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Old 05-19-2005, 09:40 PM   #1
Taur
#8 in posting (nolifeftw)
 
Join Date: Jul 2005
Posts: 4,027

Taur is a jewel in the rough (215)Taur is a jewel in the rough (215)Taur is a jewel in the rough (215)Taur is a jewel in the rough (215)

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CURRENT STORYLINE


okay since we have soo many new members let me do a small update on what's happening, I'm gonna call people by thier usernames, not char name, so new ppl know who they are...

okay the entire quest is about the 7 keys to the tomb of saegaeras, sealed away a looonnnngg time ago by the mages, priests, shamans and druids of old. THier keepers viciously guard it, but now, the ancient legend has been proven fact and several teams are out to find the keys, wether to use it for thier own ambition, for the good of thier faction or to destroy them. The keys emnate such awesome power, that it is easy for one to get corrupted in thier mist, right now we need bad guys more than anything.

the location of the keys, rememebr you can be creative with it, but PM me if it's anything too drastic,

- the tomb of antonidas, guarded by vicious spells, living dead mages, and elementals


ability: summons a minor water elemental, which lasts a short time.

- Illidians former tomb, guarded by creatures gone mad and dark magic, but is now held by the silverwing nightelves Now held by darkhorde's char , Kam Darkshell

ability: allows the char to be possessed by a poweful demon, giving him far greater powers, but corrupting him beyond imagination. The demo goes away after some time

- The center of the maelstrom itself, now held by Ignited Star char, the nightelf rogue

ability: calls upon a demon storm, to wreack havoc on the char's enemies. Can only be used outside, is very draining and leaves the caster vulnerable and weak, during and after the channeling. GReatly increases corruption.

- Inside one of the lich king's secret vaults, guarded by lifeless horrors

ability: allows the hero to summon an undead champion to aid him.

- The emerald dream guarded by Ysera

allows the hero to enter the emerald dream at will, rendering him unable to attack but can cast abilities and get hit by abilities.

- deep in the shaman's vault in ogrimmar, guarded by the orcs. Now held by Hyarion's char, the highelf Hyarion
ability: Summons a fire totem, that can be carried by the caster or placed down, the fire totem:

has an immolation like ability
causes units to ignite in fire when it attacks them and they attack the totem
the wearer can throw fireballs

the totem can easily be destroyed, when not being held by a caster, very draining to hold it.


- in the depths of the sea guarded by naga Now held by darkhorde's char Mortias the naga priest

ability: summons a murloc spawn, that multiplies like a lava spawn.

okay current progress:

Ignited star's evil chars have died, a horrible death, but so has Darkhorde's tauren char. Right now...

It is the aftermath of a battle on top of an inn, that has taken 3 lives. the two elves controlled, by hyarion and nightelf archer 01, are huddled together. Ignitedstar's nightelf has escaped from her jail (I think). A tauren who behaves much like yoda (controlled by darkhorde), is now aiding them to enter the emerald dream. 3 of the keys are in thier possession.

Meanwhile, Mortias a Naga priest and his elemental aquais have one key, and seek to find the rest to call forth Saegaeras's power and use it for thier own means...


RP TIPS


here are some tips to RP, I suggest you read them and if you have any ideas, suggestions or crits plz feel free to post 'em.

- read all posts since you last posted, throughly, soak in the details, and don't ignore anyone's post.

- if someone does something contrary to your ideas, first PM them about it (don't post anything) and then roll with the punches and make something new

- don't be stubborn about your ideas, improve them, as other people add to the story.

- don't ruin the mood. Mood is very important in an RP, e.g. you're creeping around in a haunted house, where enemies are lurking trying to ambush you and then suddenly eveyrthing turns nice and green, and we find people playing in a meadow. Complete ruining of the spooky mood.

- don;t make your char all powerful or do something impossible when backed up, just accept the facts.

- don't be afraid to die, it's not losing, it's just a new chapter in the RP, when you create another char.

- Don't take things of value. E.g. in this RP, the keys are all powerful, don't just go up to someone and steal thier keys. If you do, you have to a) get permission b) do it in a fight or confrontation


====================================


RULES
1) No off-topic posts at all. If your post has no story in it, I will ask it to be deleted. if you have somethign to say to someone PM them about it. if you must say something do it like this:

OOC: hi, I wanna spam

2) No whining about rule breaking or over powered chars, if you feel there is some of that, PM the offending player and sort it out.

3) People who try to take over/sabotage the RP will be dealt with like so:


Warning

4) No over-powered char's

5) only one major char per player

6) One pet, summonable, invention, etc. at any given time per person is allowed.

7) Respect each other's chars

8) When controlling other ppl, follow thier personality and description

9) Keep controlling to a minimum , I will warn you if you do it too much. Sometiems it is nessecary to control other people's chars, especially when they are your allies, it won't matter much, but controlling enemies should be very rare.

