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Old 06-26-2010, 01:06 PM   #31
Deaod
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Old 07-09-2011, 05:56 PM   #32
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Unfortunately, there are a two major quirks about having this library in your map:
  1. If you have units with the Artillery or the Artillery (line) weapon types, ordering them to Attack Ground would cause WC3 to crash.
  2. If you have units with the Missile (line) or the Missile (bounce) weapon types, they would be unable to attack (no missile, no damage, just the attack animation).
Both are hardcoded bugs and are unavoidable unless softcoded by the user.

Also, why not change the function interface to

function interface OrbCallback takes unit damagedUnit, unit damageSource, real damageAmount returns boolean

so that you could pass that stuff directly to the callback instead of forcing the user to use the GetDamagingUnit(), GetDamagedUnit() and the GetDamage() functions.
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