized version of this from scratch. More features, less code, and it renders your script obsolete." Then I would be very sad.

Terrifying prospect. Months of work to crap.

Are there any other features you folks think I ought to implement and are there any problems with the script I need to address?
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Old 02-13-2010, 06:00 PM   #94
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Updated the maps to fix a bug in the AI and fix a bug which caused Drench to effect air units.
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Old 02-13-2010, 06:46 PM   #95
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Quote:
Originally Posted by Alevice
And this is relevant to the CRS how? :P
It shows how very bored we all got waiting for someone to review this thing.
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Old 02-13-2010, 07:08 PM   #96
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I'm starting to think this system is far beyond comprehension of any moderator here :P

I've seen this system and it's definitely very elegant in implementation. And I liked how easy was to define the races.

Good job Archmage.
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Old 02-13-2010, 07:31 PM   #97
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Quote:
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I'm starting to think this system is far beyond comprehension of any moderator here :P

The truth is less exciting and misterious.
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Originally Posted by http://ajaxian.com/archives/would-you-like-a-_-with-that-new-library-gives-js-what-it-should-have#comment-276203
- Dont solve problems that dont exist.
- Improve the wheel, dont reinvent it.
- Port the wheel if it doesnt exist in your environment.
- Integrate the wheel into your project.
- Make sure you can replace your wooden wheel for a rubber one if someone else invents it.
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Old 02-28-2010, 06:34 PM   #98
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Uhm... Archmage, I just noticed an error in the API explaination:

Quote:
Originally Posted by CRS API
Finally, if your race needs extended initialization beyond the creation of worker units, you can do so by assigning a custom callback function that will run after all the initial units are created; this might be useful to replicate behaviour like the initial Haunted Goldmine the Undead start with, or the Entagled Goldmine for the Night Elves. For that you use the following method:
If you check that part you'll see that the "following method" is not *really* following.

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I finally found a good reason to conceal a BUMP! =D
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Old 02-28-2010, 07:02 PM   #99
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Fixed.
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Old 04-15-2010, 11:16 PM   #100
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I made (am making) a race based on Night Elf, and I noticed that my "Town Hall" structure teleports to the side to get closer to the Gold Mine in order to Entangle it at the start. Not sure if that's due to your system or how far away Turtle Rock's start locations are from the Gold Mine.
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Old 04-16-2010, 01:35 AM   #101
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Yeah, that's common. It only happens with Night Elf's entangling thing, and I'm not quite sure why. No big deal, though.
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Old 04-16-2010, 10:28 AM   #102
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...there's a quick fix to that, though.
You could set the "Entangle Gold mine" (or whatever it's called) range from 500 to 700. I know it's a crappy solution, but that's the only one I know.
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Old 06-05-2010, 05:02 AM   #103
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Sorry for bumping this, but I've been trying some few changes on the Naga on your maps (including adding 3 new heroes), but it seems that when I save the map, all the custom race triggers get disabled.

How can I fix that?

Note: I only have WC3 and TFT installed, with patch 1.24e (The latest patch). I didn't install any add-ons for world builder or other modding tools.

EDIT: Well, strangely, as long as I don't re-save the map after saving it once and it giving me this error, the triggers remain enabled (I have to restart world builder and reload the map though).

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Old 06-06-2010, 04:54 AM   #104
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Finally tested the edited map in-game and, well...I get nothing. The game starts and I have no starting units, whether I'm Naga or not. The AI also has nothing.

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Old 06-06-2010, 11:43 AM   #105
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It is stated you need jajsshelper, aka jass newgen pack
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Quote:
Originally Posted by http://ajaxian.com/archives/would-you-like-a-_-with-that-new-library-gives-js-what-it-should-have#comment-276203
- Dont solve problems that dont exist.
- Improve the wheel, dont reinvent it.
- Port the wheel if it doesnt exist in your environment.
- Integrate the wheel into your project.
- Make sure you can replace your wooden wheel for a rubber one if someone else invents it.
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