10) Please do not control someone to give them a disadvantage,
Quote:
e.g. the nightelf fired a blast I deflected it, it hit her back with 5x the power

11) NEVER reply for someone in conversation, even a simple hi

12) YOU MUST STICK TO YOUR DESCRIPTION, YOU CAN'T JUST MAKE UP ABILTIES ON THE SPOT, YOUR TALENTS SECTION SHOULD INCLUDE EVERYTHING YOU CAN DO!!!!

13) When you die, you must create a new char.

14) NEVER kill anyone, e.g.
Quote:
I fired a fireball, and killed the orc

rather they should announce it, you shouldn't be afraid to die, if you're cornered hopelessly, then just kill youself e.g.

Quote:
The nightelves continued to advance thier blades whirring, crazily. Seeing no escape Darkroll, drove forward into thier blades, being butchered esaily, having one last concious thought, that the troll would forgive him....

15) If you are to argue outside of the thread, please PM your arguement to the person you want to talk to. None of us want to hear a senseless arguement that doesn't concern any of us.

okay I need your...

NAME
AGE
RACE
GENDER
BIO
DESCRIPTION
CLASS AND SPECIALTY
MISC
LIKE
DISLIKE
TALENTS (very speicfic, everything you char can do)

Last edited by Taur : 01-02-2006 at 04:24 PM.
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Old 05-19-2005, 09:45 PM   #2
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Please, I beg you, I roll on the floor, I jump by the window, I tear my clothes and scream, I cut my veins open, PLEAAAAASE moderators create a RP forum!¡!¡!!111!!!!
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Old 05-19-2005, 10:51 PM   #3
Taur
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Taur is a jewel in the rough (215)Taur is a jewel in the rough (215)Taur is a jewel in the rough (215)Taur is a jewel in the rough (215)

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all the RP chars alive right now

NAME Mortias Snakewings
AGE 8600
CONROLLER: Darkhorde
RACE Naga
GENDER Male
BIO: One of Queen Azhara's top advisers and one of her top summoners, it was Mortias who first opened the portal for the legion. After miracously escaping, he sank underwater, and evolved to become a naga. Soon he climbed up the power ladder and became once again a top adviser. Over the years he has researched many powerful artifacts, but it is with Saegaeras and his keys that he remains intrigued with. He utilized the powers of the demons and the oceans to create an unbelivable powers of magic.
DESCRIPTION: Standing 7 feet tall, Mortias is a sight to behold. His tail winds lazily behind him and is said to reach nearly 12 feet, excellent for grabbing and choking enemies. He carries many demonic charms on him, and has a long and powerful staff enmanting dark powers. His very personality demands respect, and he constantly wears a mix between a smirk and a scowl on his face. He was a few battle scars, but his most powerful mark is the orbs of energy constantly surrounding his hands. (basically he looks like erth's naga priest). Has been an archnemiesis of Kam Darkshell
MISSION: Mortias strives through manipulation and backstabbing to eventually become supreme rules of the naga, he is well known in the royal courts for treachery, but none can prove it. His greates hatred is reserved for Lady Vashj, who is in his eyes an incomptent witch, who is unfit for ruling the naga. Though his intentions are clear, his actions are not. Over the years he has collected hundreds of demonic artifacts, and it seems to be building up to the keys of saegaeras, which he has researched about for years.
SIDE: EVIL
CLASS AND SPECIALTY: Naga priest and warlock
MISC: Very distrusting of anyone, but is able to manipulate people to do his work for him. No one will ever be equal to him in his eyes, so any allies are just pawns in his game of chess.
LIKES: He does not take part in such petty likes and dislikes.
DISLIKES: He does not take part in such petty likes and dislikes.
TALENTS:
Forked Lightning - summons a forked lightning bolt, that does massive damage.
Dark portal - opens up a demonic portal to summon a demonic creature.
Sea summons - Summons a sea creature of varying lengths
Choke - Mortias wraps his tail around his enemy, choking them.
Energy blast - conjures blasts of energies to destroy his enemies, one of his favourtie spells
Melee battle - for battle, Mortias uses his staff as a well a staff, twirling it and attacking like Kam.
Healing powers - greatly heals a target unit
Healing wave - heals all the nearby units, by a great amount.
Power of the ocean - like bloodlust...
Crushing Wave
Summon sea elemental - summons a minor elemental
chain lightning
Keys: He holds the Naga key (1 key)
==========================================
name: Kam Darkshell
controller: Darkhorde
age: 105
race: Tauren
class: druid
appearance: Dark brown druid, dressed in yellow and green traditional clothes and carries a heavy enchanted oak staff. He has beige horns and black hooves. His long mane, is something of a trademark. He leans on his staff for support like yoda, but can still whoop you.
Biography: For years he spent in Isolation, homing his skills, until one day he joined the dark hammer clan and began combatting evil. He was one of Tarn's closest friends, and when Tarn sent a message at Ogrimmar, he hastened to find him. One of his favourite weapons his is staff, a good 14 feet of oak, to match his 11 feet, something that he has become quite efficient at, there are few better at such a skill as Kam.
Mission: Kam's mission is clear, as a member of the darkhammer clan it is his duty to protect the balance of nature, which in this case means destroying the keys. However, he accepts help very little, and is very distrusting of the elves. His other goal is to slay Mortias his arch enemy.
Side: GOOD, but stays seperate from other "good"
Personality: Somewhat serene, but very gruff. He does not partake in pretty hatreds and takes a long time to earn his trust, is very distrusting of anyone. Remains patient in the face of danger.
like: none
dislikes: none
misc: none yet
Talents:
transformations:
Turtle: heavy melee, meat shield morph. His favorite form, and also uses it for underwater combat and travel.
- Shell shock: The turtle withdraws into his shell, and turns over, and begins spinning. Using himself as a powerful projectile. Underwater, this can cause whirlpools, and it greatly increases his travel speed. Anyone hit by his shell wll suffer great damage.
- Devour
- Spiked Shell
- Shell protection:
When attacked the shell of the turtle takes most of the damage and absorbs it, causing the attack to do far less.
- war stomp


