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Old 03-08-2009, 03:02 AM   #181
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There is always going to be a way to cheat. This reduces the number of them. Really it should be called MapHackUserReducer.
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Old 04-02-2009, 09:41 PM   #182
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hey guys... im a jass illiterate... and im trying to apply this system into my map...

but i keep getting this error



anybody has an idea of what could it be?

thx in advance

EDIT: ok i solved this issue (it was a problem with commas as Darkness568 stated in page 12) but i have another one...

how should i input this data

U00N:Ulic

should i input their names like this? afaik is a custom unit but when i input the name like this (the way it is in the OE) it gives me errors

or any other way?
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Old 04-04-2009, 12:18 AM   #183
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The unit ID is just 'U00N'. 'Ulic' is the base unit's ID (Undead Lich hero), but what matters is the custom unit's ID.
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Old 04-04-2009, 12:22 AM   #184
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kk... thy ^^


hey... panda has no replays since August :S... nobody heard anything else from him or about 5.3?

EDIT: after 2 months... ive talked to pandamine... and he told me he is no longer in the wc3 modding thing anymore. So he has abandoned the project unfortunately :'(

hope somebody will continue his work some day
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Old 07-27-2009, 03:13 PM   #185
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Darn!... minimap protection has been fooled :'(
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Old 09-10-2009, 09:09 PM   #186
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I have a problem here... sometimes when i activate the replay detect engine 1 player is randomly kicked (well, not kicked, actually his map gets completely jammed :S

this is what happens



and this is how it should look like (i have iseedeadpeople here, but ally towers should be there anyways, also buildings in base)



Also another thing that happens is that replays get screwed up (i only have replay detect engine) but it screws up in an odd way... for ie: creeps never leaves bases (even though in game the were working normally) and im not using InGame in any trigger related to creeps movement :S
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Old 12-27-2009, 12:41 PM   #187
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Someone should really update this (is using gamecache)

Quote:
Originally Posted by Darkrider
kk... thy ^^


hey... panda has no replays since August :S... nobody heard anything else from him or about 5.3?

EDIT: after 2 months... ive talked to pandamine... and he told me he is no longer in the wc3 modding thing anymore. So he has abandoned the project unfortunately :'(

hope somebody will continue his work some day

if this is true, you should ask him, if we are allowed to change this
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Old 10-23-2010, 11:34 AM   #188
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I developed different system, which I personally find lot better. It saves each X seconds selection of the player, and checks if he had any possibility to see this, if unit was invisible and was fogged it saves it, waits X seconds (during fogging process unit is still practically visible, but for engine is already fogged, that is why selection saving is implemented, as simple wait would still launch the system due to the fact, that even if we select a unit, and it gets fogged it remains selected even though we cannot see this). This works fine, but still requires mher to select any unit.
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