wc3campaigns
WC3C Homepage - www.wc3c.netUser Control Panel (Requires Log-In)Engage in discussions with other users and join contests in the WC3C forums!Read one of our many tutorials, ranging in difficulty from beginner to advanced!Show off your artistic talents in the WC3C Gallery!Download quality models, textures, spells (vJASS/JASS), systems, and scripts!Download maps that have passed through our rigorous approval process!

Go Back   Wc3C.net > Tutorials > General Mapping Tutorials
User Name
Password
Register Rules Get Hosted! Chat Pastebin FAQ and Rules Members List Calendar



Reply
 
Thread Tools Search this Thread
Old 04-24-2009, 04:41 AM   #121
blacksheep
User
 
Join Date: Apr 2009
Posts: 1

blacksheep has little to show at this moment (0)

Default

Beserk with negtive increased damage taken will stop you taking any damage.
blacksheep is offline   Reply With Quote
Sponsored Links - Login to hide this ad!
Old 04-24-2009, 03:51 PM   #122
Kyrbi0
AKA Khyrberos
 
Kyrbi0's Avatar
 
Join Date: May 2008
Posts: 2,945

Submissions (1)

Kyrbi0 is a jewel in the rough (170)Kyrbi0 is a jewel in the rough (170)

Send a message via MSN to Kyrbi0
Default

^Only for the duration of the spell? Or forever? (if the former, that's a totally useful bug :P)
__________________
My Projects, Resources, + Tutorials: ~Just got back from my mission. Glad to be back. Woot! :P~
=It was brought to my attention recently that the ":P" icon stands for "tongue-sticking out", and not the "smirky half-smile" I was using it for all these years. = Thusly I apologize for any unintentional juvenilization of my messages to anyone so afflicted.=
Kyrbi0 is offline   Reply With Quote
Old 04-25-2009, 01:18 AM   #123
Av3n
Roar!
 
Av3n's Avatar


Project Leader: TBR
Project Member: PoC
 
Join Date: May 2006
Posts: 1,854

Submissions (7)

Av3n is a jewel in the rough (240)Av3n is a jewel in the rough (240)Av3n is a jewel in the rough (240)Av3n is a jewel in the rough (240)Av3n is a jewel in the rough (240)

Hero #4 extra-official winner2008 Spell olympics - Fire - BronzeHero Contest #3 - 3rd Place

Default

Only the duration, however you can still take buffs normally (slow, stun the list goes on). So it's on damage invulnerability.

I can confirm this as well since I stumbled upon it the other day.

-Av3n
__________________

Thanks to FatherTime for the sig
.:
Current ProjectsSubmissions
Power of CorruptionMy Terrain
The Black RoadMy Resources
Strikeforce
Twitter
Av3n is offline   Reply With Quote
Old 04-25-2009, 01:23 AM   #124
Kyrbi0
AKA Khyrberos
 
Kyrbi0's Avatar
 
Join Date: May 2008
Posts: 2,945

Submissions (1)

Kyrbi0 is a jewel in the rough (170)Kyrbi0 is a jewel in the rough (170)

Send a message via MSN to Kyrbi0
Default

Oh wow, that's definitely useful. Temporary damage invulnerability, based on a buff...
__________________
My Projects, Resources, + Tutorials: ~Just got back from my mission. Glad to be back. Woot! :P~
=It was brought to my attention recently that the ":P" icon stands for "tongue-sticking out", and not the "smirky half-smile" I was using it for all these years. = Thusly I apologize for any unintentional juvenilization of my messages to anyone so afflicted.=
Kyrbi0 is offline   Reply With Quote
Old 04-25-2009, 03:59 AM   #125
Anopob
Yay!
 
Anopob's Avatar
 
Join Date: May 2006
Posts: 870

Anopob has a spectacular aura about (120)

Default

Now THAT's what I call a good find (at least sort of)!
__________________
Give +REP to people who help you with things or make good resources.
Better Ways of Requesting For Help - Race Contest #2 WIP Thread (Bone Race)
As of December 1st I have my blue rep. Yay :D
Anopob is offline   Reply With Quote
Old 04-25-2009, 04:08 AM   #126
Kyrbi0
AKA Khyrberos
 
Kyrbi0's Avatar
 
Join Date: May 2008
Posts: 2,945

Submissions (1)

Kyrbi0 is a jewel in the rough (170)Kyrbi0 is a jewel in the rough (170)

Send a message via MSN to Kyrbi0
Default

Although in retrospect, it's just like Divine Shield, plus modifiable Movespeed and Attackspeed...