Nightsaber tiger- stealth and damage dealer, there is a little better form for stealth...
- shadowmeld
- Wind walk
- devour
- Cat Scratch:
Scratches an enemy, with it's full claws that contain traces of poison


dragon - ultimate like, can only stay in dragon form for a little.
in dragon forms knows:
- devour
- devour magic
- chain lightning

- Power of the Earthmother: Sends a powerful blast of energy at the opponent.
- Rides: Allows him to carry other players through the air.


Plainsrunning (racial ability) - causes him to increase his speed vastly.
Corruption Resistance (racial ability) - causes him to resist corruption better than most races.
Thick Hide - Causes him to take less damage from any attack due to his very thick hide.
Starfall
Tranquility
Entangling roots
Wrath
Rejuventation
Light of the ancestors
- heals all nearby units.
Ancestral spirit - revives a target unit.
Melee battle - Kam uses his staff and whirls it in a powerful manner, dealing massive damage and starting melee combat.
The force of the Earthmother - Using his mind and concentrating very hard, he can move objects with his mind of varying sizes.
Keys: He holds the Silvermoon key (1 key)
=====================================

NAME: Inda Thyris
AGE: 314
CONTROLLER: IgnitedStar
RACE: Night Elf
GENDER: Female
BIO: She acts like an ordinary night elf when she's not stalking someone, but once she sees something that is interesting, she steals it from them secretly. She tries to find out it the item she steals is of any use. If not, she may, or may not just hand it back to them. That doesn't stop her from her heritage. She left her home to have a more "exciting" life, and to her, the forest is no longer her home.
DESCRIPTION: She wears a light coat filled with secret pockets in the inside. She wears a light, durable armor that is unveiled by her over dress. Has the noticable, elvish purple skin, and in her pupils are half dark blue, and half light yellow, in the shape of a cresent.
MISSION: Inda's mission is unclear, wether she is good or evil is still cloudy. She seems to have bonded with the other elves, but being a thief as she is, that friendship could easily be just a means to an end. However, she is a powerful ally, and has a liking for keys.
SIDE: NEITHER, Inda is a side of her own, her intentions and motives are unknown.
CLASS AND SPECIALTY: Thievery. She can use dual class weapons, such as knives, daggers, and small swords. Like all night elven archers, her aim is flawless.
LIKES: Thrills, excitement, and valuable items.
DISLIKES: Getting caught on the job, worthless items, and people who "leave no openings"
TALENTS: Can steal almost anything, from anyone. She can cast a simple spell to make her quicker in all areas of speed. Her observation skills are very good. She is a good tracker, and can her eyes are 20/20. She can fight with excellent skill in dual class weapons or small one handed weapons. Her style of fighting is to stay a step ahead or two of her enemy, and trick them often.
KEYS: She holds the key of the MaelStrom. (1 key)
===============================

