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Old 06-03-2008, 12:27 AM   #31
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[23-56-42] Captain Griffen orders Hakeem to say: /me is going to bed now, with Wulfy, and he hopes that he will come out again with his manhood still attached...

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Old 06-03-2008, 01:10 AM   #32
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Oh... So that's what you meant! Ok. I'll try that... should I attempt that in Mago's? or convert it/them to MDL and try some of the shenanigans in the Tools section?

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Old 06-03-2008, 01:46 AM   #33
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do it any way you want, there are plenty of those, and navigation in magos is HELL.
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Old 06-03-2008, 02:00 AM   #34
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Looks like that fancy model editor with all the options (Mago's was it?) is out. Unless I should have taken the top of that cube instead of the bottom.

EDIT: nvm I just found the Plane.mdl that came with one of the Shenanigans... It's actually rotated the way I need it.

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Old 06-03-2008, 03:47 AM   #35
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BUG UPDATE

Check the first post! I changed the names of the Item models by reversing the Card and Item parts of the names, and changed the plane to fit the awesome request of Totally Awesome. I also updated the readme.

@Totally Awesome: I don't know which files you wanted me to rotate, but I managed to get the Items no problem. Someone might want to give me a few pointers on replacing the blades in the Shadow Hunter's missile, I already forgot what I did the first time... And I had a problem this time that I tried where only the streamer showed, even though I know a geoset with the card texture existed in the model .

I'll get an ingame screeny of the Items up tomorrow when I have time to crop it.

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Old 06-03-2008, 09:38 AM   #36
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Now someone can make a decent Gambit in those X-men maps.
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Old 06-03-2008, 02:02 PM   #37
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Wait... There are X-men maps?

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Old 06-03-2008, 03:13 PM   #38
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They pop up on bnet all the time.
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Old 06-03-2008, 03:21 PM   #39
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Huh. I guess I don't see them because I don't really get on bnet that much. Anyhoo. Updated the screenies. Though, there's really not that much difference
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Old 06-04-2008, 10:30 AM   #40
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First one to make a gambit hero gets the prize.

~Approved~
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Old 06-04-2008, 01:36 PM   #41
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This is indeed a very useful idea for a model pack; I don't think anyone else has made some, or am I wrong?

+rep

Might just be what I need to make another card-type map ^^
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Old 06-04-2008, 04:24 PM   #42
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Someone know a "cloaked one" model?

I for My version of Luxord. (the acolyte model looks weird)
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Old 06-04-2008, 07:11 PM   #43
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Cool. Those cards look quite fine, to me. Although, the artwork on the alternative cards look- in my experience at examining all kinds of cards- plain weird.

Although, you did say that if we didn't like them, we could make our own fronts. However, for someone such as me who has so many technical difficulties with getting programs open (even more so, attempting to get them to work), I must ask a stupid question: How do we change the artwork ourselves?
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Old 06-05-2008, 01:52 AM   #44
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For the textures... GIMP. It can save images as tga, jpg, and even the estranged bmp. There are also plenty of programs in the tools section that can convert tga, jpg, and (on certain ones) bmp to blp. Most of them require that an image has an alpha channel. If you don't want to worry about converting to blp, then a tga will work just fine as long as you use a model editor to tell the planes to use a different path. A blp seems to actually compress a lot better though...

Translation

tga = Targa
bmp = bitmap
jpg = jpeg
blp = ... Actually, I don't know what this stands for, but most models use these textures
Huh?

Yeah, I'm trying to sound smart.


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Old 06-07-2008, 05:12 AM   #45
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Quote:
Originally Posted by Sunwarrior25
Translation

tga = Targa
bmp = bitmap
jpg = jpeg
blp = ... Actually, I don't know what this stands for, but most models use these textures
Huh?

Yeah, I'm trying to sound smart.


.blp = Bacon Lettuce and Potato.
Hidden information:
Essentially, Blizzard Picture or Blizzard Game Picture, etc.


Could you attach a step by step tutorial on how to change the skin on the first post? :D

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