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Old 10-24-2007, 10:23 AM   #16
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Nobody cant help me? Or I have asked incomprehensible question? Then sorry for my english. Two posts one after another is not my style but anyway nobody checks this thread. :(
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Old 10-25-2007, 10:16 PM   #17
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You need to modify the unit's "Collision size" in the Object Editor.
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Your spells are mostly ignored because they are not very cool so we aren't very excited to review/approve them, but you are incredibly persistent and won't give us an excuse to graveyard it. That is generally what results in a resource being ignored for a long time.

The Spell Request Thread Done for, unless someone else wants to revive it...
It lasted a damn long time.

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Huh. Almost makes me wish I had a girlfriend, to take advantage of today (wait, no, that's not what I meant... I mean, take advantage of the fact that it is international women's day... gah, never mind).
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Rome may not have been built in a day, but the Romans sure as hell didn't say "look at this great city we built guys!" when they had nothing more than a bit of stone and some cottages.

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Old 06-27-2009, 07:53 AM   #19
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Is there a way to categorize every custom object made, other than basing all your objects on the same object in order for them to show up neatly underneath eachother, instead of all of them being in many seperate folders?
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Old 10-11-2010, 06:51 PM   #20
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your tutorial was a lot informative for a noob like me.... (yeah this is my first post ;p)

this question is pretty awkward

but what are the required softwares ???
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Old 10-11-2010, 07:01 PM   #21
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For this tutorial, you should only need the normal world editor that comes with the game.
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Zoom (requires log in)Wc3 map optimizer 5.0
Someone should fix .wav sound in this thing.
Zoom (requires log in)JassHelper 0.A.2.A
Turns your simple code into something that is complicated enough to work.
Faster != more useful
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