NAME: Salina Moongrove
CONTROLLER: Nightelfarcher01
AGE: 431
RACE: Night elf
GENDER: female
BIO: Born in northern Ashenvale, she had been chosen early in life to become a priestess. Early in her training she studied with a druid to learn his abilities to add to her priestess skills. Salina is an emissary for the Night Elves to southern Kalimdore, but she wishes she could return to her home in Ashenvale. The bow she carries was a gift to Salina from her mother when she reacher her 120th year.her mother died durring the was against the Burning legion, the bow is the one thing she cherishes most.
DESCRIPTION: common night elf light purple skin. Sapphire blue eyes, dark green hair. She wears common priestess armor most of the time, a white priestess robe the rest of the time. She commonly will wear leather armor when she goes into the cities with the common people so she doesn't stand out more than she already does. Her longbow is made of white wood. Her glaive has blades that are made of a metal that is a pure metallic white color. The rest of the glaive is a dark blue mostly.
MISSION: Her mission is clear, find the keys and destroy them. She seems to have bonded well with the highelf controlled by Hyarion. However, being a nightelf, she may well revert to the "other" side, she has no clear reason for wanting to destroy the keys.
SIDE: GOOD
CLASS AND SPECIALTY: Priestess of the moon, bow and magic.
MISC: She does not dislike thieves unless they steal something from her she truly cares about. Her pet is a frostsaber, Desila, who would follow Salina all the time if she wasn't told to do otherwise. Both of her weapons look very valuable, but her bow she carries with her all the time, it is a prized posession of hers.
LIKE: Alliance races, mostly. Nature. Honorable fighters. Testing her skill with her bow.
DISLIKE: racists. Places without trees. Demonic magic (warlocks). Greed.
TALENTS: She can use many of the priestess spells, with the exception of starfall; she is not strong enough to use it yet. She can also manipulate plants and animals like a druid can, just not as well. She is extremely skilled with her bow. She has some skill with her moonglaive. The spells and abilities she can use are: Scout, Searing arrow, Trueshot aura, Entagling roots, Thorns aura, farie fire, and rejuvenation. She has to cast the auras to use them, to make it more realistic.
Keys: None
================================

NAME
Hyarion
CONTROLLER:Hyarion
AGE 167
RACE High/Blood Elf
GENDER Male
BIO Still quite young and reckless by the standards of his culture, ever since the destruction of the Sunwell, he has roamed the lands, seaking a new source of mana for his people.
DESCRIPTION Quite short for an Elf, Long Brown hair, Very Piercing Dark Brown eyes.
CLASS AND SPECIALTY War Mage. Quite good with a Sword, but favours a Spear when he must use material weapons. When he can, he'll use a weapon rather than his magic, preferring not to reveal his skills until necessary.
MISSION: His mission is clear, find and destroy the keys. His main motive is to avenge his good friend, the late Tarn Thunderhoof. However, being a highelf, he may revert to the other side. It is unlikely though. He is very trusting, and some what less fightprone, than most.
SIDE: GOOD
TALENTS
Normal:
Miscellaneous Spear and Sword talents.

Spells:
Energy Bolt
(Fires a small bolt of energy, damaging it's target and stunning them.)
Ice Wall (Creates a large, impassable wall of Ice over a long length.)
Banish
Mana Drain
Storm
(Creates massive amounts of pouring rain, and causes lightning to strike any enemies in it's area.)
Shackles (Binds a target with mystic energy, can also be used to drag the captive around.)
Mistwraith Companion (Summons an ethereal entity of the rain and fog to aid him in battle. Requires some concentration to cast though.)
Keys: (1) The key of ogrimmar... given to him by Tarn as a parting gift, before he died...

==========================================

Name:
Aqualis
Controller: IgnitedStar

Age: Unknown
Race: Water Elemental
Gender: N/A
Short Bio: Aqualis is an ancient water elemental, one of the ancestral guardians that did watch over the developing planet. However, Aqualis stayed sane after when they became human slaves. Its hatred is in humans for poisoning their existance, and even though it is a summoned creature, it can think for itself and will decide wiether to listen to its master.
Description: Just an original Water Elemental, but with much more magical energies swirling around it.
Mission: Aqualis was summoned by Mortias, to aid him in the retrieval of the keys, for Mortias's own use. Aqualis, was mean't to be loyal servant, but can think independently, so he may eventually use Mortias for his own wants.
Side: Evil
Misc: Control Magic does not work on it.
Likes: Respect, loyalty
Dislikes: Humans, disrespect
Talents:
Crushing Wave: Swarms an area with a gush of water, dealing damage. The farther away, the less damage.
Aqua Shield: Creates a shield of water either to protect or trap.
Congealed Liquid: Creates a sticky solution from it's body and spews it from its body, limiting movement.
Configure: Allows Aqualis to change his body size by using the available water around him. Works in a body of water only.
Incase: Swallows an enemy in his own body.
Disperse: Disperses its live molecules into a body of water, allowing quick movement and stealthy ambushes. Works in a body of water only.
Blast: Shoots itself as a projectile, dealing damage and landing on whatever it hits or lands.
Celluar Repair: Creates a solution from his body that repairs organelles and cells.



