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Old 03-05-2009, 08:00 PM   #16
Michael Peppers
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Quote:
Originally Posted by AHalfPaladin
Ive been thinking about AI too, but, it have a large file size to import the AI, and I dont space for that. + have no experience with AI (havnt found a good tutorial yet). But i'll try to work with it when im making my Blood Elf campaign :D

The space is not a real problem, an ".ai" file takes ~20kB, and as for tutorials maybe you'd like to check mine. (Ok, I know, it's somewhat huge and a bit silly, but whatever... XD)

Or maybe, when my race for the contest is (almost) defined, I could try making something, if you want...
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Old 03-05-2009, 09:39 PM   #17
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Hero Contest #3 - 3rd PlaceSkinning Contest 10 ~ Druid of the talon

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I think you might need some Blood Elf skins in that...hrm
How may I be of assistance?
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Old 03-07-2009, 08:35 AM   #18
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Hmm, I should maybe take a look at your tutorial then :D Because alot of people might want to try fighting against blood elf. Ive tryed to play vs. my brother and they are quit balanced ^^

And to THE_END, I havnt really found out how to skin yet, but if i knew I would make an half-demon half-belf for my Demonologist, (Im using the normal Blood Mage skin now). The only problem is that I got almost no space left. map is 3.9 MB :S
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Old 03-07-2009, 02:26 PM   #19
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So you would want something that looks like the Felbloods from WoW?
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Old 03-07-2009, 02:54 PM   #20
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Isn't 3.5mb the limit?
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Old 03-07-2009, 03:07 PM   #21
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Quote:
Originally Posted by THE_END
So you would want something that looks like the Felbloods from WoW?

If you want a great badass skin, make this man do it for you. He has a "magic touch"!

Quote:
Originally Posted by Linaze
Isn't 3.5mb the limit?

Is 4 MB AFAIK...
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Old 03-07-2009, 03:13 PM   #22
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IIRC, Archian told me it was 3.5mb, and I suppose he is rather reliable. He could be wrong though, of course.
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Old 03-07-2009, 03:24 PM   #23
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Yes something like the felbloods, like Kael in magister's terrace. Must look abit sick and be purple mixed with green or something like that. You can see the sphere on the pictures I just updated. and I pref black hair :)
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Old 03-07-2009, 04:20 PM   #24
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Quote:
Originally Posted by Kyrbi0


Oh, my bad; I thought you just found that icon or had someone make it for you. (a better icon wasn't a request; just a tip. :P)

I've replaced the icon with one from wow that i made abit recolour on. Hope you like it :)
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Old 03-08-2009, 12:37 PM   #25
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So, did you resolve that AI skill problems...?
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Old 03-08-2009, 12:49 PM   #26
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No, I cant get it working :S
I've followed your tutorial but nothing really don't understand it. I not quite sure what to export, import and what to do really. If you do have time could you maybe show me?
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Old 03-08-2009, 01:02 PM   #27
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Quote:
Originally Posted by AHalfPaladin
No, I cant get it working :S
I've followed your tutorial but nothing really don't understand it. I not quite sure what to export, import and what to do really. If you do have time could you maybe show me?

I knew it was confusing...

Sincerely, sometimes it doesn't work even for me, so maybe the best solution is... Script modifying!

Open the ".ai" file with notepad
Search in the Object Editor for "unelaborated names" of the heroes and the spells you have him/her/it to use
Search in the script the "hero zone" and then put the "unelaborated names" of the spells (like "Aloc") in the place of the ones the AI editor is displaying you... (example, this: "set skills1[ 1] = 'AHfs'")
It's a long job because you have to modify the hero for every training order.

(A shred of) the zone to modify is this:

