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Old 08-25-2008, 02:53 PM   #16
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Updated. View the first post for details.
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Old 08-26-2008, 12:41 PM   #17
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does this palette the icons? or compress them in anyway?
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Old 08-27-2008, 10:44 PM   #18
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Oh, cool. I've got to try this.
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Old 08-28-2008, 02:11 PM   #19
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emjlr3, it palettes the icons, so the result icon size will be constant (size is specified in the first post).

I've got some angry comments about removing BLP compression method (like "BLP icon with compression would be twice smaller than the same icon without it", "13% quality is decent and file size is tiny"), so I'd include this in the next version (I think so ^^).
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Old 08-28-2008, 04:30 PM   #20
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13% icon quality is decent?? Huh? Wouldn't that like, destroy an icon?
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Old 08-30-2008, 08:44 AM   #21
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I think so too. The distortion of icon would be quite noticeable.
The decent quality begins from ~60% (not essential jpeg data loss artifacts and small size, smaller than paletted BLPs).

As for me, I'd rather use paletted than compressed, but not each user would agree me. So I have no choice :)
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Old 08-30-2008, 11:55 AM   #22
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When this gets finalized and the "decent quality" bar gets raised five-fold to 65%, then I can see this overtaking Borderizer since the layman can use it.
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Old 11-04-2008, 06:02 AM   #23
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I'm going to go ahead and use it. I've found it to be very helpful and there's a rather thorough readme in the folder as well. As far as I've used it, I've encountered no deal-breaking bugs, so I say it's plenty good enough.

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Old 11-04-2008, 10:17 AM   #24
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Quote:
Originally Posted by Tide-Arc Ephemera
When this gets finalized and the "decent quality" bar gets raised five-fold to 65%, then I can see this overtaking Borderizer since the layman can use it.

ROFL. Tide-Arc you have some serious problems.

Anyways:
Quote:
+ Result file size (when saving to BLP) is 5 276 bytes, or 9 372 bytes (BLP with alpha channel);
This is listed as PRO while it is actualy a CON

5276 size means that you have cutt off mipmaps of the icon.
Which effectively means that people with graphics set to low will not see any custom icons. It also means that if you use custom icons on items they will get black in dropping transition.
People who do no see icons immediately assume the map is bugged and leave.

As of 9372 size for infocards it is simply a lol.
Maybe try using 5.1 compression instead of 3.1 and get it down to 6641
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Old 11-04-2008, 12:35 PM   #25
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Well, cut-off definitely was not good idea.
But I think that most people have decent video cards and decent texture mipmap level settings.

About infocards - I was just lazy in the moment and had no idea how to insert alpha channel into palette.

Next version is in progress. I've already done jpeg compression for blps. Also, I have to make mipmapping algorithm and add some settings (such as # of mipmaps, quality for jpegs, palette size for paletted) for each border type.
Hmm, if I'll have enough time, the blp unit will be presented as DLL, not as part of a program, because other cohaders I know, they will use it. =)
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Old 11-04-2008, 02:31 PM   #26
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Quote:
Originally Posted by Spec
Well, cut-off definitely was not good idea.
But I think that most people have decent video cards and decent texture mipmap level settings.
Most < All

Quote:
Originally Posted by Spec
Also, I have to make mipmapping algorithm and add some settings (such as # of mipmaps, quality for jpegs, palette size for paletted) for each border type.
Again bad idea. Noone really wants to save 1KB per icon if it will cost him a percent of players, simply make all mipmaps.
Pallete size is not going to save anything (20-100 bytes max), and if you use less than 256 colors it will be bad for image quality.

Quote:
Originally Posted by Spec
Hmm, if I'll have enough time, the blp unit will be presented as DLL, not as part of a program, because other cohaders I know, they will use it. =)
I know where to find that jpeg library, the only problem is that it is not java.
I am not going to make my code windows dependant.

EDIT:
You probably want to check this link regarding the mimpaps:
http://members.ozemail.com.au/~dekker/NEUQUANT.HTML
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Old 11-04-2008, 02:53 PM   #27
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Quality setting is good for saving disabled icons (15-20% quality images are looking normally). Who will scan each pixel of disabled icon, and stop playing map only because quality is horrible? Palette size reduction also would be useful for (again) disabled icons, or icons with several general colors (e.g. icons for weapons from TcX). Less palette size => less blp size.
Well, if you think my ideas are bad, give me a good ones, please.

About "cohaders", it was some type of joke, but I really know at least 1 coder (NETRAT) which would use dll for his own program.

By the way, Tide-Arc going to buy second computer (pc-based, not mac), install windows and use this program =))
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Old 11-06-2008, 05:12 PM   #28
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I very much like this program. The interface is simple, I didn't encounter any major bugs, and I was able to grasp how it worked within 15 seconds of opening it up. The only criticism of mine is that the screen for it seems a bit small (strain on the eyes), but other than that, very well.

+Rep
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Old 11-09-2008, 07:54 AM   #29
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Quote:
Originally Posted by cohadar
ROFL. Tide-Arc you have some serious problems.

I'm not the one trying to take over the world with my WC3-based systems, TYVM.
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Old 11-21-2008, 10:10 PM   #30
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This surely is handy program, it's a friendly-user interface too.

But well I have a question, If I rip some command icons from war3.mpq and turn them into passive icons, will the quality be the same?

+REP for this useful program.
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