========================================

NAME Faleg

Controller: IgnitedStar


AGE (Around the time when Sergaras invaded Kalimdor)

RACE Vampire Demoness

GENDER Female

BIO Faleg is Telemachus' most trusted servant and assistant. Guided by Sergaras' words, she watches over him in hopes that her former master is resurrected when all the keys are reunited at his tomb.

DESCRIPTION
Just like the bat-winged demonesses in Warcraft 3.

CLASS AND SPECIALTY Vampire and Demonic Sorceress

MISSION: To serve Telemachus, and restore Saegaeras to power.

SIDE: EVIL

LIKES Sergaras' return

DISLIKES Nondescript

TALENTS

Shadow Bolt: Throws a high leveled demonic bolt of dark energy to a target, dealing damage.

Shadow Flurry: Throws low leveled demonic bolts of dark energy in waves in an area, dealing damage.

Suction: She entraps her victim close to her in her wings, sucking their blood.

High Fever: Touching the target increases their temperature, causing nausea, intense headaches, confusion of the mind, and loss of focus.

Cold Fever: Touching the target drops their temperature drastically, causing shivering, weakness in breath, constant bluriness in the eyes, and loss of focus.

Demon's Call: Calls upon Demon Spawns to do her bidding.

Dark Force: Dark magic causes pain to the victim's soul.

Morph: Turns Faleg into a demon Raven.



===========================================


NAME Telemachus

AGE 417

RACE Eredar

GENDER Male

BIO Telemachus is Inda's childhood friend. He plans on giving his body to Sergaras as a container to hold his soul in after he has been released. He has plans for using Inda.

DESCRIPTION Just like the Eredar in Warcraft 3. All around, his skin is covered with ritual symbols.

CLASS AND SPECIALTY Dark Lord

LIKES Sergaras' return

DISLIKES Nondescript

TALENTS

Dark Summoning: Opens a demonic gate that unleashes Doom Guards, controlled by his will.

Finger of Death: Deals intense damage to the target.

Ritual of Darkness: By sacraficing a demon soul, he can consume it to gain more power.

Animate: Using dead bodies as a center, he reanimates its bones into a mindless being.

Sharp Growth: Telemachus can grow gruesome claws at the base of his fingers and heightens his strength endurance.

Manifesting Shadow: Telemachus destroys his flesh and becomes his own shadow that rises from darkness, detaching from his body and becoming an entity.

NOTE: I will think of more, but this will do.

Last edited by Taur : 07-07-2005 at 04:12 PM.
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Old 05-20-2005, 12:55 AM   #4
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Aw, sweet! This time I know the story's plot.

EDIT: I didn't really like him anyways, blech. Now I gotta do it all over! @_@

NAME: Inda Thyris

AGE: 314

RACE: Night Elf

GENDER: Female

BIO: She acts like an ordinary night elf when she's not stalking someone, but once she sees something that is interesting, she steals it from them secretly. She tries to find out it the item she steals is of any use. If not, she may, or may not just hand it back to them. That doesn't stop her from her heritage. She left her home to have a more "exciting" life, and to her, the forest is no longer her home.

DESCRIPTION: She wears a light coat filled with secret pockets in the inside. She wears a light, durable armor that is unveiled by her over dress. Has the noticable, elvish purple skin, and in her pupils are half dark blue, and half light yellow, in the shape of a cresent.

CLASS AND SPECIALTY: Thievery. She can use dual class weapons, such as knives, daggers, and small swords. Like all night elven archers, her aim is flawless.

LIKES: Thrills, excitement, and valuable items.

DISLIKES: Getting caught on the job, worthless items, and people who "leave no openings"

TALENTS: Can steal almost anything, from anyone. She can cast a simple spell to make her quicker in all areas of speed. Her observation skills are very good. She is a good tracker, and can her eyes are 20/20. She can fight with excellent skill in dual class weapons or small one handed weapons. Her style of fighting is to stay a step ahead or two of her enemy, and trick them often.
__________________
Current Activity: It's a secret, now.
Evaluation: I actually logged in?!?!
"If I speak in the tongues of men and of angels, but have not love,
I am only a resounding gong or a clanging cymbal.
If I have the gift of prophecy and can fathom all mysteries and all knowledge,
and if I have a faith that can move mountains, but have not love, I am nothing."

1 Corinthians 13:1-2

Current Works:
None.

Last edited by Ignitedstar : 05-21-2005 at 12:32 AM.
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Old 05-20-2005, 01:51 PM   #5
Taur
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sorry changed the place from a battle to a tavern, thanks.. you don't have to be an orc igntied star, feel free to change it...

============

Tarn was in the tavern sipping some firewhisky after a hard fought, battle, suddenly he heard some goblins, thinking they were whispering, but shouting everythigng they said to the heavens

"Long ago, when saegaeras was defeated, the ancient mages, shamans, druids and priests of old, sealed his tomb, with different spells, the most powerful being the 7 keys. Scattered across the world, 7 keys, they hold the key to opening his tomb, we must find them... And then we'll be filthy rich..."

