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Old 11-10-2015, 09:33 PM   #31
Fledermaus
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Yeah I'd be interested in how you got this to work too :D
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Old 11-24-2015, 07:38 PM   #32
iNfraNe
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It's... kinda limited to two floors. The way it works is:
- the units on the second floor are flying (difficult if the terrain underneath is uneven) or naval (units cannot go on top of eachother), and pathing blockers are set accordingly.
- player clicks are checked if they intersect the high ground by calculations from the current camera. This has a disadvantage: the system can only be used in single player, or where the camera is triggered.
- if a click is caught to be on a highground plane, the unit is ordered to "go upstairs" to the closest entrance (which you have to set in the system).

All in all its pretty nifty but has some serious drawbacks :)
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Old 11-28-2015, 04:19 PM   #33
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Pretty nifty? Amazing is what it really is!
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