--EDIT--
Then again, as they said above, it doesn't give Spell Immunity, which is sweet. :P
__________________
My Projects, Resources, + Tutorials: ~Just got back from my mission. Glad to be back. Woot! :P~
=It was brought to my attention recently that the ":P" icon stands for "tongue-sticking out", and not the "smirky half-smile" I was using it for all these years. = Thusly I apologize for any unintentional juvenilization of my messages to anyone so afflicted.=
Kyrbi0 is offline   Reply With Quote
Old 04-25-2009, 04:15 AM   #127
Anopob
Yay!
 
Anopob's Avatar
 
Join Date: May 2006
Posts: 870

Anopob has a spectacular aura about (120)

Default

Even if it had spell immunity, it would be awesome because it prevents damage even though units can still attack it.
__________________
Give +REP to people who help you with things or make good resources.
Better Ways of Requesting For Help - Race Contest #2 WIP Thread (Bone Race)
As of December 1st I have my blue rep. Yay :D
Anopob is offline   Reply With Quote
Old 04-29-2009, 11:05 PM   #128
PurplePoot
User


Official Map Reviewer
 
Join Date: Jan 2006
Posts: 363

PurplePoot will become famous soon enough (60)PurplePoot will become famous soon enough (60)PurplePoot will become famous soon enough (60)

Default

Channel still behaves as a channeled spell even if the Follow Through Time is set to 0. That is to say that if a unit has an animation which lasts 1 second, and their cast point is at .6 seconds, you need a follow through time of .4 seconds or more for their animation to completely play (otherwise, it will get cut short).
PurplePoot is offline   Reply With Quote
Old 05-02-2009, 02:08 AM   #129
ToukoAozaki
extends net.wc3c.Jasser
 
Join Date: Jun 2008
Posts: 336

Submissions (5)

ToukoAozaki will become famous soon enough (60)ToukoAozaki will become famous soon enough (60)ToukoAozaki will become famous soon enough (60)

Send a message via MSN to ToukoAozaki
Default

Quote:
Originally Posted by blacksheep
Beserk with negtive increased damage taken will stop you taking any damage.

You shouldn't be using this in most cases. Berserk with negative increased damage will not only stop you from taking any damage but also it will actually regenerate you.
ToukoAozaki is offline   Reply With Quote
Old 05-08-2009, 04:53 AM   #130
Evading Self
Booyakasha!
 
Evading Self's Avatar
 
Join Date: Mar 2004
Posts: 42

Submissions (1)

Evading Self has a spectacular aura about (99)Evading Self has a spectacular aura about (99)Evading Self has a spectacular aura about (99)Evading Self has a spectacular aura about (99)

Default

I don't know if it's been mentioned yet, but I believe that the "Decay Power" field has something to do with the afflicted unit gaining their attack and move speed values back to normal gradually, similar to how Purge works.

I tried it with 40.00 and the unit gained their attack speed back at a very fast rate, and it wasn't gradual, and the minor penalty remained for the duration, or maybe it was red because of the negative buff. After trying it with 15.10, the default duration of Shadow Strike, it gained it's attack speed back fairly quickly, and it was gradual. Trying it with 0.00, the unit didn't gain any of it's speed back for the whole duration. The 50% attack speed penalty remained throughout the duration. (If in fact the penalty was 50%, it may be more due to it balancing out the Decay Power, or something.)

Maybe it's how much speed is gained back per fraction of a second? I'd mess around with it, but it is linked to the attack and move speed fields, that's for sure.

Hopefully that wall o' text helped this guide, har har.

Non-Shadow Strike Edit: It seems that the ability Demolish, when edited to work against units and heroes, multiplies Critical Strike damage. That could lead to some pretty beastly attack damage if both should proc at the same time. One thing to note about that though, is that the Demolish multiplier is lost when using orb effects. Just another cool ability to throw in there, if it hasn't been mentioned.
__________________
Nothing personal...