At that Tarn drained his whisky, and quickly asked the goblins for a word, shaking in thier boots, they followed, of course only to recieve a rough interrogation, apparently they had just learned it, from several encrypted sources, and had told no one. Of course Tarn doubted they would tell anyone else, but there was no question as to what to do, he whistled for Neela. Who came charging, hungrily eyeing the goblins.

Shaking his head Tarn beckoned her to follow. He would have to find others, trust worthy to help him find and destroy the keys, before they destroyed the world... He hoped no other shady listeners in the tavern had heard the stupid goblins...

==============

okay there's the storyline, will you protect the tomb from invaders, plunder it for your own gain or for the gain of your faction, or something else?
THere can be sub-plots while getting the keys, but nothing as big as the current plot, PM ppl abou the plot

Last edited by Taur : 05-20-2005 at 11:44 PM.
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Old 05-21-2005, 12:06 AM   #6
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That's right! I'm a thief! :P

They can totally own people... if they're good enough. lol.

(Look up! UP! One more post... there. )

Alright, alright. Sorry, forgot. Gotta make a intro.

___________________________________________

"Stop theif!" A man said. He was chasing Inda, who accidentally made a jingle with the golden bells that she had stole.

"Aw, I was just about to retreat. Curse these bells." Inda cursed.

As the two men were chasing her, and throwing stuff towards her, she ran into a tavern alleyway and jumped on top of the building. The two stumbled and found nothing there when they got there. "Grrrr, she got away."

"Next time, that girl is dead if she steals again." One of the men said.

As they gave up looking for her, and left, Inda rejoiced at the fact that they didn't look on the rooftop of the tavern. She always knew drawves were idiotic. Until she heard some goblins talk.

All she heard were seven keys that lead to supreme power. She didn't want power, but she knew how much those kinds of things sold for. She didn't like gold THAT much, so she was just gonna snatch a few from those less fortunate that run into her and sell them there after.

Inda needed bells anyways, she placed it in her bag of stolen goods. She would need it for future use as a distraction.

She crawled quickly to the top of the entrance, wondering if she could spot anything good to take.
___________________________________________

I've done my part.

Add one more rule:
If you are to argue outside of the thread, please PM your arguement to the person you want to talk to. None of us want to hear a senseless arguement that doesn't concern any of us.

Maybe that one doesn't make sense?
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"If I speak in the tongues of men and of angels, but have not love,
I am only a resounding gong or a clanging cymbal.
If I have the gift of prophecy and can fathom all mysteries and all knowledge,
and if I have a faith that can move mountains, but have not love, I am nothing."

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Old 05-21-2005, 12:36 PM   #7
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more petty thefts, going on all the time 'round here. Tarn had no time for this, the whole tavern was sure to be bustling about now. He decided to go in, and see if any there would help them. A nightelf, that Tarn supposed would be pretty in the eyes of another nightelf, was talking to some shady accomplices, using her charm no doubt, but Tarn saw her hand slip into thier pockets more than once... A thief perhaps she could help him...
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Old 05-21-2005, 07:20 PM   #8
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Oh well... not exactly what I was expecting.
________________________________________________

Inda got bored of waiting at the roof top, so she decided on just going inside and do some business there. She walked inside as some drunken men had awed her. She wasn't flattered, but more uncomfortable. She decided on not staying in one place for too long. But, the drunks had already swarmed her, as if she was a flower "waiting" to be pollenated.

As they got closer, Inda crept to a corner of the tavern. Now she was in trouble, she had no where to go, and nothing to take. But, of course, all the people had to have a wallet.

Meanwhile, she saw a tauren come up to the tavern doors, looking at her strangely. So, she decided to risk it. She started to do a little flirting with the drunks. As they were grossly touching her, she carefully, but silently snatched some wallets, to whom the tauren could obviously see.

As she got at least somethings, she put her hands together and created a symbol. After that, while the drunks still touching her, she ran quickly through all of them, taking their wallets as well. As she raced to the door...
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"If I speak in the tongues of men and of angels, but have not love,
I am only a resounding gong or a clanging cymbal.
If I have the gift of prophecy and can fathom all mysteries and all knowledge,
and if I have a faith that can move mountains, but have not love, I am nothing."