Collapse JASS:
//===========================================================================
// Stores hero ID and skills
//===========================================================================
function SetHero takes integer order, integer heroid returns nothing
    if (order == 1) then
        set hero_id = heroid
        if (heroid == 'Hblm') then
            set skills1[ 1] = 'AHfs'
            set skills1[ 2] = 'AHbn'
            set skills1[ 3] = 'AHdr'
            set skills1[ 4] = 'AHfs'
            set skills1[ 5] = 'AHbn'
            set skills1[ 6] = 'AHpx'
            set skills1[ 7] = 'AHdr'
            set skills1[ 8] = 'AHfs'
            set skills1[ 9] = 'AHbn'
            set skills1[10] = 'AHdr'
        elseif (heroid == 'Hmkg') then
            set skills1[ 1] = 'AEst'
            set skills1[ 2] = 'A014'
            set skills1[ 3] = 'AEar'
            set skills1[ 4] = 'AEst'
            set skills1[ 5] = 'A014'
            set skills1[ 6] = 'AEsf'
            set skills1[ 7] = 'AEar'
            set skills1[ 8] = 'AEst'
            set skills1[ 9] = 'A014'
            set skills1[10] = 'AEar'
        elseif (heroid == 'Hpal') then
            set skills1[ 1] = 'A02T'
            set skills1[ 2] = 'A02X'
            set skills1[ 3] = 'AEev'
            set skills1[ 4] = 'A02T'
            set skills1[ 5] = 'A02X'
            set skills1[ 6] = 'AHmt'
            set skills1[ 7] = 'AEev'
            set skills1[ 8] = 'A02T'
            set skills1[ 9] = 'A02X'
            set skills1[10] = 'AEev'
        endif

EDIT:
If this doesn't work, send me your Open Source map + the AI you done and I'll try to handle it...
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Last edited by Michael Peppers : 03-08-2009 at 01:11 PM.
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Old 03-08-2009, 01:43 PM
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Old 03-08-2009, 02:00 PM   #28
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Mmm, My project has a High Elf race based on the ROC campaign. Maybe I can get some ideas out of this sample.

Please visit my project CCFE in this forum, it is open source and I believe trading ideas would be good.

EDIT EDIT EDIT

OMG, I have a question, what changes did you made to make the player able to select Blood Elf race ???
I really want to know please ...
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Old 03-08-2009, 04:10 PM   #29
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Quote:
Originally Posted by Michael Peppers
I knew it was confusing...

Sincerely, sometimes it doesn't work even for me, so maybe the best solution is... Script modifying!

Open the ".ai" file with notepad
Search in the Object Editor for "unelaborated names" of the heroes and the spells you have him/her/it to use
Search in the script the "hero zone" and then put the "unelaborated names" of the spells (like "Aloc") in the place of the ones the AI editor is displaying you... (example, this: "set skills1[ 1] = 'AHfs'")
It's a long job because you have to modify the hero for every training order.

(A shred of) the zone to modify is this:

Collapse JASS:
//===========================================================================
// Stores hero ID and skills
//===========================================================================
function SetHero takes integer order, integer heroid returns nothing
    if (order == 1) then
        set hero_id = heroid
        if (heroid == 'Hblm') then
            set skills1[ 1] = 'AHfs'
            set skills1[ 2] = 'AHbn'
            set skills1[ 3] = 'AHdr'
            set skills1[ 4] = 'AHfs'
            set skills1[ 5] = 'AHbn'
            set skills1[ 6] = 'AHpx'
            set skills1[ 7] = 'AHdr'
            set skills1[ 8] = 'AHfs'
            set skills1[ 9] = 'AHbn'
            set skills1[10] = 'AHdr'
        elseif (heroid == 'Hmkg') then
            set skills1[ 1] = 'AEst'
            set skills1[ 2] = 'A014'
            set skills1[ 3] = 'AEar'
            set skills1[ 4] = 'AEst'
            set skills1[ 5] = 'A014'
            set skills1[ 6] = 'AEsf'
            set skills1[ 7] = 'AEar'
            set skills1[ 8] = 'AEst'
            set skills1[ 9] = 'A014'
            set skills1[10] = 'AEar'
        elseif (heroid == 'Hpal') then
            set skills1[ 1] = 'A02T'
            set skills1[ 2] = 'A02X'
            set skills1[ 3] = 'AEev'
            set skills1[ 4] = 'A02T'
            set skills1[ 5] = 'A02X'
            set skills1[ 6] = 'AHmt'
            set skills1[ 7] = 'AEev'
            set skills1[ 8] = 'A02T'
            set skills1[ 9] = 'A02X'
            set skills1[10] = 'AEev'
        endif

EDIT:
If this doesn't work, send me your Open Source map + the AI you done and I'll try to handle it...
Im not that much in the advanced in WE. I havnt learned scripting, jass or ai yet :S, So if you got time I can just send an unprotected version :)
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I'm currently working on a Blood Elf melee map. Humans have been replaced with Blood Elf with an entire new techtree. I need testers to come with feedback so I can improve it. Download the map from here http://www.wc3c.net/showthread.php?t=104851

Last edited by AHalfPaladin : 03-08-2009 at 04:10 PM.
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Old 03-08-2009, 04:12 PM   #30
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Ok, I'll send you the fixed map as soon as I can...
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