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Old 08-15-2008, 10:07 PM   #31
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'm definetly going to give this a go. :D
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Old 08-15-2008, 11:21 PM   #32
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Hero Contest #3 - 1st PlaceApproved Map: Desert of ExileApproved Map: Advent of the ZenithHero Contest #2 - 1st PlaceHero Contest - Third place>

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It does recommend 4-10 players, so I do certainly expect you to die painfully in single player.
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Old 08-19-2008, 01:42 PM   #33
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holy ass that looks ownage

I need to give this another go :)
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Old 08-19-2008, 03:49 PM   #34
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It seems my laptop is going to be at the shop for quite some time becouse of a possubly broken fan. I'll try to get on vigs PC and play this on battle.net when i can. Kind of frustrating, but alas.
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Old 08-22-2008, 12:00 AM   #35
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Map is great but stun skills of mobs stupid, they permabash and kill.
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Old 08-23-2008, 06:46 AM   #36
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To the Above Reply:

Don't play alone.
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Old 08-23-2008, 07:07 AM   #37
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Hero Contest #3 - 1st PlaceApproved Map: Desert of ExileApproved Map: Advent of the ZenithHero Contest #2 - 1st PlaceHero Contest - Third place>

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Quote:
Originally Posted by Suggested Players
4-10
If you ever want to join up with people to play it, channel Clan VZ @ USEast is where we hang out. You can also always get the most recent version there, since I don't bother to upload it every time I update. (Alpha, after all)

Used this bump as an excuse to note I added screenshots to the first post.
Also updated the posted version to the most recent version.
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Old 08-29-2008, 03:54 PM   #38
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God dusk. . . this looks. . .epic.

I would find something to critisize about it, but as of yet nothing. I'll report back and see if I can find anything. As of now, perm kobold stun is a bit of an issue. And cutting out of The Giant Hydra's (I can't remember how to spell it's name), should deal more damage, but that's just me.
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Old 08-29-2008, 04:11 PM   #39
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u terrain it yourself?

that swamp monster pic looks eerie
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Old 09-01-2008, 07:35 PM   #40
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Cool map but I wonder, Where did you get those awsome flame effect stuffs on the fire boss? The Fire Boulder,fire waterfall,fire dust things?`I would really like to have them.
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Old 09-02-2008, 02:48 AM   #41
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Quote:
Originally Posted by Joelp3n
Cool map but I wonder, Where did you get those awsome flame effect stuffs on the fire boss? The Fire Boulder,fire waterfall,fire dust things?`I would really like to have them.
He made them himself.
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Old 09-27-2008, 12:49 AM   #42
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Rawr, guess I should post the most recent version when I get home. Yay being hosted. Gives me an excuse to respond to something I missed before --
Quote:
Originally Posted by emjlr3
u terrain it yourself?

that swamp monster pic looks eerie
KR did most of the terraining, though I did a bit of it myself. The lava level and the inside of the swamp monster are all done by me. (KR updated the volcano level a bit, though)

Oh and also, for those who hate the kobold bash, I really did that on purpose! I wanted the creeps in that level to have a way to shut down people chasing the runner, and so the birth of permabash came to pass. Once I get the individual level threads up in the child forum, it'll be easier to discuss it in greater detail.
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Old 09-27-2008, 04:17 AM   #43
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Map is actually almost identical to Tomb of Jarachon, which is a badass map. But I can see the differences, and it looks very well made so far, props on it!
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Old 09-27-2008, 04:17 AM   #44
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This reminds me alot of Tomb of Jarachon, since ToJ was quite easy to beat even solo, I tried out OD thinking I could do the same.

I got owned, Hard...
Overall I liked it alot, whoever terrained this kicks ass really.
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Old 09-27-2008, 06:38 AM   #45
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It's similar to Tomb of Jarachon in that you pick a class and go through a dungeon and it has some random attribute system that abilities depend upon. Otherwise, though, I based its development more on Zelda boss battles and the dungeons that lead up to them. The ToJ bosses were very lackluster, had no design, and were all the same with different blizzard skills, whereas I've put a lot of thought and effort into personifying the bosses as much as possible -- Even the warm-up round boss. (Level 1)

Until you've gotten to the first boss or played it with multiple people, it's tough to judge the map. It plays way different from ToJ in legitimate multiplayer.
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