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#16 |
Alcopops
Tools & Tutorials Moderator
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![]() Hm, maybe someone else can confirm if RLE is supported?
__________________PS: Paint.NET requieres the .NET framework. I'm surprised you don't have it installed considering that many programs need it. It can be downloaded from the microsoft site. Also i think Paint.NET doesn't support TGA out of the box, it needs some tga dll plugin. Last edited by PitzerMike : 10-04-2008 at 10:42 PM. |
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#17 |
Obscurity, the Art
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![]() You should make a mention whether or not war3mapMap overwrites war3mapPreview or not. I say this because I'm unsure if it does or doesn't and it would be good to know.
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#18 |
Alcopops
Tools & Tutorials Moderator
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![]() Any news on this?
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#19 |
YOU GET ROCKED?
Join Date: Nov 2007
Posts: 481
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![]() Updated on the topic of how the override works.
__________________I still don't have the .net framework though, but I'll try to get it done very soon. |
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#20 |
In Flames
Join Date: Jan 2006
Posts: 1,154
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![]() paint.net DOES support tga out of the box.
__________________and RLE is not supported by wc3 and btw there is a nice blp plugin available for paint.net ... with has 2 options to save the blp's ... jpg-compression and paletted.. Last edited by akolyt0r : 03-15-2009 at 11:22 AM. |
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#21 |
YOU GET ROCKED?
Join Date: Nov 2007
Posts: 481
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![]() Hey, thanks for confirming that RLE is not supported. I'm gettin to work on the TGA thing now, I'll post it tomorrow.
__________________EDIT: Unless WC3 not supporting RLE's makes it so only 24-bit TGAs work? EDIT 2: Alright thanks to my friend I've tested it already. 24 and 32 work fine, but: I tried it with a 16 and it fatal-errored. Last edited by Sabertooth_X : 03-16-2009 at 03:59 AM. |
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#22 |
YOU GET ROCKED?
Join Date: Nov 2007
Posts: 481
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![]() eh?
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#23 |
Dread Lord of the Cookies
Content Director
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![]() Useful. Map / Preview bit was something I didn't know too. Anyway, clearer and more specific than the current one, so approved.
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#24 |
User
Join Date: Jan 2006
Posts: 46
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![]() Oddly enough, when I do tgas in PDN with RLE-compression enabled, it works out fine in Warcraft. Maybe you missed something.
On a related note: Short, to the point tutorial. There is a tutorial for this on the-helper.net, but that's the only one I've seen. 'Bout time Wc3c got one. |
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#25 |
User
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![]() What if I only want to modify a portion of the in game minimap? For example, the top and bottom border? Would I have to take an ingame screenshot and then resize it to 128 x 128 and then modify it and reimport it, or is there some way to edit only a poriton of the image and let the rest remain how itd normally look in game?
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#26 |
User
Join Date: Jun 2003
Posts: 375
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![]() You could try exporting the existing minimap/preview and then adding your corners to that.
__________________Last edited by CyborgDragon : 07-23-2009 at 02:35 AM. |
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#27 |
User
Join Date: Aug 2009
Posts: 5
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![]() Let me see if I understood it correctly....
If I have two different images to MapPreview and MapMap I'll still have different images or will MapMap replace the MapPreview? Regards, Confused Ragnaros :) |
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#28 |
User
Join Date: Jan 2011
Posts: 2
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![]() Tnx Man!!
I actually only know that you can only put "war3preview". . . Nc Work!! ^^ |
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