Last edited by Evading Self : 05-08-2009 at 05:12 AM.
Evading Self is offline   Reply With Quote
Old 06-30-2009, 04:46 PM   #131
Priwin
User
 
Join Date: Aug 2006
Posts: 7

Priwin has little to show at this moment (4)

Default

Life Regeneration (Neutral) and life regen of troll healing wards:
If Percent Bonus is set to false and higher value for regeneration is chosen, then the ability works exactly like unholy aura.
But if another of those Life Regeneration abilites, that has Percent Bonus set to true, is active at the same time, then the unit gains rapid life regeneration.
It seems that both abilities are somehow "combined" with Percent Bonus = true and the highest healing value, probably because those abilities dont have a buff.

this can have nasty results when this happens as units are nearly invulnverable then.
Priwin is offline   Reply With Quote
Old 06-30-2009, 06:54 PM   #132
darkwulfv
Alpha Male of Wc3c
 
darkwulfv's Avatar


Official Map Reviewer
 
Join Date: Mar 2006
Posts: 3,646

Submissions (6)

darkwulfv is just really nice (270)darkwulfv is just really nice (270)

Send a message via AIM to darkwulfv
Default

It's already known (and it's not really a weird thing about it) that life regen abilities grant rapid regeneration when "Percent Bonus" is true, since... Well, it takes a percent of your health and adds it every iteration. That's not something of significant note, really.

Man I need to update this some time >.>
__________________
The Spell Request Thread
Quote:
Originally Posted by Joe-Black-5
a dota like map but with unique stuff
(There was no map attached, and that was all the thread said.)
Spells I've Made

Darkwulfv's Lightning Grapple || Tritanis' Lazy Bolt

darkwulfv is offline   Reply With Quote
Old 07-27-2009, 11:05 PM   #133
TopWolf
User
 
TopWolf's Avatar


Official Map Reviewer
 
Join Date: Oct 2006
Posts: 138

TopWolf will become famous soon enough (36)TopWolf will become famous soon enough (36)

Default

Apparently, tinting color values do not show up correctly with Robo-Goblin or similar morph abilities (Bear Form, Stone Form, didnt test the others, but I'd assume the same).

Basically, I had tried making an artillery unit that had to transform into an immobile version of itself in order to attack (basically Siege Mode). The mobile artillery was tinted blue, the immobile artillery green. Upon casting the morph ability on a newly created artillery, the artillery was correctly replaced with the other artillery, however it retained its blue color. When I morphed into the mobile version it turned green. From there is proceeded to alternate colors with each cast of the morph ability.

Also, while this probably known, if you fail to give the alternate unit the ability, you can move the alternate unit without it's model. (The model will stay in place and play animations regularly.)
__________________
Clan TDG - Quality mapmaking, dedicated playtesting.
TopWolf is offline   Reply With Quote
Old 08-10-2009, 11:15 PM   #134
Softmints
User
 
Softmints's Avatar
 
Join Date: Jan 2006
Posts: 38

Softmints has little to show at this moment (4)

Default

I don't know if this has been added yet, but when a unit who has Immolation active is unpaused, Immolation will deactivate. Mana shield is immune to this effect, and makes a better dummy ability.
Softmints is offline   Reply With Quote
Old 08-23-2009, 08:23 PM   #135
FlowerofSpeech
User
 
Join Date: Aug 2009
Posts: 3

FlowerofSpeech has little to show at this moment (0)

Default

Animate Dead:

-All Passive and Active abilities are removed upon animation
-Item abilities (such as 'Orb Corruption Bonus'), Lightning Attack, Spider Attack, are preserved after animation
-Units which had "Locust" upon death cannot be animated
-Abilities CANNOT be added to animated units (this is an absolute). Passive abilities will not function and simply aren't added; they aren't there at all. This goes for all abilities, even item and cosmetic abilities (like lightning attack)

*The above only corresponds for adding abilities with GUI triggers, I do not know if JASS is capable of adding abilities to animated units, however, in the case of JASS, you could simulate Animate Dead anyway (and get your desired effect). This is important to know as you cannot give an animated unit something like 'hardened skin' which is what I was trying to do initially when I discovered this.

Last edited by FlowerofSpeech : 08-24-2009 at 03:49 PM.
FlowerofSpeech is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT. The time now is 03:04 PM.


Affiliates
The Hubb The JASS Vault Clan WEnW Campaign Creations Clan CBS GamesModding Flixreel Videos

Powered by vBulletin (Copyright ©2000 - 2019, Jelsoft Enterprises Ltd).
Hosted by www.OICcam.com
IT Support and Services provided by Executive IT Services