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Old 04-25-2010, 02:06 PM   #31
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Exactly my point.

For some reason I think I've seen the word 'taunt' when browsing the data editor. I am on my netbook now so I can't take a look to it.
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Old 04-25-2010, 03:13 PM   #32
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Quote:
Originally Posted by Raydude
can't ctrl+pageup/down to control doodad's height

Actually you can, but not with ctrl.

So, just page up or down to control doodad's height.
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Old 04-25-2010, 03:22 PM   #33
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Quote:
Originally Posted by Vexorian
Exactly my point.

For some reason I think I've seen the word 'taunt' when browsing the data editor. I am on my netbook now so I can't take a look to it.


Yep, I've seen taunt too, under abilities
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Old 04-25-2010, 04:43 PM   #34
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Quote:
Originally Posted by Vexorian
Considering that galaxy is the single most ugly language that has ever existed

I'm waiting for someone allowing it to use vJASS (not the best, but not that stupid) in script editor.

@BLIZZARD:
EITHER YOU FULLY TRANSLATE YOUR GUI-NAMES OR LEAVE THEM ENGLISH BUT USEING " " (ESCAPE) FOR THEM IS INCREDIBLE STUPID!!
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Old 04-25-2010, 05:08 PM   #35
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Quote:
Originally Posted by Tot
I'm waiting for someone allowing it to use vJASS (not the best, but not that stupid) in script editor.

You really prefer typing function Actions takes nothing returns nothing millions of times over void Actions()?

I kinda like galaxy and am looking forward to using it. The only thing that bothers me right now is how badly it is supported compared to GUI. Hopefully there will be some updates on that or at least some community tools (function lists including documentation, support for libraries, etc.).

Quote:
@BLIZZARD:
EITHER YOU FULLY TRANSLATE YOUR GUI-NAMES OR LEAVE THEM ENGLISH BUT USEING " " (ESCAPE) FOR THEM IS INCREDIBLE STUPID!!
Never play a localized beta :P
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Old 04-25-2010, 05:37 PM   #36
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void Actions() ; is sort of fine. But galaxy is really:
Code:
void Actions(bool runconditions) {
    if(runConditions) {
    }
}

And other kinds of very ugly things. I mean, really ->? Strings for function pointers? etc, etc , etc.

Even Jass is better than that. And I hate Jass.
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Old 04-26-2010, 08:07 PM   #37
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Taunt is an ability in the defaults, and it is used by the Ball unit (another default), which may be the Happy Fun-Time Ball in the editor; it seems that it may have been used in early tests of the game.
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Old 04-26-2010, 09:03 PM   #38
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Taunt IIRC only plays the taunt/dance animations.
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Old 04-26-2010, 09:04 PM
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Old 04-27-2010, 01:57 AM   #39
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Well, there is an issue order behaviour anyway. I would try it if Mc ! wasn't monopolizing the only SC2 friendly computer.
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Old 04-27-2010, 03:44 AM   #40
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Quote:
Originally Posted by Alevice
Taunt IIRC only plays the taunt/dance animations.
No, it's an aggro lure.
Code:
    <CAbilEffectTarget id="Taunt">
        <Effect index="0" value="taunt"/>
        <Range value="10"/>
        <CmdButtonArray index="Execute" DefaultButtonFace="Taunt"/>
    </CAbilEffectTarget>

    <CEffectEnumArea id="taunt">
        <AreaArray Radius="4" Effect="tauntb"/>
    </CEffectEnumArea>

    <CEffectApplyBehavior id="tauntb"/>

    <CBehaviorBuff id="tauntb">
        <Alignment value="Negative"/>
        <Duration value="16.6667"/>
        <Modification MoveSpeedMultiplier="2"/>
    </CBehaviorBuff>
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Old 04-27-2010, 04:23 AM   #41
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Lolfail on my side. I confused it with the whole stop/hold fire move/patrol shit
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Originally Posted by http://ajaxian.com/archives/would-you-like-a-_-with-that-new-library-gives-js-what-it-should-have#comment-276203
- Dont solve problems that dont exist.
- Improve the wheel, dont reinvent it.
- Port the wheel if it doesnt exist in your environment.
- Integrate the wheel into your project.
- Make sure you can replace your wooden wheel for a rubber one if someone else invents it.
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Old 04-27-2010, 07:05 AM
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Old 04-27-2010, 07:06 AM   #42
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Quote:
Originally Posted by Opossum
You really prefer typing function Actions takes nothing returns nothing millions of times over void Actions()?

not really this, but the fact that you don't need an ";" after each line and that you have different strings for the ends of functions, loops, etc.
In my oppinion it's easy to understand
Collapse JASS:
function IloveJASS takes nothing returns nothing
if true then
endif
loop
if true then
if true then
loop
endloop
endif
endif
endloop
endfunction

than

Collapse Zinc:
void IhateGalaxy(){
if(true){
}
while{
if(true){
if(true){
while{
}
}
}
}
}

Another reason is, that I hate all chars for which I need to press more than one key: they only reduce writing-speed

Quote:
Originally Posted by Opossum
Never play a localized beta :P

you missed nothing
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Last edited by Tot : 04-27-2010 at 07:07 AM.
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Old 04-27-2010, 07:16 AM   #43
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Tot, that is just a learning thing. After one week of active scripting you'll hate the extra writing in jass. Jass had, however, one real advantage: How fast it was to grasp for people without ANY knowledge in programming or scripting. All the GUI:ers out there will be even harder to convert.
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Old 04-27-2010, 07:24 AM   #44
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Quote:
Originally Posted by ploks
Tot, that is just a learning thing. After one week of active scripting you'll hate the extra writing in jass. Jass had, however, one real advantage: How fast it was to grasp for people without ANY knowledge in programming or scripting. All the GUI:ers out there will be even harder to convert.

I'm coding in C++/Java/C# since I'm 10 and with every year my hate on "{","}" and especially on ";" grows more and more
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Old 04-27-2010, 07:30 AM   #45
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Thats you rproblem I love my {} and ; separators. SO long as they allow me to do multiple statements on a single line when I need it.
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Quote:
Originally Posted by http://ajaxian.com/archives/would-you-like-a-_-with-that-new-library-gives-js-what-it-should-have#comment-276203
- Dont solve problems that dont exist.
- Improve the wheel, dont reinvent it.
- Port the wheel if it doesnt exist in your environment.
- Integrate the wheel into your project.
- Make sure you can replace your wooden wheel for a rubber one if someone else invents it.
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