1 Corinthians 13:1-2

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Old 05-22-2005, 12:15 AM   #9
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quite sorry, didn't know I should have PMed you, sorry

============================

The nightelf fled, rather quickly, no problem. After ordering a drink Tarn left in search of and elder shaman to aid him
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Old 05-22-2005, 04:02 AM   #10
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NAME: Salina Moongrove

AGE: 431

RACE: Night elf

GENDER: female

BIO: Born in northern Ashenvale, she had been chosen early in life to become a priestess. Early in her training she studied with a druid to learn his abilities to add to her priestess skills. Salina is an emissary for the Night Elves to southern Kalimdore, but she wishes she could return to her home in Ashenvale. The bow she carries was a gift to Salina from her mother when she reacher her 120th year.her mother died durring the was against the Burning legion, the bow is the one thing she cherishes most.

DESCRIPTION: common night elf light purple skin. Sapphire blue eyes, dark green hair. She wears common priestess armor most of the time, a white priestess robe the rest of the time. She commonly will wear leather armor when she goes into the cities with the common people so she doesn't stand out more than she already does. Her longbow is made of white wood. Her glaive has blades that are made of a metal that is a pure metallic white color. The rest of the glaive is a dark blue mostly.

CLASS AND SPECIALTY: Priestess of the moon, bow and magic.

MISC: She does not dislike thieves unless they steal something from her she truly cares about. Her pet is a frostsaber, Desila, who would follow Salina all the time if she wasn't told to do otherwise. Both of her weapons look very valuable, but her bow she carries with her all the time, it is a prized posession of hers.

LIKE: Alliance races, mostly. Nature. Honorable fighters. Testing her skill with her bow.

DISLIKE: racists. Places without trees. Demonic magic (warlocks). Greed.

TALENTS: She can use many of the priestess spells, with the exception of starfall; she is not strong enough to use it yet. She can also manipulate plants and animals like a druid can, just not as well. She is extremely skilled with her bow. She has some skill with her moonglaive. The spells and abilities she can use are: Scout, Searing arrow, Trueshot aura, Entagling roots, Thorns aura, farie fire, and rejuvenation. She has to cast the auras to use them, to make it more realistic.
....................................
Salina left the inn, leaving her priestess armor, and robes, in the room with Desila. She wore her leather armor and cloak. She had her bow slung across her back, which was her only weapon she carried at the moment.
She had decided to head to the closest tavern tonight. She could hear a lot of gossip in the taverns, some that could let Salina know anything that is happening in Ashenvale. On her way to the tavern, Salina passed a couple people who stared at her, she knew that people in these cities would always stare at her race, and she kept walking passed. Salina could feel their eyes on her back, especially on her bow.
The tavern was not far from the inn where Salina had chosen to stay. She came into view of the tavern as she came around the corner of a store. The tavern had the normal noise coming from it that was common for this time of night, it wasn't full, Salina could tell by the volume of the noise coning form inside.
A tauren entered the door of the tavern when Salina was about half a minute walk from it. The tauren looked like he had business in the tavern, so she noted to herself to not bother him.
Another night elf rushed out of the tavern, and nearly ran into Salina…
..........................................
There, here is her entrence. This may turn out good if we can get some more good RPers to join in. Any of you know any that can post enpugh to stay in the story?

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Old 05-22-2005, 03:16 PM   #11
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another nightelf *yeah* lol, but it's okay
======================

Tarn sought out the nearest elder shaman. He told him of the keys.

"Dark forces stir, but I have faith in you Tarn. Seek out others, faithful ones to help you in the quests. The shamans of old invoked an ancient magic in the keys, unless all 7 are together they cannot be destroyed find them and bring them to me. However, they hold shaman magics inside them, utilize it against those who would use the keys to open the tomb..."
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Old 05-22-2005, 08:31 PM   #12
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Darkhorde, don't worry, I don't plan on having Inda a permenate character.
____________________________________

As Inda ran towards the door, she slipped through the tauren and ran out the doors. A little after, she saw and almost ran into another night elf. It was female, but a little older then her. She thought that something had gone wrong, and noticed the weapons on her back that looked priceless. Inda doesn't really have an interest for weapons, because they were huge and very noticable when people carried them around.

It was too late to take anything from her anyways, she was about 15 meters away from her in a couple of seconds.

Inda kept on running for about ten blocks of the town until she hit a barn. She figured that it would have been a nice hiding location for her, but considering the fact that other thieves such as herself would be there too, so she settled in another roof top of a house.

Once she got to a roof of her liking, which was on top of the town church, northwest of the tavern to where she was, she took out all loot gotten from all the drunks. After dumping all her findings, she didn't get much: A few hundred pieces of gold, an Inn security card, a couple free beer passes, a considerable amount of identification cards, and some oil. She wondered why someone would be carrying around oil in this town.

She threw away the beer passes and the I.D. cards, kept the rest and put them in her bag of stolen goods, because like the bells that she had stolen earlier that day, they could of had some use. So, she decided going inn after inn, finding out which one of them the security card belonged to.

