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Old 02-24-2009, 08:21 AM   #1
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Default 'Hidden' Unit Animations

While surveying the Fire Pandaren's animations to determine the index of an animation I wanted to play, I inadvertently came across others that I have not been able to preview in the Preview Window in World Editor. I surveyed the other Pandaren Elementalists, too, and found out that they, too, had 'hidden' animations.
Also, found a 'dance' animation for the Alchemist.

Storm: death - 7; dissipate - 8; 4 - spell (looks like he's punching or surging something)
Earth: death - 7; dissipate - 8.
Fire: death - 7; dissipate - 8.
Alchemist: dance - 6.

Anybody know of any other 'hidden' animations?

Collapse JASS:
library AnimationSurveyor

    globals
        private constant real ANIMATION_SURVEY_TIME = 3.00
        private constant integer ABSOLUTE_MAX_ANIMATIONS = 30
    endglobals

    private function Survey takes unit u returns nothing
        local boolean BOOL_Paused = IsUnitPaused(u)
        local integer INT = 0

        call PauseUnit(u, true)
        loop
            exitwhen INT == ABSOLUTE_MAX_ANIMATIONS
            call BJDebugMsg("Displaying Animation of Index: " + I2S(INT))
            call SetUnitAnimationByIndex(u, INT)
            call PolledWait(ANIMATION_SURVEY_TIME)
            set INT = INT + 1
        endloop
        call PauseUnit(u, BOOL_Paused)
    endfunction

    function SurveyUnitAnimation takes unit u returns nothing
        call Survey.execute(u)
    endfunction

endlibrary
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Old 02-24-2009, 08:48 AM   #2
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you can check models on your own.

every animation have its own block inside model code.
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Old 02-24-2009, 09:53 AM   #3
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Yes, I can go and check every model. But I posted this for quick feedback. I'm just curious.
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Old 02-24-2009, 11:29 AM   #4
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Well, I know that the Tree of Life model has an animation called "Hold"... Seems like it was supposed to look different while rooted... <,<
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Old 02-25-2009, 10:36 PM   #5
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Cool find man, very useful :)
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Old 02-26-2009, 12:53 AM   #6
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Huh. Alchemist dance? So if you can't watch the animation inside WE, do you have to use JASS to access + view it? Or can you use, like, Magos?
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Old 02-26-2009, 01:13 AM   #7
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You can use magos, the dance animation is called "monkey".
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Old 02-26-2009, 01:59 AM   #8
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O_o How strange...
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Old 02-26-2009, 02:01 AM   #9
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only animations named certain things will show up in WE

Last edited by Bobo_The_Kodo : 02-26-2009 at 02:01 AM.
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