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Old 08-26-2008, 09:37 AM   #1
Archian
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Well, this is thee' absolute-perfectly-retarded problem I have ever encountered.

Maximun Number of Trees/Destructibles exceeded! (6231/6144)

This is the error that prevents me from working on this map :P
I've tried WEU, but it fucks the map up somehow. Luckily I had a backup.
I don't know if I might be doing something wrong here?

If YOU were to remove WE limits from a existing WE map with WEU. What would YOU do?

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I can't use doodads for trees; as far as I know you can't use *indestructible* doodads for Lordaeron Summer Tree Wall. Which have to use the field Art - Replaceable Texture File, which CAN'T be found using the doodad editor.

***************************
The way I see it; is that I have to use imported model files of the 9 variations of the Lordaeron Summer Tree Wall and use them as doodads -_-*

Little help here, please? It's been a while since I've been modding
Any ingratiating way to fix this problem? :)

Thanks in advance!

Last edited by Archian : 08-26-2008 at 09:39 AM.
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Old 08-26-2008, 11:53 AM   #2
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Create the trees with triggers. But they wont shop up on the minimap. They dident do it atleast for me.
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Old 08-26-2008, 12:23 PM   #3
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I'm trying to work something out. Hang on.
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Old 08-26-2008, 01:12 PM   #4
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Can you make some of your destructibles into doodads?
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Old 08-26-2008, 03:47 PM   #5
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Probably some. Regardless, I'm gonna have to rework the terrian a little.
Decrease the scale of forests and increase the scale of mountains, desert and cliffs.
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Old 08-26-2008, 03:50 PM   #6
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What's wrong with using no limits? I've never had any problems with it and it doesn't negatively impact the map at all as far as I can tell.
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Old 08-26-2008, 03:56 PM   #7
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Then tell me how YOU would remove the limits from an existing World Editor map using World Editor Unlimited? Please :)

Who knows? I might be doing something wrong then :P

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Old 08-26-2008, 05:30 PM   #8
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Lots of people on the forums probably will not like this suggestion, but if you are using patch 1.21b on your Warcraft, just download Grimoire from this thread:

http://wc3campaigns.net/showthread.php?t=86652

It removes all the limits on World Editor and has other cool features too. To use it, just fire up we.bat from the newly downloaded grimoire folder. There's documentation too. That is a way you can get the no-limits functionality of WEU without the possible map corruption.

That's what I use to do my map editting. It leaves WE just the way you found it but adds an advanced options menu to the far-right, after help. And I am guessing if you are using WEU instead of Jass NewGen Pack you are more a GUI user, like me; Grimoire does not require JASS knowledge.
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Old 08-26-2008, 05:33 PM   #9
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more than grimoire... JNGP, which has USWE included. So you'll be able to override those limits.

Don't forget to use the WE 1.21, you can find it here: http://www.wc3campaigns.net/showthread.php?t=101201

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Old 08-26-2008, 05:40 PM   #10
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I use the standard World Editor that comes along with TFT and RoC :P
Not any fancy modifications, but I supose I should move on to that, eh?
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Old 08-26-2008, 05:40 PM   #11
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Yeah, you don't need WEU to remove limits. My WPA map (had) almost 9000 doodads (damn trees!). Grimoire has an option to remove all limits w/o any negative side effects.
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Old 08-26-2008, 05:48 PM   #12
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Quote:
Originally Posted by Archian
I use the standard World Editor that comes along with TFT and RoC :P
Not any fancy modifications, but I supose I should move on to that, eh?
if you want to manage unlimited doodads, then yes.

Upadted my previous post with links.
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Old 08-26-2008, 06:26 PM   #13
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Quote:
Originally Posted by Archian
I use the standard World Editor that comes along with TFT and RoC :P
Not any fancy modifications, but I supose I should move on to that, eh?

Don't worry, you won't even know you are using a fancy editor if you use Grimoire. It runs and looks exactly the same. JNGP is more powerful, but it is not GUI friendly. For example, Abriko reported that opening the variable editor caused a crash: http://wc3campaigns.net/showthread.php?t=90999&page=59

So I don't recommend JNGP for you. You do not need the UMSWE part of JNGP that Moyack suggested to override limits, Grimoire can also do it.


Also, suggestion: from your screenshots, it looks like you have quite a few trees packed in quite closely. May I suggest increasing their pathing size? Go to the doodads part of the object editor, find the tree you are using, go to pathing map, double click, and then in the third bar change the part that says "4x4" to "6x6". That makes it so you don't have to pack so many trees in. Also, when you do that, it won't move any of your existing trees even if they are too close (for example, you won't find what was once your forest in the middle of your bases), but if you move a tree or place a new one it will follow the new pathing rules. It's a great way to lower your doodad count.
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Old 08-27-2008, 09:33 AM   #14
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Thanks for your input everybody :)
I appreciate it! And I will work something out.

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