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Old 07-01-2007, 10:07 PM   #16
PitzerMike
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I don't know, is this finished already?
There are some broken [hr]600[/hr] tags in it and the images are tiny.
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Old 07-02-2007, 06:04 PM   #17
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Yes, the main body of the tutorial is done, you can use it freely. Don't worry, it won't crash anything.
What i need to do, is resize all images.
And the [hr]600[/hr] is a code, that should be a normal line separating the different sections .. mmm gotta figure that out ...


edit:
____________________________________________________________________________________________________ _____

you mean like that ^ ?

Yes just like that, what code diod you use ?

EDIT: Well, With the image problem solved, i just have to finish the [hr]600[/hr] code to the lines (could some1 plz tell the the dam code !?) i create some links.
The tutorial is piratically done, it just needs to be approved and just needs a few more comments (i think)

EDIT EDIT: No1 told the code for the line, so i decided to create a line myself.
With problem solved, the only thing that remains is images ... i notest that i have to change the order of some of them.
I will soon change the title.
I also added a "Hidde" to the Creators Note section, as ti is not necessary, but optional.
My tutorial is nearlly done =)

EDIT EDIT EDIT: The End !! Well, my tutorial is complete now. Just finished everything.
I would like to add some [GoTo] tags, but this site doesn't have them.
The tutorial is ended and i hope you learn something from it...
I would now like to see it be moved from submit section to another section (not grave).
If you have any questions, or any ideas, please post them and i will do my best to make a better tutorial.
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Old 07-16-2007, 12:08 AM   #18
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so much for not double posting... The tavern system's are outdated and we need to create newer better versions of selection. I say this one selection system that rocked me away. It had some cool camera angles and things. It was used in one of the LotR maps, and it was amazing. I think it was single player though. What I'm trying to say is, rather than re-iterate the already well known, take a dive into something new and unexplored and share with the community something new that EVERYONE will gain from, not just newbs who are too lazy to try anything that requires time and/or patience.

EDIT: GoTo would require HTML turned on and to use <a> tags. But they aren't so it probably isn't possible.
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Old 07-16-2007, 04:41 AM   #19
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... I kindof regret annoyin the creator of the tutorial before, Secret you should really tkae this into consideration thats it is for WE - noobs...

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Old 07-31-2007, 05:42 PM   #20
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Well, i must face you guys are correct - this is a tutorial for noobs .. so does it mean that you will reject this tutorial ?? This forum does HAVE a section to help noobs doesn't it ? and btw, i warn people about that in the creators note.

Anyway i don't understand why are you guys going to teach pros ... pros don't need real help, need indication, teaching noobs is much more difficult. And as i also said before, the taverns system may be old but it will never be outdated as it is one of the easiest and most common system in many maps. As "Shadow fear" says in one of his articles in world editor tutorials website, one of the keys to good map making success is to "start small", This means that new map makers can't and shouldn't use advanced systems in their maps like vexorian with jass and others. This way this system will never be outdated - it will eventually be replaced by experient map makers, but for new map makers it is and it will always be a good choice, as it is easy to understand and easy to create.
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Old 08-13-2007, 11:17 PM   #21
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something you might want to add is the use of a item replacement system to buy heros. This is effective for managing memory usage with large amounts of heros.

If you dont get what i mean check http://www.wc3campaigns.net/showthread.php?t=92484
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Old 08-19-2007, 08:05 AM   #22
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You took the time to polish your tutorial and I guess it will be a good start for newbies.
*approved*
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Old 08-26-2007, 01:50 AM   #23
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I liked it. Previously, I had a hero tavern buy system, but I had to make one for each individual player. I didn't know you could make a global one. Thank you.

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Old 09-07-2007, 01:49 PM   #24
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Thx by approving my tut and thx by rep points. I feel much better now that i know my tut was approved, because it was very difficult to convince people that the system i was explaining wasn't a waste of time.

In my opinion, at least the opinion i have from the replies most of you did, is that this site has so many professionals in it, that i doesn't accept noobs.
I had lots of trouble to make this tutorial be accepted. Thx for approving it.

And psiykie, it alwys good to knwo that our job DOES help some people =)
You comment is worths more than 100000 rep points =)

PS: sry for late comment, was on Holidays =P

EDIT: Well sry for double posting. I deleted double posts and got them all into 1 huge post. Also fixed some stuff in my tut.
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Old 09-11-2007, 10:03 AM   #25
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Guys, does anyone know how i can make links in my tutorial ??? Like link the title to the section, and use lines as a code ??? plz ??
Also where do i find the vBcode tutorial you guys use in this website ???
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Old 09-11-2007, 10:18 AM   #26
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Quote:
Originally Posted by Flame_Phoenix
Guys, does anyone know how i can make links in my tutorial ??? Like link the title to the section
You mean anchors?

Like so:

Hello Dumbnuts

Bla bla bla Bla bla bla Bla bla bla Bla bla bla Bla bla bla
Bla bla bla Bla bla bla Bla bla bla Bla bla bla Bla bla bla
Bla bla bla Bla bla bla Bla bla bla Bla bla bla Bla bla bla
Bla bla bla Bla bla bla Bla bla bla Bla bla bla Bla bla bla
Bla bla bla Bla bla bla Bla bla bla Bla bla bla Bla bla bla
Bla bla bla Bla bla bla Bla bla bla Bla bla bla Bla bla bla
Bla bla bla Bla bla bla Bla bla bla Bla bla bla Bla bla bla
Bla bla bla Bla bla bla Bla bla bla Bla bla bla Bla bla bla


Hello Dumbnuts - Down here!

Code:
[goto=1]Hello Dumbnuts[/goto]

[label]1[/label]
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Old 09-11-2007, 09:11 PM   #27
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Thx by the help, some how i don't understand why the vBcode here is different form the vBcode in THW

EDIT: Guys i have finally added the links =) now you can see my tutorial by clicking on the index =) much better now =)
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Old 09-16-2007, 05:33 PM   #28
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Quote:
Units cannot be create at map initialization, so we will create our Circle when the game time is 0.01 seconds.
Please remove such misinformation from your tutorial, units can so be created at map init.
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Old 09-29-2007, 11:08 PM   #29
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mmmm, the map is innitialized before the loading time is complete, thus the units are only created when the game time is 0.01.

The information i provide is correct, but i understand some people may understand it in the wrong way, so i will change that setence as soon as i can.

EDIT i can NOT find where that line is ...so i can't change it ... anyway, i explain that here, so if people read my posts they will understand. Please next time you find an error, tell me where it is.
I won't change the line.
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Old 10-17-2009, 05:29 PM   #30
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Thank you for the great tutorial.
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