wc3campaigns
WC3C Homepage - www.wc3c.netUser Control Panel (Requires Log-In)Engage in discussions with other users and join contests in the WC3C forums!Read one of our many tutorials, ranging in difficulty from beginner to advanced!Show off your artistic talents in the WC3C Gallery!Download quality models, textures, spells (vJASS/JASS), systems, and scripts!Download maps that have passed through our rigorous approval process!

Go Back   Wc3C.net > Tutorials > Modeling Tutorials
User Name
Password
Register Rules Get Hosted! Chat Pastebin FAQ and Rules Members List Calendar



Reply
 
Thread Tools Search this Thread
Old 08-17-2004, 02:35 PM   #1
Xaran Alamas
User
 
Xaran Alamas's Avatar


Respected User
 
Join Date: Oct 2002
Posts: 1,002

Submissions (1)

Xaran Alamas will become famous soon enough (54)Xaran Alamas will become famous soon enough (54)

Default 3DSM 5 Global Sequences

Author: Xaran Alamas
===================================
This mini-tutorial will tell you how to make Global Sequences in 3d studio Max.

===================================
Quick Q&A

Q. What are Global Sequences?
A. Global Sequence is an animation sequence which plays over and over regardless of the current standard Animation Sequence.

Q. What's the advantage of Global Sequences?
A. The easiest way to explain is an example. Remember the Arcane Sanctum in WC3? Remember how it has those orbiting spheres? Global Sequences are used in this case so that the spheres always orbit instead of resetting position whenever a different animation is played, which is what it would do if you animated the orbit in each sequence.

Q. What do I need?
A. 3d Studio Max 5 - Download a trial version from www.discreet.com, Warcraft 3: The Frozen Throne - If you don't have this there isn't much point in learning this.

===================================
  • Make and rig your model as normal.
  • Decide what you want to animate globally
  • Animate the bone objects like you would normally, assigning controllers etc though you don't have to worry about note track keys for Global Sequences.
  • Once you're done animating go to the Track View Editor and select each of the bone objects you've animated.
  • Select the Position, Rotation and Scale sections under Transform for the bone.
  • On the Track View editor menu select Controller -> Out-of-Range Types.
  • In the Dialogue box which appears click on the Graph-like icon labelled Cycle.
  • Click OK
  • And you should be done, now preview it in WC3 Preview and it should animate throughout all the sequences.

Hope this helps, it certainly helped me. :)
Xaran Alamas is offline   Reply With Quote
Sponsored Links - Login to hide this ad!
Old 08-18-2004, 03:33 AM   #2
megaerathia
User
 
megaerathia's Avatar
 
Join Date: Aug 2003
Posts: 1,056

Submissions (1)

megaerathia will become famous soon enough (30)megaerathia will become famous soon enough (30)

Default

heh good tutorial too bad i cant use it :(
__________________
megaerathia is offline   Reply With Quote
Old 08-18-2004, 05:51 AM   #3
EdwardSwolenToe
User
 
Join Date: Jul 2003
Posts: 520

EdwardSwolenToe is on a distinguished road (11)

Default

cool, thanks alot i didnt know it was possible!
EdwardSwolenToe is offline   Reply With Quote
Old 08-28-2004, 09:23 PM   #4
neel3988
User
 
Join Date: Jul 2004
Posts: 41

neel3988 has little to show at this moment (0)

Default

this is really useful for me, but i dont have 3dsmax 5, instead i have 3dsmax 4.2. is there a method similar to this to do it on 3dsmax 4.2?

everything is the same till i get to puttin in the controllers...
if i am doing it rite, i dont see the "out of range" control for eitehr of position, scale, or rotation.
thnx
neel3988 is offline   Reply With Quote
Old 10-12-2004, 07:20 PM   #5
Windrunner
User
 
Join Date: Jun 2004
Posts: 799

Windrunner is on a distinguished road (10)

Default

does this also work with gmax?
Windrunner is offline   Reply With Quote
Old 10-29-2004, 06:24 PM   #6
BlinkBoy
User
 
BlinkBoy's Avatar


Respected User
 
Join Date: Dec 2003
Posts: 835

Submissions (4)

BlinkBoy has a spectacular aura about (97)BlinkBoy has a spectacular aura about (97)BlinkBoy has a spectacular aura about (97)BlinkBoy has a spectacular aura about (97)

Outstanding Tutorial

Default

hehe it worked with max 6 and dex could export them usefully
__________________
Tools:
NeoDex - a Gmax and 3ds Max modeling Toolset for Wc3!

Learn to animate! check out my: Basic Animation Tutorial!

Currently working at a sequel to my animation tutorial.
BlinkBoy is offline   Reply With Quote
Old 11-09-2004, 03:01 AM   #7
Oo.h3ih02.oO
User
 
Join Date: Aug 2004
Posts: 59

Submissions (1)

Oo.h3ih02.oO has little to show at this moment (3)

Default

Just wanted to say that in 3DSM 7 you go to the Mini Curve editor and you will find the menu.
Oo.h3ih02.oO is offline   Reply With Quote
Old 02-25-2005, 02:03 PM   #8
rlx.esp-samuro
User
 
Join Date: Oct 2003
Posts: 110

rlx.esp-samuro is on a distinguished road (10)

Default

would help much if you could post this tutorial as an html with more screens in it step by step! because i tried it and i didnt manage it!
rlx.esp-samuro is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT. The time now is 04:00 PM.


Affiliates
The Hubb The JASS Vault Clan WEnW Campaign Creations Clan CBS GamesModding Flixreel Videos

Powered by vBulletin (Copyright ©2000 - 2019, Jelsoft Enterprises Ltd).
Hosted by www.OICcam.com
IT Support and Services provided by Executive IT Services