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Old 10-23-2006, 07:28 AM   #16
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Awesome! Unfortunately I cant add you rep again.

Can you make something like that but with ruins textures? Im sure it could be prety nice...
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Old 10-23-2006, 06:40 PM   #17
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there is no actually "ruined" texture in the mpq and i would have to make you import another texture, what i wouldnt want...

i thought about making ruins before, but wasnt sure which texture to use...
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Old 10-24-2006, 08:47 AM   #18
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I mean sunken ruins...there is few textures used by doodats like stairs or obelisks - and terrain. That ruins I mean
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Old 10-24-2006, 05:40 PM   #19
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ahh, i see...

no, i dont see a use for those, how many maps are there representing castles and villages? and how many sunken ruins??

and this is like a request, and i am not doing any...
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Old 10-26-2006, 07:25 AM   #20
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This is sad...

will you become angry if I modify it to use sunken ruins textures?
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Old 10-27-2006, 12:31 AM   #21
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why didn't Blizzard put in things like that? WHY?!

J/k... I think. But it'd benice if Warcraft used things like this once in a while, there are so many beatiful models/skins here.
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Old 10-27-2006, 05:09 PM   #22
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alv, u may modify it as u wish, as long as u give credits!
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Old 10-28-2006, 08:33 PM   #23
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NICE. since your not taking requests, what will you do next O leet one?
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Old 10-31-2006, 05:49 PM   #24
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sit back and relax, i've got my ideas :P
but i wont tell until its finished!
i am working on three different usefull systems...
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Old 11-19-2006, 11:44 AM   #25
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+rep, will be used
thx a lot
there is only one problem.... the units aren't crossing the gate.... they are climbing it! They all go to the roof intead of crossing it... that's sad
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Old 11-19-2006, 02:44 PM   #26
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oh yeah, just untick "walkable" in the object editor and add some invisible platforms in hieghts of the actual "street", it will solve the problem!
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Old 11-21-2006, 02:38 AM   #27
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Very cool and useful, however....when large amounts are placed it lags the whole map up a ton. Not just that area but the whole map. Of course, you can definately build a good sized castle or multiple smaller forts w/o going over, but I had a long wall in my map along with several other smaller forts and I was getting massive amounts of lag. I removed the long wall and the lag is basically gone.
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Old 11-21-2006, 02:42 PM   #28
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as u may see i did use some more polies than wc3 average, but i think that newer ccomputers can handle a great amount of these wall segments...

i dont know how good your computer is, but maybe you want to use something lowpolier for the long wall!

i did have some walls made by some other guy, basically cut out of the gluescreen, but these arent so much variation and it gives you not so much place for creativity as mine do!

if you want i can search for them again, maybe they help you!
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Old 01-04-2007, 10:30 PM   #29
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Well, thx for the Gate support, but i have another question... how can I make it a destructible, where enemy unit can destroi it wooden part? Just turning it to destructible? but he don't have a stand animation where the doors are shutten...
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Old 01-04-2007, 11:20 PM   #30
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Nice models, but when I copy + paste the stair models from the test map to mine, they "float in the air" and I can't get them to be on the ground, so there's no way to exit/enter the wooden platforms...
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