While looking around, Inda thought about the night elven girl she ran into, she wanted to try something. She never saw a night elven bow before. Either that, or she didn't remember seeing any when she used to live in Ashenvale.
______________________________________
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"If I speak in the tongues of men and of angels, but have not love,
I am only a resounding gong or a clanging cymbal.
If I have the gift of prophecy and can fathom all mysteries and all knowledge,
and if I have a faith that can move mountains, but have not love, I am nothing."

1 Corinthians 13:1-2

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Old 05-22-2005, 11:12 PM   #13
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meanwhile... Tarn returned to the Tavern, and after a quick drink. Set off, he stopped at a fine armour shop to buy some armour, but spent nearly all his gold. He would have to do some errands of some sort to earn some more... but the armour really was very good...
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Old 05-23-2005, 03:09 AM   #14
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The younger nightelf kept on running past Salina as she dodged out of the way.
Salina was surprised to see another nightelf in this city, but she was out of sight before Salina could stop her to ask questions.
Turning back to the tavern, Salina saw the tauren exit the door and head another direction. She decided she would think about this later that night when she returned to her room at the inn. Thus she entered the tavern door. All of the people in the tavern turned to look at her; she could feel their eyes on her even though she couldn't see them all. A couple of drunks who were near the door kept staring at her, smiling; Salina knew what they were thinking, so she decided to be out of here quickly.
Salina moved in a strait line toward the counter where the barkeep stood, he noticed the way she warily looked at the group of drunks.
“A bottle of elven wine ma'am?� the barkeep asked.
She nodded in reply, still watching the drunks out of the corner of her eyes.
The barkeep walked to the opposite end of the shelves, looking at the bottles as he passed. He stopped at the edge of the shelves, looking at a couple of slender bottles containing a light bluish liquid. These were the bottles he was looking for. He picked one up and brought it back to Salina.
“Ten gold for the bottle.� He said.
Salina dropped the requested amount on the bar and turned around to walk out of the tavern. As she headed for the door Salina heard a couple men talking about a group of goblins who had been in earlier. They were talking about seven keys of power, Salina would have stayed longer if she hadn't know that the drunks were going to follow her out the door, she could hear them whispering to each other.
Quickly, Salina tied the bottle of wine in a loop on her belt as she exited the door. She could hear them getting up from their chairs inside. Salina was not in a rush, there were four of them, and they were drunk. She was not worried.
Rounding the corner, Salina heard the men trying to quickly gain on her, so she ducked into an alley off to the side and hid in the shadows. One of the men had seen her duck into the alley and pointed to it, they all headed in. They all ran right passed her before they noticed that there was no one in the alley ahead of them. Salina quietly slipped out behind them.
As she left the alley, Salina unexpectedly ran into another man, larger than the other four; he immediately restrained Salina before she could react. This man was easily as tall as a night elf, but with much more muscle.
“She slipped out behind you boys, you almost lost her.� He said into the alley. The other men came running out of the alley.
Salina sighed in frustration, but she noticed that she had left her apartment window open. She let out a high pitched whistle, before she spoke to the men.
“I would suggest you let me go before you will regret it.� Salina warned as Desila leaped out the window and landed lightly on the ground.
“Why would we let you go now that I have you restrained?� He was not very drunk since he could talk clearly.
He had turned her around to stare at the four that were drunk.
“Suit yourself.� She said as she brought her head back hard into his face, likely breaking his nose.
The man immediately released his hold on Salina, she was clear of him before he regained his senses. She brought her knee up into his groin area and caused him to double over. A kick to his head knocked him into unconsciousness. The other men were about to come at Salina with daggers, but Desila cut them off. The frost saber roared once and scared the men off.
“Nice job Desila.� Salina scratched Desila behind her ears as she started back to the inn. Desila responded to Salina's scratching with a low growl that showed she enjoyed it.
Salina decided she would pray to Elune for answers to some questions she had. One of which would be about the keys she had heard about. Another would be about the young night elf she had seen earlier.
.................................
there done

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Old 05-23-2005, 12:47 PM   #15
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"Die beast!" Tarn cried, slicing yet another kobold in two. The villagers reported that they were very annoyed at the pillaging kobolds, and payed Tarn for thier heads. Not hard work, that was for sure, but tiring, there were 20 kobolds, and none of them put up much of a fight. Suddenly something came lumbering over to them, the kobold warlord. Not nearly as big as Tarn, but certainly very mischevious...

Tarn called upon the ancestors to heal him, then he drew his axe and began battle. The kobold let out a huge shriek, knocking Tarn back a bit, and then striking with two shovels. Needless to say it's not pleasant to get hit in thte stomach by two shovels held by 130 pounds of wiry muscle. Tarn drew back, kicked the kobold, knocking away his shovels and then cleanly sliced off his head. Satisified Tarn went off to collect his pay...
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