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Old 04-14-2009, 02:27 AM   #16
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Update! Added Orc Units
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Old 04-24-2009, 07:09 PM   #17
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This is actually a really cool idea. I think I'll use the wind rider wrap for the naga contest at the hive :D

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Old 05-08-2009, 10:56 AM   #18
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*is stressed and avoiding uni work*

Update! Added Nightelf units
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Old 05-08-2009, 11:15 AM   #19
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Massive respect, man. A grand project. Keep up the good work and skip uni work to do more wc3'ing :P
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Old 05-09-2009, 08:00 AM   #20
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Quick Update! Added Demon units.

Needed a break from uni stuff while quicktime Maya tutorial was loading :P
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Old 05-15-2009, 03:10 AM   #21
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Update! Added Undead units.
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Old 05-15-2009, 03:17 AM   #22
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Woo! Go you! <3
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Old 05-25-2009, 08:31 AM   #23
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stupid wraps... Blizzard could make them more simple. Ah, when I remind myself of Dreaadlord's and DragonHawk Rider's wrap I just want to piss of... :(
anyway, gj :)
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Old 07-09-2009, 01:12 PM   #24
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So these files... they're just the flat-image textures for models that I see when people post skins/models?

Good job doing so much work. Hope this really gets some use by someone.
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Old 07-09-2009, 01:30 PM   #25
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In a sense. These are a representation of how the the polygons of the model are stretched out over the assigned texture so texture artists can see what they are actually working with rather than reworking the textures used by WC3. The ingame textures do not necessarily reflect the true nature of the wrap, often leading to no small amount of frustration for artists.

Simply put, WC3 models are wrapped onto the ingame textures, with a lot of wasted space in most cases. This compilation is an attempt to minimalise the hassle of texturing and so allow artists to get on with their art :)
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Old 07-09-2009, 01:32 PM   #26
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Quote:
These are a representation of how the the polygons of the model are stretched out over the assigned texture
Oooohh, I get it now. At first I was like "Hmm... I'm not entirely sure how simply providing all the unwraps is that more beneficial", but now it makes sense. Good job again <3
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Old 07-26-2009, 06:07 PM   #27
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You should post creeps in groups of ~25 in alphabetical order so that
1. - it doesn't seem like such a hassle to do
2. - this thread will get updated more frequently :D
and maybe alphabetically roc and then tft if the program you are using to create this awsome stuff goes off of one mpq at a time :)
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Old 09-02-2009, 07:43 AM   #28
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Update! Added Critters.
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Old 09-02-2009, 01:42 PM   #29
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Hey, you're alive. <3 So how many more areas do you have to cover in this? The huge creep list still, right?
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Old 09-03-2009, 12:36 AM   #30
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Yep, them and the "Other" units. Mammoth task still ahead, but the end is in sight :)
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