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Old 04-26-2002, 10:20 PM   #1
samsuffy
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To "try" a spell, you need to edit the *abilityfunc.txt , *abilitystring.txt, unitabilities.slk and herodata.slk if it's an hero spell. (take another spell as exemple for the syntax or the stats).
Here are the spells i found (most in the animsound slks), i tested some of them (with 1.13), green = ok, red = try again.

Human
AHex - Exorcism - tested (with revive model)
AEpa - Poison Arrows - tested
AEba - The Black Arrow - tested
AHpa - Cold Arrows - tested
AHfa - Flaming Arrows - tested
AHas - Swiftness Aura - tested
AHcg - Create Gold Mine - tested with other mdx, crash


Orc
AOcs - Call Storm - tested
AOar - Regeneration Aura - tested
AOlb - Lightning Bolt - tested
AOsw, AOgr, AOnw - Shadow Hunter Wards (no mdx for the ward/spell, some r currently used by the witch doctor)
AOag - Ancestral Guardian, the old one (a summoned burning tauren,no mdx of this tauren :()
Aebd - Earthbind, has a model (? looks like Cyclone)

Undead
AUch - Charm - tested
AUgl - Glacier, may use Bfrz for model
AUfw - Raise Frost Wyrm (the spell cannot be used to raise something else :? )
AUnd - Night of the Dead
AUbp - Black Plague
AUco - Contagion, maybe an old Abomination spell
AUfb - Feeblemind
AUms - Mindsteal
Aska - Raise Skeleton Archer - tested (with the Askw effect)
Adir - Dirge, old banshee spell i think


NightElf
AEtw - Twillight - tested
AEna - Nature Touch - tested (problem with the target)
AEfl - Flame Blade, model animation can be attached to a special part of the unit, not tested.
AEsl - Searing Light
AEmo - Moon Glow
AEmi - Mindlock
Ahib - Hibernation

Neutral
Marketplace:
ANlg - Lumber to Gold - works
ANgl - Gold to Lumber - dont work ( ?? )
Thievesguild:
ANsp - Spy - Tested (works if the manastone cost=0 :) )
Sacrificial Altar:
ANsa - Sacrifice Have a cool mdx, but dont work :?



Other spells:
Spectral Sight, Slow Poison (ex assassin spell), Requiem, Gather Shadow Morph (Dread Lord), Reflection, Preservation, Drowsy, System Shock (looks like purge with damage), Retribution,Time Stop

Some spells have allready a button, some not. But there are a lot of unutilised buttons.
If you like screenshots, go here (copy/paste the adress)
http://www.angelfire.com/wa3/samsuffy/spells.html

Samsuffy
(this was posted on the war3pub forum)




Note:
here is the weird error i get with Create Gold Mine
FATAL ERROR!
Program: C:\PROGRAM FILES\WARCRAFT III BETA\WAR3.EXE
File: E:\Drive1\Temp\buildWar3Beta\War3\Source\Unit\CAbilityCreateGoldMine.cpp
Line: 43

CreateGoldMine in use.
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Old 04-26-2002, 10:25 PM   #2
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oop, green is not so readable in this forum, sorry :rolleyes:
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Old 04-29-2002, 04:38 PM   #3
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so where do we find that file that supposed to edit?
 
Old 04-30-2002, 02:48 AM   #4
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the file to edit are already listed ;)
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