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Old 08-10-2006, 07:55 PM   #31
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Uh well was made in 5 minutes so didnt bother with the names :P.

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Old 08-14-2006, 04:30 PM   #32
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Why did you rush it then?
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Old 08-14-2006, 07:25 PM   #33
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Rushing the names is fine, but the ideas are original :P.

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Old 08-26-2006, 05:00 PM   #34
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Well we have switched the Mountain King with the Charger, a powerful mounted BB hero. Here's a real quick picture of him, we need spells and a description for him.

Also now the Hearthguard has a stone sword along with his axe incase anyone wants to make more spells for him:P
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Old 08-27-2006, 08:34 PM   #35
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If you don't have a extra supercool spell for Hugan Hammerlock, don't post any ideas on his regard, as I've bundeled together it all on his part.
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Old 09-14-2006, 01:41 AM   #36
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Come on people, we need spell ideas for the Charger!
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Old 09-14-2006, 02:09 PM   #37
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Here's some quick ones from Teh old member..:

1-Charge!:
The charger goes unto insane speed crushing all enemies on his path. XxX DMG, XxX short range, XxX mana cost and medium cooldown.

2-Mega Stomp:
The charger goes beserk and crushs the ground with his sword, Doing AoE damage to nearby enemies. Ultimate.

Etc..More soon
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Old 09-14-2006, 03:36 PM   #38
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Hump where are the spells for Mr Wildhammer? I need to know them.
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Old 09-14-2006, 07:21 PM   #39
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Quote:
Originally Posted by Chriz.
Hump where are the spells for Mr Wildhammer? I need to know them.

Talk to frost...

Dead, I'll look at the spells when I aquire a few minutes o' time.
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Old 09-14-2006, 07:33 PM   #40
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Already talked to him, get on msn dude.
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Old 09-14-2006, 08:10 PM   #41
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How about a Glorious Charge?

Increase speed and damage to all nearby friendlies.

Preferbly with a animation as the horse rears and the dwarf raises his sword triumphantly.


War Horse

Increases hero's hp and speed. Maybe it gets visual armour improved?


Second In Command

Gives a buff to a owned unit. If the unit dies, it can be cast on another, and if the hero dies, it is removed. It can not be cast if there already is one though



And so on and so forth, it's not that hard to post medicore ideas:P
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Old 09-15-2006, 01:16 AM   #42
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Pretty good ideas, I was wondering if we were going to have the abilities for the actual dwarf or the horse or both. Just wondering.

Btw Chriz, I really don't have any time right now, sorry:(

EDIT:Wohoo! Exactly 1 post per day!
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Old 09-15-2006, 09:44 PM   #43
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Sort of took from previous suggestions. :P

Furious Charge - Gains 5/10/15% movement increase per second until the Charger hits targeted unit causing 125/225/275 dmg and bashing it (pushes unit back 100/200/400) and slowing its movement speed 10/15/25% for 10 secs.

Steed of War - (Passive) Increases the hero's armor by 2/3/4 and his movement speed by 20/35/50%. Cannot be stacked with boots of speed.

Intimidating (or Furious) Buck (horse term: When a horse jumps upward and arches his back. you kno like in those films with horses...) - The Charger's horse does a buck instilling fear in his enemies and hope in his allies. Pushes units away from the Charger for a 350/400/450 distance. Enemy units affected by the buck have -2/-3/-4 armor and friendly units in the affected radius get +1/2/3 armor for 8/15/20 secs. The Charger isn't affected.


No ideas for the ulti. :)
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Old 09-16-2006, 02:35 PM   #44
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Quote:
Originally Posted by Candy_Warlock
Furious Charge - Gains 5/10/15% movement increase per second until the Charger hits targeted unit causing 125/225/275 dmg and bashing it (pushes unit back 100/200/400) and slowing its movement speed 10/15/25% for 10 secs.

Now wait just a second..That idea is taken from my Charge! spell...
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Old 09-16-2006, 02:53 PM   #45
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Quote:
Originally Posted by Candy_Warlock
Sort of took from previous suggestions. :P
But he took the time to type out the actual values for each level.
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