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Old 02-27-2009, 09:23 PM   #91
youkaiz
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i having the same problem now =(
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Old 02-27-2009, 10:28 PM   #92
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I believe this tool updates to a japanese Version of it ... = bad.
And the author of it is not around here anymore ...
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Old 03-05-2009, 02:38 AM   #93
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I think the problem is not who's jelos and who's not I think the problem is in a diferent forum far far away in another....

just look at that:
My map beeng Cheated

Not So Hard For The Cheaters

and if you look for more you will be verry surprized what you can finde there....
so I sujest Vexorian and u9shasure combine skills and do something that will protect our maps becose you can't just trigger evry cheat posible to kick or something the player who thyes to use it and if you do that triggers will be removed easly in jass...

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Old 03-05-2009, 03:20 AM   #94
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there is no unbreakable protection ....
And i dont think Vex and shasure even could work together ..since shasure speaks nealy no english (he/she is chinese)...
And if you really need it (and know how to) you can use both vexs optimizer and thise one
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Old 03-06-2009, 12:55 AM   #95
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Quote:
Originally Posted by akolyt0r
there is no unbreakable protection ....
And i dont think Vex and shasure even could work together ..since shasure speaks nealy no english (he/she is chinese)...
And if you really need it (and know how to) you can use both vexs optimizer and thise one
well someone coud make a tutorial about it....

if there is pls post a link....
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Old 03-10-2009, 11:48 PM   #96
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Does this actually protect the map so it can't be opened anymore? I mean in case of hackers what would be the best way to protect a map?
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Old 03-11-2009, 02:03 AM   #97
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vexorians map optimizer ...
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Old 03-15-2009, 05:27 AM   #98
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u9shasure is better becose some hackers do not know how to overcome the new tipe of protection but sinc the hacker forums continues to run ....
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Old 03-23-2009, 03:53 PM   #99
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when I use your program on my map, my units partly get Dota tooltips. For example, one building was named lothar s edge. I guess this has to do something with custom keys.txt. How to get rid of it?
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Old 03-23-2009, 05:31 PM   #100
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one solution:
dont use customkeys.txt
or
use different ids than dota ... (with newgen you can declare total custom ones ..even including chars like "!" "%" ..and so on ...)
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Old 03-23-2009, 08:50 PM   #101
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Quote:
Originally Posted by akolyt0r
one solution:
dont use customkeys.txt
or
use different ids than dota ... (with newgen you can declare total custom ones ..even including chars like "!" "%" ..and so on ...)
that truely sucks!
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Old 05-14-2009, 06:50 AM   #102
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im using windows xp but it still crashes when optimizing my map
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Old 03-29-2011, 02:18 AM   #104
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For avg users out there, the liveupdate.exe file is seen as a trojan. you'll have to make an exception.
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Old 05-19-2011, 09:27 AM   #105
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i've played those asian maps and even with asian language support the tooltips are broken, and we get horrible models/skins. and i'm getting the same things on my maps.

i suppose it could be useful for testing bugs quickly, but is crap when it comes to using it for final product? but ya idk i haven't really used widgetizer or optimizer so not sure how they compare. i guess this gives new meaning to tooltip errors and whatever other bugs can be had. it's hard enough make bug-free map without scrambling it to death, am i right? unless of course you are one of the few perfecting the art...

loading time is fantastic though.

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