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Old 04-14-2007, 11:15 AM   #46
grim001
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Quote:
Originally Posted by MaD[Lion]
PS! Don't use grim's system, it's not nice ;) As u said his is just a physic simulation, but nothing for game makers :P

Obviously you didn't even read the thread about the engine

Last edited by grim001 : 04-14-2007 at 11:43 AM.
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Old 04-14-2007, 04:08 PM   #47
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It's also obvious the people in here dont like ur stuff :P
They dont like to read lots of text, they just want to see the word "JUMP"
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Old 04-14-2007, 09:22 PM   #48
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maybe a mod could clean this up.....these three are clearly off their hinges...

btw you must remember, this is a simple jump spell for those you cannot make one themselves, not some grand earth shattering end all be all physics system....it took me all of 30 mins to make, you're truely comparing apples and oranges here...
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Old 04-14-2007, 10:41 PM   #49
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u could just add terrain height to make it look better, tat wont take more than 1 min, lol
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Old 07-07-2007, 09:57 AM   #50
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Can anybody help me getting this into my map? I copied "Jump" and "Fly Trick" I put the codes which they had in my map instead of the "A000" and "A001". But it doesn't work.
Maybe I shouldn't change the name of the Jump Spell? Pls help!
Btw. It's a really nice spell looks nice :D Gj!

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Old 08-21-2007, 10:10 PM   #51
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line 613, Cannot convert null to real. call SetUnitFlyHeight(u , height , null)
My worldeditor didn't like that part.

I changed it to 0 so I could at least test it,
The spell shouldn't do damage if the hero died while flying, when I tested it it did.
Aside from that it seems pretty cool.

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Old 09-01-2007, 01:30 AM   #52
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i think an exponential function would look better, coz when he jumps at first he would go far then come down quickly, without moving far forward, but thats just opinion...
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Old 09-01-2007, 02:57 PM   #53
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this is old and outdated, plus there are better options out there

don't use this unless you really like me and just want to make me happy
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Old 09-20-2007, 02:46 PM   #54
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Im having trouble implementing this into my map, ive coppied all the trigger and the skills and dummy unit, placed it on the caster, and done every thing, but it compiles between 300-600 errors when i try to run the map, then it doesnt even go into the map.

can u please tell me how to do it exactly? sry bout the trouble.
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Old 04-19-2008, 06:23 PM   #55
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updated

would a mod plz change the thread title
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Old 03-24-2009, 11:14 PM   #56
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Hey, it's need an update, it don't work anymore =X

Collapse JASS:
library JumpingSpellTemplate initializer InitJumpingSpellTemplate, needs CSSafety, CSCache

Error : Not a valid library declaration: [,]?

This system is great, but don't work with the last Caster System =(
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Old 03-25-2009, 12:14 PM   #57
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remove the first comma, Vex changed the vJASS syntax since I last updated this
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Old 03-25-2009, 11:30 PM   #58
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Thanks it worked
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