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Old 01-19-2006, 12:52 AM   #16
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I am working on this, but I keep getting delayed. I am figuring some stuff out, however

I'll keep this post updated as I kill off bugs and weird stuff (weird indeed, since this never happened to me)

Destroyed bug count: 3ish


Okay done. The bug was that for some reason I was dealing with negative numbers (never happened for) which my system had trouble with since the seperator was a negative sign as well. So I fixed it up by changing the seperator to a / and having it be able to deal with -s, everything works nice and pretty now

Map on first post.
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Old 02-04-2006, 11:03 AM   #17
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Ok thank's for the code, though the /'s are annoying and the first time the code gets like blablablabla, then the second time blablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablab la

I dont want to even talk about the third or fourth time.
Why does it get like this?
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Old 02-04-2006, 02:25 PM   #18
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That's probably because some variables aren't set to nothing. This means that when you save twice the final password gets added on to the old one. Just set all the variables to 0 and it should work fine.
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Old 02-06-2006, 09:58 PM   #19
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This code isn't working correctly, Johnfn better review tutorial...
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Old 02-21-2006, 01:18 AM   #20
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ya i'm having troubles with this too
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Old 06-03-2006, 12:05 AM   #21
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Quote:
Originally Posted by Me
I attached a map, it's a little different then the code I put here (think of this code as concept, the map actually gets the job done - rather sloppily I might add). I explained why it was different on a post on the second page.
Seriously guys, read through my posts, because my post explaining the problem was right above where you posted. >_>
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Old 08-03-2006, 12:59 PM   #22
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Question It dosent work

For every level the code is being larger why?
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Old 10-11-2006, 11:50 PM   #23
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The system is extremely buggy. If you type it in wrong it doesn't say, it doesn't save the player's name, and when I used integers for 3 different variables to save it would come out as 9 when they're all 0, like 09009009 when it's like 2, 4, and 0, then 0900009909900009900090 when it's like 4, 2 and 30.
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Old 01-04-2007, 10:44 PM   #24
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Umm i have a question Does this save items?
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Old 01-07-2007, 04:37 PM   #25
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I cant believe the good save/load system tut u came up eith i smell +rep from me all over this lol
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Old 07-28-2007, 06:38 PM   #26
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When i saved the first time i got a really small code : 0-0-0-0-1-1-9
and when i saved the next time i got : 0-0-0-0-1-1-9-0-0-0-0-1-1-9


Huh?????
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Old 09-03-2008, 06:07 PM   #27
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well i dont know if your still working on this but if you are think you can help people with a binary code for it so it can save names and other things
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Old 10-06-2008, 02:49 PM   #28
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Vexorian made a binary save-load tutorial.
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Old 02-21-2009, 07:01 AM   #29
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Why can't i play load/save code with colour-coded name in a programme connecting gamers called Garena/GG-Game? My name is F|cffFF8000@|rG. But whenever i load my code, either me(host) automatic kicks people out from game or me(player) automatic gets kicked after load. Is this a bug?
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